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mj12

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  1. Another way is to add add the timestamp to the hospital table, on the hospital page where you display users in the hospital do all your time calculations there to display how much longer the user will be in the hospital for. To remove them just   $time = time(); mysql_query ("DELETE from hospital where $time > hospitaltime");
  2. Bertrand is right...to make the kind of money you're thinking about requires something totally new and not mccodes, you can only change it so much...if you add spoilers and paint to a toyota it's still a toyota.
  3. Thats actually how i secure my directory...that and other methods as well.
  4. Something unique Helpful staff Good economy if applicable No default McCodes Story or something to get players excited about
  5. the game gets a minimum i average of 60 logins a day. The holidays really slow things down though. Hopefully as the player base increases, the active players and donators increases as well.
  6. Well thats an old number, there have been about 4500 registrations. I have spent roughly $80-$100 on advertising. The traffic comes from voting sites surprisingly, as a game owner you need to check the sites that will give your game the best exposure and reward your members for voting. Find a site that accepts articles and write a very good one that generates excitement for your game. One article i wrote got in excess of 1200 views and it referred literally hundreds of players. Post your game on forums to people who havent tried browser games yet as these are most likely to stay. Make your game as interesting and as unique as possible.And thats basically it.
  7. If the script generating the image is on your server you can try the following RewriteEngine On RewriteRule ^SCRIPTNAME.php/([^/]*).png$ SCRIPTNAME.php?id=$1 [L]   That way the parser here will see it as a static image and not one coming from a dynamic page. That's how i got mine to work. :D Thanks to Mr Bertrand for helping me to figure out the above.
  8. Since php code can be run from almost anywhere both of the methods mdshare posted are really good and recommended by http://www.scanit.be/
  9. Just an update on the game: Avalon has gotten above 2500 registrations so far, thanks for all the support. Most if not all bugs have been taken care of and work is being done on some new features, some not so unique and some unheard of in a browser game before. Thanks again everyone.
  10. Re: [sHOWCASE] Avalon :-) Thanks again guys for all your encouragement. Quick stats Total players: 1354 Average gold: 1,011 Average bank: 3,665 (246 players)
  11. Re: [sHOWCASE] Avalon Thanks A Lot For The Encouragement. I'll be sure not to let anyone down.
  12. Re: [sHOWCASE] Avalon   sorry to disappoint but i didnt know about mcc until i was already in beta.
  13. Re: Epilogue Engine Good job. It reminds me of when i just started working on my game.
  14. Re: [sHOWCASE] Avalon 900 Players
  15. Re: Naruto Online RPG   I was having this same problem, and then one night i logged on to see that there had been 100+ registrations in 2 days and about 13 people online. When it's usually 5-8. The next night there were 30+ people online and about 100 registrations in the same day!!! Free advertising. Write a good article about you game and try to get it posted on game sites. Reward players for inviting others to the game. The referred players are more likely to stay.
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