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Enemy Encounter in a Browser Game


Lyuke

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Hi there! I'm a new user in this forum, but i secretly surfed this forum for a while, reading about other ides and suggestion about game similar mine, to see if i could find soemthing to improve or to add in my game in future.

I can't say a lot about my game, since i'm still in the "write down all things u have in mind" stage and did just a small part of the combat, to see if i could be able to program it, but i can tell u at last what my idea is.

I like a lot jRpg, or to put it in better words, i like the combat system: turn based (like final fantasy 7, this is the best example since all know about it!) and since i always dreamed to make a game, after a lot of years studying and coding i decied it was the time of starting coding one.

I like a lot Browser Game since u can play it everywhere, u just need a internet connection and without using Flash, u can use ur phone to log in and do what u want to do! Since a lot of those called "social game" aren't "social" at all, i want to try to code a game where user that cooperate with eachother get a "bonus" and can have more fun by playing in group.

So what i'm doing is basically a Browser Game (PHP/SQL/Jquery/AJAX) with features like:

  • Turn Based Combat like FF 7 with a max of 5 user in a party. (Yes i could sync all the user so when someone do something in his turn, the other see what he do at the same time.)
  • 3 different kingdoms (still need to decide if 3 or 4) with different city each and different economy/population.
  • Quest created by user with a lot of influency in the city or a lot of fame around the kingdoms.
  • And more things that i will write down if i find time.

At the end i'm not here to talk about my game, since i have my ideas and i've decied them, what i'm here is for asking help about Enemy Encounter.

My Browser game won't be 2d or 3d; well the combat may have the "character" of the user and the enemy designed, but u won't run around the world free, it will be the most plain text and the website graphic nothing more since i use Jquery and Php. Maybe i can explain it better using example like "Bitefight" or "Mafia Wars" or i don't know.. hope u get the idea.

So actualy i was hoping to get some suggestion / idea about how user should "encounter" the enemy and start a fight. Something not too boring and long.

I was thinking like:

  1. User accept the quest alone or with the party.
     
  2. Him or the leader of the group push a button to "start the adventure".
     
  3. If by random calculations he/they must encounter enemy, so the combat start.
     
  4. If they win they go on with the quest, and again the server calculate the probability of another encounter.
     
  5. So on..

What do u think? Wouldn't it be a little boring just seeing a timer "es. 20m" decreasing and waiting for the minuts to end so u end the quest alone or with the whole party? I would be bored to wait 20m just for a quest instead of crafting soemthing for me or learning something else...

The idea i had recently about how to encoutner enemy that is more visual then just plain text:

When you move around the world, you use a map and you can click on the location that you have discovered or place where a quest should start. So you may have chance to start a battle while moving from a location to another location and when you are in the place, you can do what u have to do, while the "Fatigue Bar" fill up with your character fatigue. (Something like Dragon Age Origins map if anyone know it)

The best idea to manage the 'Grind' i had was the "Fatigue Energy". When u go to the adventure and do any action, u will fill up the "Fatigue Bar" and when it's full you must wait "fatigue" to extinguish. You will be able do to other things, just nothing that uses a lot of energy for your character!

What happen when u are in the middle of an adventure and your "Fatigue Bar" is filled? You can trigger the "Extra Fatigue Bar" that is alot smaller than the main one and it need a lot more time to extinguish.

So when u start a adventure/quest, each time you make an "important" action, u will fill the "Fatigue Bar" like gathering,fighting,treasure hunting(?). It is a lot like the normal "Energy Bar" but i like it more since it's more "role-playable(?)" as features and you can always do other things instead of waiting for ur energy to restore or buying thing in the shop to let u start again the adventure!

If u got any questiong just ask, i will answer when i can biggrin.pngThansk!

Edited by Lyuke
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It's in an appropriate section, you can remove your P.S. :)

Urm, in my experience waiting 20 minutes is fine, so long as I can do other things (IE: a secondary tab doing more game stuff), also I generally find when we (by we I mean game developers) impose times and required times to do something, it makes the player think and plan when they're going to do it, and what not. Which isn't a bad thing in my opinion.

So yeah, waiting 20 minutes is no big deal providing you make it clear it's going to take 20 minutes before they opt-in to doing it, and also allow them to do other things whilst they wait.

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It's in an appropriate section, you can remove your P.S. :)

Urm, in my experience waiting 20 minutes is fine, so long as I can do other things (IE: a secondary tab doing more game stuff), also I generally find when we (by we I mean game developers) impose times and required times to do something, it makes the player think and plan when they're going to do it, and what not. Which isn't a bad thing in my opinion.

So yeah, waiting 20 minutes is no big deal providing you make it clear it's going to take 20 minutes before they opt-in to doing it, and also allow them to do other things whilst they wait.

Thanks for the answer, i'm used too in strategy browser game to plan my time so i wont waste 1 hour to build something that is useless. But in a RPG browsergame i would like something more immediate and more visual. What about my 2nd idea? (if u havn't read that is because i edited my post). Basically instead of waiting (for example) 20m to end an adventure, you must wait to recover from the Fatigue (so wait the Fatigue Bar to extinguish) after some adventure.

While you recover you can craft or do something else (still thinking) that isn't adventure since u (ur character) must recover and relax.

As a player i think i would like more the Fatigue Bar compared to a timer. I know that the "Fatigue" is just another name for the normal "Energy Bar", but i could work around it and make something new that isn't a replica.

I know this could be complex, but i like to make features that are somehow "realistic", i don't know if i can explain it in the right way... When i think about a features i ask to myself "What would the hero do here?" "Will the user like seeing his character doing this thing?" "Wouldn't he be more realistic to the user if he relaxing by doing normal things after an adventure instead of just idle doing nothing?"

That's why, i change my mind frequently or some new ideas come out. Something new that i would like to see my character doing in a game.

I hope you understand.. otherwise i will try to say it in another way xD

Edited by Lyuke
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