Leveecius Posted March 11, 2013 Share Posted March 11, 2013 Hey guys, this is something I've had on the drawing board for a LONG time now (about 10 years). I had a smaller version of it started a few years back, but never actually got it to the par that I wanted it to be. Mainly because I never had the scripting experience/or time to get it where I needed it to be, and nobody really seemed interested in wanting to help me. The game I've been thinking about in my head is a Text-based MMORPG. Now at first, it will sound a little cliche and faddish, but just keep with me on this so I can give all my ideas to you guys so you can give me some input/advice on it. I'm designing a Text-based Mafia MMORPG that has a twist and a lot more detail to it. There will be the typical "crimes" that you can do to earn xp and rep and money and what not. Instead of it being like the typical facebook or myspace games, this game will have 2 options to it on the mafia side, a solo route, or a "family" route. There will be hitlists and family wars and turf wars, different cities you can be in and whatnot. To do a hit you have to be in the SAME city as the person you are trying to hit, and the person also has to be ONLINE for you to kill them. If they are offline they are in hiding and can't be found. (A little safety feature I'd like to keep implimented). There will be an option for you to pay a good chunk of money, depending on the rank, that will hire a "spy" to find the person you're looking for and it will take 10 minutes minimum for the spy to get the results to you so you can find the person, then you will have to pay for the flight to the city the person is in before you can try to make the hit. Then the hit will go off of the level of the person, the defense and offense as to weather you kill them, injure them or in the worst case senario, they hurt or kill you. Once dead, you're dead and have to start all over at the bottom of the totem pole so to speak. Everything you worked for dies with your character. I will have "insurance" you can pay for that will allow you to insure some of your assets to another toon with a security question that you choose. Now you will have the ability to make a family of your own where you can grow with the joining of other members when you hit a certain rank in the game, and you have to pay a large sum of money to get it (thus keeping the amount of families in the game down quite a bit). Each player will have their own "profile" they can have that can show their rank, location, wealth, and other statistics in the game, as well as an avatar picture. Obviously the higher you make it up in the ranks, the harder you are to find/kill, and if you're in a family, it will be that much harder. That makes it so that the people that have worked hard for where they are, will have a better chance of keeping what they have. They aren't invisible, but are really hard to kill, even family bosses/Godfathers. Now ranks in the solo route, will be decided by the players XP in the game and will automatically be granted to them, however, families will go off of XP, but once they hit a certain rank in the game, when they make the XP for the next rank, the highest ranked people in the family (underboss and higher) will have to allow the person to receive the next rank. This way it kind of makes it that much more gratifying to make the next rank in a family because it will show that your family recognizes your work and passion for the family and will make it so that people have more pride for the family, rather than just making the ranks. I know it will take a little work in scripting but I've seen this system in a game before and would love to impliment that in mine. I'd also like to impliment into my game a black market for drugs/guns for the criminals to buy and sell drugs/guns, not only to other players in the game to make money, but also to sell and buy directly from the server. And the server prices will change every few hours or so within a certain range so you can buy low and sell high. This is the part of the game that I haven't been able to impliment as of yet. But this is also the biggest part of the game I'd like to have. I am also going to have family hitlists/cq areas, where this part of the game only allows people in that particular family to access this area. This will have news/chat places announcements for the family so families can interact with each other directly without others knowing what is going on. I wouldn't mind there being a social place where everyone in the game can chat live in that section with everyone else that is in there and have a good time chatting. Usually it's a bar/pub. NOW, all that being said, there is quite a bit that people can do in the game as far as doing crimes, killing people, buying/selling/producing guns/drugs, social areas, hospitals to get your character patched up, cities to move around in and families to work with, but I'd also like to put in the flip-side of things. I want to impliment a police force of real people who chase after all the criminals. Obviously the higher up you get in that side of the story, the better you are at catching people and the higher the rank of the criminals you can go after. There will be a jail that when petty crimes are done you can be put in there for 5-10 minutes or so, and you will have a chat box in there to chat with everyone in there, and you can either try to escape early (which with every failed attempt you add 10 seconds to your time in there and you can only try every so often 30 seconds or so), you can have someone bail you out/break you out (which if failed the other person gets locked up too), or you can just wait your time and get out. With the catching criminals tho, it will be the same as the hitlist. You will have to do research of crimes and such to find the people doing it (like the spy will take about 10 minutes to tell you who did it and where), then you have to go to where that person is to try and arrest them and convict them of the crime. The more crimes they do, the higher the bond/longer the jail terms when arrested by the 5-0. However, unless they hit a certain level on the police side, they won't be able to leave the country they are in until they reach that international level. But the higher the level of the police side, the more attention they get from the families they are affecting. They can be harmed/killed by criminals in the game just as if it was real life, and just like the hitlist, the person they are following/trying to arrest, HAS to be in the same city and online at the time they try to arrest them. And all that depends on their rank and reputation in the police force. The police will NOT have more than one force, it will be one big happy family so to speak lol. That's the stuff that I have on paper right now, and I'm trying to get all this from my paper into a game. Any suggestions/advise/changes anything you would make for/to this? I'm open to any and all opinions of everyone. I'm a decent HTML scripter, and have a little experience with PHP and MySQL DB'ing. I'm not too sure what else I would need or if there would be anyone interested in helping me get this rolling. I will have things that can be bought in the game for real money through PayPal, thus I know I can make money off this game so I don't mind having some people getting paid to help me. I can get the server and hosting service for a cheap price, so that's not an issue, I just need help with the scripting portion of it so I can put all this together and actually get it running. What do you guys think? Quote Link to comment Share on other sites More sharing options...
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