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Posted

Last February, I released a beta version of the game I have been designing for a while. Battle For Purgatory is built on the mcodes engine, and has several highly modified areas. I am looking for feed back on the game, and looking to see how I can take this game to the next level. We have done away with the concept of crystals and cash and instead have introduced resources, which the players must gather in order to trade and survive in the game. trading is severely limited in order to minimize inflation, but a player can create whatever they need in the game, or trade resources for these things in our workshops.

Custom features:

custom inventory and attack system. Our attack system randomly selects an area of the body to hit each round, and calculates the attack/ defense formulas based on primary and off hand weapons and the armor equipped to that area of the defending player's body each round. All rounds are calculated on a single click, preventing multiple people from attacking the same defending player and other piggy-backing techniques.

unique Pets mods Our pets systems allow players to raise a dog that can assist them in combat (both offence and defense) when assigned, or they can wager on their dog in dog fights that occur nightly. This system includes training of the pets, feeding and maintenance costs, and a stats system that is compatible with our attack systems.

Gangs that are developed from the ground up! We took the old gang systems and threw them away and started scratch. Each gang has five primary members who run the gang. Gangs have two options for acts of war, a raiding system and a warring system. An act of war may only be committed against another gang once every seven days. Raiding gives the gangs the opportunity to send out 5 members of a raiding party against another gang's raiding party (raiders are set in the gang admin panels) to collect resources from the other gang. Declaring war on another gang gives all members of the two gangs one hour to attack each other in full force combat. the winner then collects respect points from the other gang. Respect points are not just points in this system, for every 20 points over the 100 starting respect points a gang may build or improve a gang feature. Gang features include special gang gyms, dog kennels that act as alarm systems, warehouses for resources that can not be raided, an armory that can store items useful to members in a war, and increased raiding abilities. Unfortunately for gangs that loose their respect points in a war, these features also get destroyed and must be rebuilt once more respect points have been earned. Each feature also requires a gang to maintain these features at the expense of resources. Dogs must be fed, locks must be oiled, and raiders must be equipped.

So far, the game has been well enjoyed, but players are not very active. I believe this is due to few people being online at the same time. we are looking at ways to improve social interaction and get our members more active. But, your feed back is appriciated. Feel free to create an account and have a look around. (Demo account not available at this time)

Game Link

http://www.battleforpurgatory.net

Posted

I just want to tell you I love the sound of all the new features. A lot of it is stuff I have been thinking of "trying" to do cause it kinda goes with my "post-apocolyptic/end of the world" type theme. Im gonna check this out

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