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Vali

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Everything posted by Vali

  1. Re: can Neab make game like this? If you have it rendering at 30miliseconds, (33.3fps) then keep it the way you have it. The difference between my way and your is that on my way, you can have huge maps (say 10kx10k tiles), and you always only hold at most X tile sections in memory/on screen. Also, in my solution, if the user "digs a hole in a tile", you will need to update that time graphic. Now, I'm not sure how often users get to do that (change terrain), but I assume it's not that often. Here is part of my solution: http://gamearchitect.net/Articles/Strea ... tiary.html This will improve a few things with the way you described your game: - faster render speed (you only move part of the map, rather than the entire thing) - smoother animation (you can move stuff the way you want) - faster load time for users (only load what's needed) - you can add bigger maps... virtually unlimited size since you only render what you need. Hope that helps.
  2. Re: can Neab make game like this? hey Sure, would be interested to see how you solved this problem. I'm sure my suggestion works, since I used it for a project about 3 years ago, and google is using something similar for google maps. It's true that I had A TON of images on the server, and was using quite a bit of bandwidth, but performance was good on a AMD 4000+ (client), and didn't get allot of hits on the server. Want my MSN?
  3. Re: can Neab make game like this? a_bertrand you place 100+ images on the screen for the user at once? as in all the times as one image, and overlap them to generate the <> tiles right? If so, do this: Your map in 3 layers. - 1 - land / doesn't change - 2 - user / sprites - 3 - trees / stuff over the user When you render it, instead of rendering 100 images (say you have a 10x10 grid), you render it server side and cache the result (on the server so they are ever only rendered once). So, the user will load big images of 300x300 pixels (say your 1x1 is 30x30px) instead of more smaller images. If the user moves left, lets say, and takes 5 sec to 30 pixels (1 tile), you start preaching the left 300x300 series of times. When that enters the user's view point, you place it on screen, and remove the one that's on the right of the screen that just moved out of view. That way, you gain a few things: - less HTTP requests to your server = faster load - 1 big image is faster to render than 100 small ones. - you get the 3 layers, so the user can be under a tree or something. - you can unload tiles (300x300 times) from the browser to release memory, but they can still be cached for fast load. - You can check how fast users travel and how fast they download stuff, so you can start preaching the possible tiles (300x300) to show next (say it takes 10 sec for that time to enter the user's view point and 5 sec for the user to load it, you then start loading the tile 5-6 sec before it will enter the user's field of view) These are some ideas, and I'm sure there are more ways you can improve this.
  4. Re: can Neab make game like this? If you reload the map images in a smart way you can do this no problem. Today's browsers are fast enough to render all that crap, but this looks more like a job for flash than html.
  5. Re: [Any] Login - Fireworks MX 2004 waka waka? :?
  6. Re: Visual Basic: Sb CD Drive Prank lol Reminds of one of my first games. I had a big red link that said "don't click me!". When the user clicked it, it used to open the cd-rom drive. Turns out quite a few players clicked it and then were getting other players to click it "for free bonuses"
  7. Vali

    Clone

    Re: Clone sure, can be done. But might take a while :p
  8. Re: [review] criminaltown Reminds me of those myspace home pages... not sure why...
  9. Re: [mccodes v2]Army Fight [50$] one copy Didn't you use that header image in some other template?
  10. Re: Stop people from using IE on website   <?php header ('Location: http://www.wwmad.com'); exit; ?>   That code is free to share, put it on your site at the top or some script, and send me all your users :-P (i can settle for all the users using IE that you don;t want on yoru site also)
  11. Re: Vote here, get daily bonuses confirmation? Can you post the links to those sites? Also, do they bring in players?
  12. Hey guys, This is a question for those of you that own games. How do you give the daily bonuses to players in your game? I'm talking about the "click here to vote for this game and get a bonus" type of bonuses. The question is, do you just give the player their bonus as they click the link? or so you have some kind of confirmation if the player clicked what he had to do, and then you give the bonuses. How do you guys do it?
  13. Re: PayPal IPN help ($) 2 slow... got it done by myself...
  14. Re: PayPal IPN help ($) no takers?
  15. Hey guys I need some help setting up PayPal IPN on one of my games (Just the IPN stuff, have rest covered). I set it up a few years ago, but forgot how, and what variables I need to pass, so need some help. Basically what I need is this: - Need to know how to set the sandbox account so I can test... - The IPN response need to work for multiple games using 1 paypal account (have 2 games on 2 domains and 2 servers) - Help set up a system where users select the Item that they want, how much they want to donate. (I need this data, and the user id back from the IPN script on successful payments for validation) - Need a way to deal with non-instant payments... or a suggestion on them. - The paypal page they get to (when they pay), should be the page with Credit Card payment one side, and PayPal login on the other side. (basically I want people to be able to pay without making a paypal account) Can anyone help me with this on MSN in around 3h from when I post this? Shouldn't take allot of your time and I'll make it worth your while.
  16. Re: [mccodes v2] Casino Mod Package [$75] Also prizes :p So, if you PAY for the game (to get virtual $ that you use for your casino), and can win a PRIZE (worth real $) by wining the game.
  17. Re: [mccodes v2] Casino Mod Package [$75] You guys should know that if you let players play with money on these betting games (real money), it's illegal in USA.
  18. Re: How does Floydian do it? Come on guys... VB is not the "language"... it's Visual Basic, where "BASIC" is the language... same as Q basic. I found this by Answerbag on some site: And find that it bests describes the difference between the 3. Also, if you say VB is not compiled, your wrong. VB will let you run the program as a script inside it's IDE (VB, VB.Net etc), BUT when you deploy it, you need to compile it, and distribute the executable. Also found this: In short, you can run something done in a "programming language" by it's self where a "script" can only be run in whatever program is design for it to run in. Hope that clears some confusion...
  19. Re: How does Floydian do it?   You casted a variable to a primitive mate, none of the primitives have any methods... in any language... take Java, C++, etc for example. if you want to use that, you would have to cast your variable to a class/object. Then you can call methods on it.   You do, if you don't all you will be able to do is copy paste whatever code they generate for you, change a few parameters and get something THEY created. If you want to do something specific for your site, you will need to know some JS. Even in their examples, they show you THEIR way of doing it, using THEIR tools, but the end result is usually an ALERT command (that's JS not YUI). :-P Anyone can copy paste scripts from a site to another, but then you end up with this: http://www.youtube.com/watch?v=eppd_fRd ... re=related
  20. Re: How does Floydian do it?     Jesus Crise... read past the first 3 words...
  21. Re: How does Floydian do it?   Wrong: http://en.wikipedia.org/wiki/JavaScript Rest of your post is correct. Karlos, that's what I said, "set of utilities and controls" is a fancy way to say "tools" :-P
  22. Re: MDShare's mod recomendation from general discussion (item sales graphs)   Hey mate, I see that Google Graph API can do maps, have you worked with those? I need a map of the world, divided up by continent (need 5-6 countries for my game). Also, I need to know if a player clicked any of those countries :p Do you think Google Graph API can do that? or it just generates images and nothing else?
  23. Re: How does Floydian do it?  
  24. Re: [MCCODES V2] Stop Users Refreshing attack pages / Leaving Fight You should redirect (302) the user after each form post. That way, the post does the "attack", then it redirects to the results page. If the user refreshes, they will just refresh the results page (so they can refresh all they want)
  25. Re: [Review]Rise Of Lycans Nice But doesn't that imbalance the game? As in the people that pay will get to much stuff, and kill everyone else?
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