Shadowrealm Posted October 10 Posted October 10 (edited) Hi all, I've been building , a free dark-fantasy browser MMORPG in the old-school PBBG spirit. No download, it runs on desktop and phone. I'll keep this thread as the game's devlog and post each update as a reply. About the game Rise from street thief to shadow lord across four ashen cities: commit crimes, pull off heists with a crew, hunt city bosses and climb the ranks. Forge and upgrade gear from common all the way to divine, build your own Stronghold, join a guild for guild wars, fight other players in PvP and a monthly ranked Arena, and push into an Ascension prestige endgame. Latest update: v5.54.0, Professions & Tavern Mini-Games - Four professions: Mining, Hunting, Herbalism and Woods, each with its own level and rank. Send timed expeditions out (15 minutes to 2 hours) while you keep playing and come back to ore, hides, herbs, timber and silk. - Your tool decides how much you find and how rare, your bag how much comes home. Craft better ones in the Workshop. - Refine finds into crafting materials, brew potions and 16 weapon oils at the Apothecary, and find 48 gemstones to socket into gear (up to three sockets per piece). - The tavern contests (arm wrestling, knife throwing, drinking) are now real mini-games. Practice freely, then one ranked attempt per game per day decides your matches. The server replays every ranked run from its own seed, so scores can't be faked. - Clearer simulated win chances in the Arena and PvP, with a Wounded tag on hurt opponents. Tech React + TypeScript front end, Node/Express + PostgreSQL back end, Socket.IO for chat and live events, installable as a PWA. Feedback welcome I'd love feedback from fellow devs and players, on game design, balance, or anything that feels off. Play free: https://www.playshadowrealm.com Discord: https://discord.gg/xbwTDtahS9 v5.55.0: Expedition Rewards & Endless Ascension Professions now pay you back. Expeditions run as long as 16 hours, every trip earns character XP, and now and then a crew comes home with gold or a Shadowgem. The mines no longer send anyone to jail, and a mauling on the hunt costs blood, not the haul. What's new Tools & Bags: better tools and bags wear down on expeditions and can be repaired, with the price shown before you pay. Ascension: every branch gains an endless node past its keystone, each rank costing one point more. Casino: sounds and a Slow to Turbo speed setting in every game, and Plinko drops up to 100 balls. Tavern Contests: an all-time Hall of fame, score breakdowns, one ranked retry if a run fails, and an easier Drinking Contest. Workshop: cards grouped by rarity and type, and a divine sound for divine finds and crafts. Combat: Too wounded now offers a one-tap Full restore. City Bosses: every boss has twice the HP. Fixes Casino: no more refresh needed after travelling. Tooltips: no longer hidden behind panels. Blood Shrine: Blood Offering regen stacks with elixirs and potions. Ascension: node icons centred in every browser. Play free in your browser: playshadowrealm.com Edited October 10 by Shadowrealm Quote
Shadowrealm Posted October 13 Author Posted October 13 (edited) v5.57.0: Smoother Start & Casino Upgrades is live. This update is about the first days in the realm and about the casino floor. New players get a clear path from their first deed to their first rank-up, and the casinos finally explain their games and odds. A smoother start A Next steps strip on the dashboard and a rank-up quest hint on Actions. Your Day shows five starter tasks instead of the full list, one welcome card follows your first deed, and achievements claim with one tap. The onboarding recap shows the Newcomer's Blessing (3x XP, max energy and energy regen) as its own reward panel. Casino and Tavern Buying a casino keeps a 10% house fee; 90% of the price goes into its bank. Blackjack shows hand totals, your bet and the rules; the Wheel of Fate shows real odds; roulette has a payout table. Slots pay two of a kind on the first two reels, and three skulls pay 950x, at the same overall return. Tavern mini-games open with a Ready step and a one-line rule, and beating your own best score pays a bonus. Also in this update Combat: PvP, arena and duel challenges ask for confirmation under a 10% win chance. PvP: a win takes only the renown the loser actually had. Arena: the weekly Glory stipend needs 5 