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Red Fury (2) - live work in progress.


Supalosa

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Project Name: Red Fury

Developers: Supalosa

Genre: World War, Team Strategy

Engine: in-house

Status: Beta

URL: http://redfury.supalosa.com

This is a game I made back in 2006/2007 in a big rush, then disappeared half a year later because my ideas ran ahead of my programming skills and I couldn't maintain the site anymore.

Now in 2011, I've returned with newfound motivation, and have 'finished' the early phases of the game. Gameplay is very similar to the Chedburn game 'Final Earth' - in fact, this game was originally developed because Chedburn went underground with FE for a couple of years but I -loved- the concept.

Game is lacking Web 2.0 polish, but for now the mechanics are a higher priority.

So here's some details about the game.

Build up your forces!

Every hour, you get fixed income based on your Rank. [attack bounties are being considered]

Use this money to either build up an army, or invest in impoverished countries to establish support for your team.

Capture countries!

There are about 100 countries to capture. Control is based on two factors, a linear control percentage from 0-100, and Population Support, which makes the country generate more resources and take longer for the enemy to capture.

Attack the enemy!

Currently only US forces have units until combat can be further balanced [the PRC have the exact same units].

You must be strategic while attacking - there is a regrouping period after you attack in which you cannot move or attack again, the harder you choose to hit, the longer you are vulnerable to being ambushed.

Win the war!

The game currently features one campaign (US vs China), with 5 phases. Each phase unlocks new countries to fight over, with special bonuses for capturing/defeating them. For example, Phase 2 unlocks the Middle East, a resource-rich battlefield. Phase 3 unlocks Western Europe, with powerful technology to capture but equally powerful NPC EU commanders defending.

So, tell me what you think, and whether you think this game has a shot in the wild world of browsergames :P

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I like your layout on the outside view, although to be blunt I dislike the inside view very much. Also, I lost interest before even activating my account please consider maybe some sort of event that you can post on the login and have guest view. That would have sparked my interest if your users are interacting with one another other than just sitting online.

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I noticed this in registration:

Current Team Makeups:

Please join the team that is at a numerical disadvantage. 40 US Accounts

36 PRC Accounts

People probably won't care enough to try and keep the game balanced upon signup, so if it becomes a serious issue I would recommend forcing them to join the disadvantaged team at some point.

Like, give them an option of teams as long as there is no more than a 5-10 player gap (you choose) between the teams. If the gap is larger than 5-10 or whatever you chose, only give them the option of joining the disadvantaged team. This way you only ever have a gap of 5 players at any given time, instead of ending up with a 50 or even 500 player gap.

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