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Shadowrealm

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    https://www.playshadowrealm.com

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  1. v5.61.0: Summit Cache & Dungeon Combat is live. Max-level players who reach the summit in minutes used to sit idle for the rest of their ascend cooldown. Now that time pays out, and the dungeons that launched last week got their first big round of player feedback. Summit Cache XP you earn at the summit while your ascend cooldown runs fills a Summit Cache. Each one pays 1,000,000 gold, 5 shadowgems, Dark Citadel materials and a 5% Godshard chance, up to 4 per cooldown. A new Fastest Ascension record tracks the quickest climb on the server. Dungeon combat Mana moves: Parry blocks the next strike, Charge opens with a 2.5x hit, Arcane Bolt can't be dodged and scales with Magic Power. Bosses take 1.5x longer to kill, while fights wear your gear at only 25% of the PvP rate. Gathering games last a full minute and pay 3 to 12 material pulls; lockpicking is easier and explains itself. Gear drops now cover every slot, at higher rarities. Also in this update Statistics: lifetime energy spent and per-action counts. Gemstones: every rarity beats the one below (+1, +2, +3, +5, +7, +10). Professions: legendary materials 60% more often. Rerolls: a divine effect reroll always gives a different effect. Trading: bigger escrow gold trades and a wider gem market price range. Popups wait until you finish a mini-game; Send Gems shows a receipt; roulette's Spin button moved above the table on phones. Fixes Arena: win chances are precise instead of sticking at 98% or 2.5%. Statistics: the ascension count no longer includes rolled-back ascensions. Inventory: tapping a gem socket in salvage mode no longer opens the Jeweler. Play free in your browser: playshadowrealm.com
  2. v5.60.0: Dungeons & Divine Awakening Four dungeons now lie beneath the cities, one per city, each to delve again every 20 hours. Dungeons: pick a door at every fork (scout them with mana), fight monsters, a mini boss and an end boss in real time while they strike back on their own timer, pick locks, gather for your professions, rest at shrines and drink potions on the way. Chests, vaults and bosses always drop something; the end boss pays shadowgems. Divine Gear: a +10 divine piece can be Awakened for a second divine effect, and divine gear upgrades on to +20 with stronger effects from +15. A Roll again button on reroll results. Actions: 24 Ascended actions, six per city, unlock at Ascension +10 to +60. Ascension: each ascension raises your action success cap by 0.25%, up to 99%. City Boss: bosses redrawn as lighter vector art. Wiki: new pages for Dungeons, Professions, Tavern Contests and the Heirloom. Fixes: mission-only items are removed once their mission is done. Play free: playshadowrealm.com
  3. v5.57.0: Smoother Start & Casino Upgrades is live. This update is about the first days in the realm and about the casino floor. New players get a clear path from their first deed to their first rank-up, and the casinos finally explain their games and odds. A smoother start A Next steps strip on the dashboard and a rank-up quest hint on Actions. Your Day shows five starter tasks instead of the full list, one welcome card follows your first deed, and achievements claim with one tap. The onboarding recap shows the Newcomer's Blessing (3x XP, max energy and energy regen) as its own reward panel. Casino and Tavern Buying a casino keeps a 10% house fee; 90% of the price goes into its bank. Blackjack shows hand totals, your bet and the rules; the Wheel of Fate shows real odds; roulette has a payout table. Slots pay two of a kind on the first two reels, and three skulls pay 950x, at the same overall return. Tavern mini-games open with a Ready step and a one-line rule, and beating your own best score pays a bonus. Also in this update Combat: PvP, arena and duel challenges ask for confirmation under a 10% win chance. PvP: a win takes only the renown the loser actually had. Arena: the weekly Glory stipend needs 5 matches. Auction: bids must beat the current one by 10% (at least 10,000 gold), and recent winning prices are shown. Spending: confirmations before Gem Shop payment, Rare+ Forge crafts and large Gold Gamble bets. Professions: your tool and bag sit in one block with durability and Repair. Progression: every rank card shows its rank portrait. Menu, Chat, Mobile: Social pinned in the menu, fewer background requests, chat dock fixes and several phone layout fixes. Fixes Casino: won and lost counters match the real bets, and Net includes poker. PvP: fight reports show the renown you really lost. Duels, Guild, Messages, Accounts, Buffs: dialogs above Find Target, Guild Raid locked without a guild, names in private chat headers, guest password page, and boost countdowns that no longer show an expired boost. Play free in your browser: playshadowrealm.com v5.58.0: Hall of Fame Seasons & Pay Bail The Tavern Contests Hall of Fame