matches. Auction: bids must beat the current one by 10% (at least 10,000 gold), and recent winning prices are shown. Spending: confirmations before Gem Shop payment, Rare+ Forge crafts and large Gold Gamble bets. Professions: your tool and bag sit in one block with durability and Repair. Progression: every rank card shows its rank portrait. Menu, Chat, Mobile: Social pinned in the menu, fewer background requests, chat dock fixes and several phone layout fixes. Fixes Casino: won and lost counters match the real bets, and Net includes poker. PvP: fight reports show the renown you really lost. Duels, Guild, Messages, Accounts, Buffs: dialogs above Find Target, Guild Raid locked without a guild, names in private chat headers, guest password page, and boost countdowns that no longer show an expired boost. Play free in your browser: playshadowrealm.com v5.58.0: Hall of Fame Seasons & Pay Bail The Tavern Contests Hall of Fame now runs in monthly seasons with real prizes, and getting caught no longer has to end your run. Tavern Contests: the Hall of Fame is now a monthly season showing the top 10. On the 1st, the top 3 in each game win up to 1,000,000 gold and 100 shadowgems, delivered by mail. The Ready to play list can show 3, 5, 10 or 20 players per page. Jail: caught on an action, mid-spree or while stealing a horse? Pay bail straight from the popup and carry on. Casino: every casino game has its own link, so refresh keeps you at the table and Back returns to the Tavern. Professions: expedition energy costs no longer rise with the Energy Overflow Elixir, and Bloodwood drops half again as often. Fixes: the Black Lotus dens no longer warn you for browsing them, Spend all energy keeps up with regeneration, Back after being jailed returns to the right page, the guild boost notice opens the Boosts tab, and bail now counts gold in your bank. Play free in your browser: playshadowrealm.com v5.59.0: Profession Materials & the Heart Socket This update is about what you gather. Your ore, herbs, hides and wood get a home of their own, and you can turn common finds into the rarer materials your crafts need. Inventory: a new Professions tab holds every gathered material grouped by profession, with gemstones in their own section by the stat they boost. Professions: convert, exchange by rarity or trade laterally your gathered materials within the same profession, up to the rarity your profession level can gather. Ascension: the centre of the tree is now the Heart Socket, an empty light-and-dark socket hinting at the Dawnstone and Duskstone to come. Gemstones: their own group in escrow trades and on the Material Market. Heirloom, Profile, Tavern Contests: violet filigree, centred glowing cards, and gold, silver and bronze for This Week's top three. Fix: the Materials tab no longer stays on Loading forever when your materials fail to load. Play free in your browser: playshadowrealm.com Edited October 14 by Shadowrealm Quote
Shadowrealm Posted October 16 Author Posted October 16 v5.60.0: Dungeons & Divine Awakening Four dungeons now lie beneath the cities, one per city, each to delve again every 20 hours. Dungeons: pick a door at every fork (scout them with mana), fight monsters, a mini boss and an end boss in real time while they strike back on their own timer, pick locks, gather for your professions, rest at shrines and drink potions on the way. Chests, vaults and bosses always drop something; the end boss pays shadowgems. Divine Gear: a +10 divine piece can be Awakened for a second divine effect, and divine gear upgrades on to +20 with stronger effects from +15. A Roll again button on reroll results. Actions: 24 Ascended actions, six per city, unlock at Ascension +10 to +60. Ascension: each ascension raises your action success cap by 0.25%, up to 99%. City Boss: bosses redrawn as lighter vector art. Wiki: new pages for Dungeons, Professions, Tavern Contests and the Heirloom. Fixes: mission-only items are removed once their mission is done. Play free: playshadowrealm.com Quote
