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Posted

# If you hire a non-trustworthy coder, or get hacked, and the source code is taken and resold or used on other sites, the responsibility falls on you.

# You are only purchasing a license to utilise the code to create a game - the code does not legally belong to you, only the license to use it.

ok the first one is funny because your selling a product and yet your saying it's a high possibility to be hacked and then saying if the source is stolen by a hacker due to bad coding or the users fault then it's their problem... wow

The second one is funny because on here more MC copyrighted code as actually been posted than anything else so that's totally against that rule/guideline who wrote this crap lol

Posted

the new website is up isn't it... lol or are you guys wasting more time editing the mcc main website and not patching the immediate issues with the scripts already sold... im sure you guys love wasting time it did take what 3+ years for a patch of v2/v1 to be released and they sucked... damn i even contributed to finding exploits on them samples... v2 still has my website in the announcements lol shows how much mcc really care about the code.

Posted

That was more of a temp version, We needed a newer up to date layout so we got one made and are working to get it released.

Paul; The new patch will cover all known bugs/exploits in the script. The older patch was released without any research going into it.

Danny stop talking out your arse, your a douche.

Posted

lol danny pm me what you said i missed it

Jordan: research? no research needed go through every file and consider using a little thing called logic you may make 1 or even maybe 2 mistakes but im sure someone will point it out. They created the engine a long time ago and still people who are working with it actually made more sense of it than them (IE you being employed (i hope they pay you)).

Posted

so you get a percentage of mcv2 patched when it comes out?

so if it gets hacked by someone when it's fully released do you give that percentage back or do you keep it and get another percentage of the next patch?

Posted

lol.

Re-code, Re-Code, Re-code

 

I seriously need to just sit down and write my own engine that's as simple as McC but secure.

Then release it for free and end the drama over mcc

:|

Would have paid add-ons of course but eh ;d

Posted

that's what kyle said... nuff said

Zap, ezrpg... gprg there is so much more than MCC i mean CG is custom built and that's taking a while wouldn't like to think about making an engine too much work but CG is rather customisable from the user side it's possible it may transform to a engine in the future (just a word to the wise for the MCC team, my shit will be secure...).

CG can change from mafia to pirate in afew swoops of the keyboard (minus the images and afew functions) so a engine from it would be easily done just a generic version of CG really. (i'd sell my beautiful custom build 100% Paul Evans mods obviously)

Posted

I've looked at over 50 various engines, and while they are all unique in there own way, so far, the one that is easiest to "maneuver around" is McCodes simply because of how it's set-up

Even the GRPG engine took me a week or so to figure out how it runs and even still it's a pain in the butt to alter to much right off.

But I guess it's just one of those things that take a bit of time, like was invested into McCodes, and as said many times in the past, there are so many of us that know the ins and outs of that engine for someone wanting to learn it, we are here to help.

This is something you won't get from other engines as the community is so much smaller.

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