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Everything posted by Dayo
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yes mate, ive had it about a year bu jjust reli started working on it
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Looking very good, it's good to see a non-mafia game. Best of luck!
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i have made a Mobile admin for my game the mercenary for the simple site admin if there is enough intrest I will convert it to mccodes as it's only the queries. If intrested post here and I'll convert it sometime (probly the weekend) I'll add a demo up tonight of the one I'm using ATM for the mercenary (no queries of corse)
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£4.35 wage didnt go to far when i had to pay bogings plus petrol to get to work
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hurmmm ... not making much sence ?( :huh:
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That is due to server maintainace after tomorow my server will be alot faster at the moment it will be fast and then go realy slow :(
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First big(ish) update This weekend I have had a bit of spare time to update several aspects of the script that include: Inventory - I have opened up the gameplay by adding loads more items to the game from hand guns to sniper rifels Shops - Rather then the simple buy and upgrade you can now buy any gun (within your level range) you can then upgrade it so you can have extended mags (will help you in battle later on ;) ) Leveling - Once you level you can get access to new locations, items aswell as upgrading your inventory so you can hold more guns! Local Area - rather then going to a diffrent country and geting the exact same things to do, if you go to a diffrent country you can access diffrent actions ... like in the USA there is a shooting range and in IRAQ there is a warzone where you can fight NPCs Missions - Like the inventory i opened up the gameplay by adding more missions plus if you go to a diffrent country you get diffrent missions from the last! i have also made it easier to level up and when you comit a mission you have to cool down (diffrent lengths for diffrent missions) oh and you unlock more missions as you level up ;) Just a small update ;)
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Mccodes Lite - What happened to the re-code?
Dayo replied to Rasheed saeed's topic in General Discussion
my recode of lite would of killed mc v2 as i made it so all the v2 mods worked without conversion plus i added a few features i may recode it again to mirror some aspects of v2 -
here is the link to the thread Timestamps - Tutorial any questions post there and ill try to awnser them
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Just got bored and threw this together what do you think, its not coded yet but i will if there is any intrest. Its more simple then the last, but it would be less straining on your reasources if you got alot of players ;)
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Realy LOL :D ill check those out lilith :D
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Hiya, while making a donator system for my game themercenary.net i had an idea. Basicly a user buys credit at TTG (my game portal in construction) once there the user can go to your game spend there credit for ingame items brave reset etc... (you will receive money for each credit they spend) Option 1: Would you like this as a gamer? Option 2: would you like this as a developer?
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So you are trying to do something like this? $lvl=$ir['level']; echo 'some text'.($lvl*5+4).'some text';
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Mccodes Lite - What happened to the re-code?
Dayo replied to Rasheed saeed's topic in General Discussion
Lol the curse of mccodes lite is born muwhahaha :P I may recode it again but this time do it as a community project on my site so any1 can recode it page by page -
Mccodes Lite - What happened to the re-code?
Dayo replied to Rasheed saeed's topic in General Discussion
i recoded it but then lost it when my harddrive was accsidently droped and lost 90% of what was on there :( -
yea i had to edit the link so it pointed to the old site not new, should be working now
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As said above FBGA is a facebook game engine, and in the new year with the 1.1.0 update you will be able to play off facebook so a full game engine ;)
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he did not code this, unless he has made another account, this was posted a few months back somewhere
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if you are in need of a tempoary layout check out http://www.clantemplates.com/templates/left4dead_left2die/ (http://www.clantemplates.com/free_templates/category/137/) and for a possable ingame http://www.clantemplates.com/templates/unrealtournament3_virtue/ (http://www.clantemplates.com/free_templates/author/90231/ (top right))
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your guesss is as good as any one elses, ive been hearing about v3 for years now zZz ZzZ
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The link is working ... but its not. Once on the 404 error page look at the reasons and click the alternative link to the old site ;)
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no the content area would be 900px wide i just use the remaining 700px to center the design, and see what the background would look like
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B-Shop will open it's doors with a unique promo code for MWG members
Dayo replied to BrowserGamesFactory's topic in General
brought a yearly package, great selection so far, cant wait for more more more :P -
[align=center]Basics Of Desiging a Template[/align] Latley i have seen several designs that TBH would be very hard to code to html / very easy if you use millions of images and slow the browser down an example of this would be http://i55.tinypic.com/10ngxlg.gif (sorry shinobi but listen to whats said in here ... it will help you) Right the first thing that you need to forget is fansy fonts and effects the font has - with CSS you can get a shadow and thats it, also take the size of the text into account, if everything is 20px the user dont know where to look for every image you dont use your game will load faster and your bandwitdth will go alot further Size of canvas and Background - i see so many designs 900px wide when i design a layout i do it a min of 1600px wide so i can account for the bigger screen resolutions. Backgrounds - i see so many designs with backgrounds like mnist/pattern along the top, for a background use something that can be repeated across the x-axis and align with one and another Images - Try to avoid using big images as you are waisting browser load time ill add more as i think ...