Shadowrealm Posted October 18 Author Posted October 18 v5.61.0: Summit Cache & Dungeon Combat is live. Max-level players who reach the summit in minutes used to sit idle for the rest of their ascend cooldown. Now that time pays out, and the dungeons that launched last week got their first big round of player feedback. Summit Cache XP you earn at the summit while your ascend cooldown runs fills a Summit Cache. Each one pays 1,000,000 gold, 5 shadowgems, Dark Citadel materials and a 5% Godshard chance, up to 4 per cooldown. A new Fastest Ascension record tracks the quickest climb on the server. Dungeon combat Mana moves: Parry blocks the next strike, Charge opens with a 2.5x hit, Arcane Bolt can't be dodged and scales with Magic Power. Bosses take 1.5x longer to kill, while fights wear your gear at only 25% of the PvP rate. Gathering games last a full minute and pay 3 to 12 material pulls; lockpicking is easier and explains itself. Gear drops now cover every slot, at higher rarities. Also in this update Statistics: lifetime energy spent and per-action counts. Gemstones: every rarity beats the one below (+1, +2, +3, +5, +7, +10). Professions: legendary materials 60% more often. Rerolls: a divine effect reroll always gives a different effect. Trading: bigger escrow gold trades and a wider gem market price range. Popups wait until you finish a mini-game; Send Gems shows a receipt; roulette's Spin button moved above the table on phones. Fixes Arena: win chances are precise instead of sticking at 98% or 2.5%. Statistics: the ascension count no longer includes rolled-back ascensions. Inventory: tapping a gem socket in salvage mode no longer opens the Jeweler. Play free in your browser: playshadowrealm.com 1 Quote
Shadowrealm Posted October 24 Author Posted October 24 Shadowrealm v5.62.0, "Gear Auctions & Live Story Bosses", is live. The three story bosses are now real fights instead of a single click, gear can be auctioned off, and City Bosses got tougher. Highlights Story Bosses: The Iron Magister, The Widow and The Crownless are fought live with hand-drawn scenery. The boss strikes back on a clock, and you answer with Attack plus the mana moves Parry, Charge and Arcane Bolt. Mission rewards are colour coded. City Boss: the same three moves join the City Boss fight, each with its own icon and colour, and City Bosses now have 3 times the HP. Marketplace: list a piece of gear as an auction for 1 to 7 days and take bids. The fee comes out of the final price, and Buy Now disappears after the first bid. Signature: write one signature in Settings, shown under your forum posts and as a card on your profile, with a switch for each place. Also: hidden gemstones and potions in dungeon gathering, redrawn Tavern Contest scenery, a warcamp claim popup, a stat-cap bar in the Gym, more Adamantite, no daily cap on the energy gem items, and price inflation that ignores the richest 1 percent. Fixes Vote badge and Ctrl+click or middle-click votes, the Arena Recently fought flip, Fastest Ascension timing, the anti-autoclicker check no longer interrupting mini-games and dungeon fights, and an error for players at the very top of the XP ladder. Play free in your browser: playshadowrealm.com v5.64.0 is live: four new city bosses, a new story chain for veterans, and Arena and PvP fights that now play out on an arena stage. Four new city bosses Every boss difficulty now has a second boss, picked at random when a boss spawns: The Hollow Tollkeeper (Lesser), The Bone Cantor (Greater), The Iron Reliquary (Elder) and The Hollow Crown (Ancient). They are the same strength as the boss of their tier, so it is looks and lore, not difficulty. Every boss also has two slowly turning rings of its own now, and the crows that circled the moon are gone. On desktop the Attack button, the potions and the Parry, Charge and Arcane Bolt moves sit under the scenery, with the Travel button in the same place when you are in the wrong city. The Gilded Concord A new storyline of seven chapters after the Crownless, for characters who have finished the campaign: a carriage levy, foreign envoys, a long drill, a grand melee in the arena, a quiet road back to Ashenvale, a grand tribute and the Reckoning. If you are done with chapter 21 you pick up chapter 22 automatically. Arena and PvP on a stage Fights play back on an arena scene with both fighters, a health bar each, floating damage numbers, crits and dodges called out, and a Victory or Defeat banner. Skip jumps to the end, and the written log follows underneath. The result is the same whether you watch or skip. Profile The profile header is centred, with gilded wings either side of your portrait that grow richer with every rank, from a single sprig at Peasant to a crowned medallion at Wraithking. Free to play in the browser: playshadowrealm.com Quote
