ColdBlooded Posted 7 hours ago Posted 7 hours ago Mono Country is back. We've spent the past few months rebuilding it from scratch as a full-scale native mobile MMO-RPG. New architecture, new stack, new era. The Stack Backend is a RESTful API built in PHP as a Laravel package. Modular, clean, and ships with a fully featured RPG engine covering 276+ routes across player management, combat, gang mechanics, economy, social features and admin tooling. Frontend is native mobile, live on Google Play and the App Store. Not a web app in a wrapper. Built for mobile from day one. What's in the Game Crimes and missions, gang wars, PvP battles and NPC combat, a casino (Poker, Deal or No Deal, High-Low, and more PvP card and casino games), jobs and courses, a full player economy with markets and cyber banks, social layer with messaging, friends, marriages and gang shouts, Stripe and Apple IAP premium store, and live events managed by the team in real time. Real world crime mechanics baked in throughout. Native, Done Right Push notifications, Game Center integration, OS-level security, and a UI designed for mobile. Where We're At Over the past 3 weeks we ran closed internal testing to polish the experience and iron out bugs. Find game balance and mechanics. The game has now officially reset, launched to market, and will not reset again. This is the live game. API is built. Frontend is live. Download and Play: iOS: https://apps.apple.com/gb/app/mono-country/id6759269015 Android: https://play.google.com/store/apps/details?id=com.mccodes.monocountry What's coming: As the player base grows, we'll keep developing the game with new features, regular events, and a weekly competition where players can win real prizes in competitions time to time, Amazon vouchers, Mono Country merch (t-shirts, socks, and more). We want this to be community-driven, and that starts with giving back to the people playing. Few in-game screenshots (iOS): 4 Quote
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