now runs in monthly seasons with real prizes, and getting caught no longer has to end your run. Tavern Contests: the Hall of Fame is now a monthly season showing the top 10. On the 1st, the top 3 in each game win up to 1,000,000 gold and 100 shadowgems, delivered by mail. The Ready to play list can show 3, 5, 10 or 20 players per page. Jail: caught on an action, mid-spree or while stealing a horse? Pay bail straight from the popup and carry on. Casino: every casino game has its own link, so refresh keeps you at the table and Back returns to the Tavern. Professions: expedition energy costs no longer rise with the Energy Overflow Elixir, and Bloodwood drops half again as often. Fixes: the Black Lotus dens no longer warn you for browsing them, Spend all energy keeps up with regeneration, Back after being jailed returns to the right page, the guild boost notice opens the Boosts tab, and bail now counts gold in your bank. Play free in your browser: playshadowrealm.com v5.59.0: Profession Materials & the Heart Socket This update is about what you gather. Your ore, herbs, hides and wood get a home of their own, and you can turn common finds into the rarer materials your crafts need. Inventory: a new Professions tab holds every gathered material grouped by profession, with gemstones in their own section by the stat they boost. Professions: convert, exchange by rarity or trade laterally your gathered materials within the same profession, up to the rarity your profession level can gather. Ascension: the centre of the tree is now the Heart Socket, an empty light-and-dark socket hinting at the Dawnstone and Duskstone to come. Gemstones: their own group in escrow trades and on the Material Market. Heirloom, Profile, Tavern Contests: violet filigree, centred glowing cards, and gold, silver and bronze for This Week's top three. Fix: the Materials tab no longer stays on Loading forever when your materials fail to load. Play free in your browser: playshadowrealm.com
  4. Hi all, I've been building , a free dark-fantasy browser MMORPG in the old-school PBBG spirit. No download, it runs on desktop and phone. I'll keep this thread as the game's devlog and post each update as a reply. About the game Rise from street thief to shadow lord across four ashen cities: commit crimes, pull off heists with a crew, hunt city bosses and climb the ranks. Forge and upgrade gear from common all the way to divine, build your own Stronghold, join a guild for guild wars, fight other players in PvP and a monthly ranked Arena, and push into an Ascension prestige endgame. Latest update: v5.54.0, Professions & Tavern Mini-Games - Four professions: Mining, Hunting, Herbalism and Woods, each with its own level and rank. Send timed expeditions out (15 minutes to 2 hours) while you keep playing and come back to ore, hides, herbs, timber and silk. - Your tool decides how much you find and how rare, your bag how much comes home. Craft better ones in the Workshop. - Refine finds into crafting materials, brew potions and 16 weapon oils at the Apothecary, and find 48 gemstones to socket into gear (up to three sockets per piece). - The tavern contests (arm wrestling, knife throwing, drinking) are now real mini-games. Practice freely, then one ranked attempt per game per day decides your matches. The server replays every ranked run from its own seed, so scores can't be faked. - Clearer simulated win chances in the Arena and PvP, with a Wounded tag on hurt opponents. Tech React + TypeScript front end, Node/Express + PostgreSQL back end, Socket.IO for chat and live events, installable as a PWA. Feedback welcome I'd love feedback from fellow devs and players, on game design, balance, or anything that feels off. Play free: https://www.playshadowrealm.com Discord: https://discord.gg/xbwTDtahS9 v5.55.0: Expedition Rewards & Endless Ascension Professions now pay you back. Expeditions run as long as 16 hours, every trip earns character XP, and now and then a crew comes home with gold or a Shadowgem. The mines no longer send anyone to jail, and a mauling on the hunt costs blood, not the haul. What's new Tools & Bags: better tools and bags wear down on expeditions and can be repaired, with the price shown before you pay. Ascension: every branch gains an endless node past its keystone, each rank costing one point more. Casino: sounds and a Slow to Turbo speed setting in every game, and Plinko drops up to 100 balls. Tavern Contests: an all-time Hall of fame, score breakdowns, one ranked retry if a run fails, and an easier Drinking Contest. Workshop: cards grouped by rarity and type, and a divine sound for divine finds and crafts. Combat: Too wounded now offers a one-tap Full restore. City Bosses: every boss has twice the HP. Fixes Casino: no more refresh needed after travelling. Tooltips: no longer hidden behind panels. Blood Shrine: Blood Offering regen stacks with elixirs and potions. Ascension: node icons centred in every browser. Play free in your browser: playshadowrealm.com
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