Shadowrealm Posted October 26 Author Posted October 26 Shadowrealm v5.66.0: Event Letters & Boss Limits A smaller update this time, mostly about making the realm easier to read and a long grind less of a wait. What is new Events: weekend and holiday bonuses now carry an Event or Weekend badge with the event name and the day it ends, instead of a countdown that looked like a personal buff. Mortek also sends you a letter when one starts, including the Hallowed Eve that is running now. City Boss: the "?" now tells you how much more damage you can do to the boss, every strike result shows a bar of your damage limit on that boss, the warning comes sooner for heavy hitters, and every boss now has 50% more health. Gym: the Training Grounds now show how many times you have trained in total, with a bar and the number of sessions still needed to bring every stat to its cap. Actions: one of five little rat doodles, from sword duels to a rat wizard, now plays in the Spend All Energy dialog while your run is going. Fixed Actions: Commit All no longer stops at around 400 actions for players with a lot of energy, it carries on by itself until your energy is spent and shows one summary of the whole run. Free to play in the browser: playshadowrealm.com Shadowrealm v5.67.0: Tougher Bosses & Cat Doodles A short update with a lot of teeth: city bosses are twice as tough, and waiting on a long Commit All now comes with company. What is new City Boss: every boss now has twice the health it had, so a kill takes a real raid, and the tougher pools apply to each boss that spawns after this update. Actions: five cat doodles join the rats in the Spend All Energy dialog, a yarn chase, a mug pushed off a shelf, a laser dot, a rooftop moon and a fishing cat, with one of the ten picked at random for each run. Fixed Vote: the menu badge no longer says Ready for a site that is down, it counts down to the next site you can vote on, and a site marked as down now stays marked for 12 hours instead of flipping back to a vote button that does not work. Buffs: the Event badge on your active buffs no longer wraps into a cramped box on phones, it sits on its own line under the buff name. Free to play in the browser: playshadowrealm.com v5.68.0: A New Homepage Shadowrealm's front page has been rebuilt. Instead of a title and a button, it now walks a new visitor through the game in four full-width sections, one per part of the loop, each with its own screenshots. What is new Rise, Fight, Build, Prosper: four sections covering ranks, talents and Ascension, the arena, city bosses and jail, professions, gear and the Stronghold, and the player-run economy with casinos and the weekly lottery. Screenshots: 18 real in-game screens, each with a short description. Click one to enlarge it and step through that section's shots with the arrow keys. FAQ and a second sign-up strip: the questions new players ask most (is it free, do I need to download anything), and Enter, Register and Play as Guest again at the bottom of the page. Atmosphere: the glow and the rising embers now follow you down the page instead of staying at the top. Vote page: the "Open site" links are now small corner icons on each vote card. It is free, runs in the browser with nothing to download, and you can try it as a guest: playshadowrealm.com Quote
Shadowrealm Posted 23 hours ago Author Posted 23 hours ago Shadowrealm v5.71.0: Pet Companions is live. Every character now has a small pet that sleeps on the chat button. It starts as Mittens of Doom the cat, and you can swap it for a rat, raven, bat or ghost and give it your own name. Click it for a trick, right-click for its menu. Also in this update Actions: Cancel now stops a Spend All run after the current action, and the run screens have 15 new waiting scenes for the raven, bat and ghost. Arena: the easiest opponents are a gentler challenge for strong builds. Gem Shop: the promo button scrolls to the promo pack and highlights it. Mail: a compose link can prefill the subject and message. Fixes Casino: the bet limit is now 240 per minute, with a clear wait message. Dungeons: the "not enough mana" text stays inside the special attack buttons. Top Bar: the release badge fits its version text. General: steadier servers under load. Play free in your browser: playshadowrealm.com Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.