v5.57.0: Smoother Start & Casino Upgrades is live.
This update is about the first days in the realm and about the casino floor. New players get a clear path from their first deed to their first rank-up, and the casinos finally explain their games and odds.
A smoother start
A Next steps strip on the dashboard and a rank-up quest hint on Actions.
Your Day shows five starter tasks instead of the full list, one welcome card follows your first deed, and achievements claim with one tap.
The onboarding recap shows the Newcomer's Blessing (3x XP, max energy and energy regen) as its own reward panel.
Casino and Tavern
Buying a casino keeps a 10% house fee; 90% of the price goes into its bank.
Blackjack shows hand totals, your bet and the rules; the Wheel of Fate shows real odds; roulette has a payout table.
Slots pay two of a kind on the first two reels, and three skulls pay 950x, at the same overall return.
Tavern mini-games open with a Ready step and a one-line rule, and beating your own best score pays a bonus.
Also in this update
Combat: PvP, arena and duel challenges ask for confirmation under a 10% win chance.
PvP: a win takes only the renown the loser actually had.
Arena: the weekly Glory stipend needs 5 matches.
Auction: bids must beat the current one by 10% (at least 10,000 gold), and recent winning prices are shown.
Spending: confirmations before Gem Shop payment, Rare+ Forge crafts and large Gold Gamble bets.
Professions: your tool and bag sit in one block with durability and Repair.
Progression: every rank card shows its rank portrait.
Menu, Chat, Mobile: Social pinned in the menu, fewer background requests, chat dock fixes and several phone layout fixes.
Fixes
Casino: won and lost counters match the real bets, and Net includes poker.
PvP: fight reports show the renown you really lost.
Duels, Guild, Messages, Accounts, Buffs: dialogs above Find Target, Guild Raid locked without a guild, names in private chat headers, guest password page, and boost countdowns that no longer show an expired boost.
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v5.58.0: Hall of Fame Seasons & Pay Bail
The Tavern Contests Hall of Fame now runs in monthly seasons with real prizes, and getting caught no longer has to end your run.
Tavern Contests: the Hall of Fame is now a monthly season showing the top 10. On the 1st, the top 3 in each game win up to 1,000,000 gold and 100 shadowgems, delivered by mail. The Ready to play list can show 3, 5, 10 or 20 players per page.
Jail: caught on an action, mid-spree or while stealing a horse? Pay bail straight from the popup and carry on.
Casino: every casino game has its own link, so refresh keeps you at the table and Back returns to the Tavern.
Professions: expedition energy costs no longer rise with the Energy Overflow Elixir, and Bloodwood drops half again as often.
Fixes: the Black Lotus dens no longer warn you for browsing them, Spend all energy keeps up with regeneration, Back after being jailed returns to the right page, the guild boost notice opens the Boosts tab, and bail now counts gold in your bank.
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v5.59.0: Profession Materials & the Heart Socket
This update is about what you gather. Your ore, herbs, hides and wood get a home of their own, and you can turn common finds into the rarer materials your crafts need.
Inventory: a new Professions tab holds every gathered material grouped by profession, with gemstones in their own section by the stat they boost.
Professions: convert, exchange by rarity or trade laterally your gathered materials within the same profession, up to the rarity your profession level can gather.
Ascension: the centre of the tree is now the Heart Socket, an empty light-and-dark socket hinting at the Dawnstone and Duskstone to come.
Gemstones: their own group in escrow trades and on the Material Market.
Heirloom, Profile, Tavern Contests: violet filigree, centred glowing cards, and gold, silver and bronze for This Week's top three.
Fix: the Materials tab no longer stays on Loading forever when your materials fail to load.
Play free in your browser: playshadowrealm.com