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Posted

Hello,

Well a thing that's getting to me, that completely make no seance on way people are asking. "What is the best engine to use to create a successfully RPG" There are many engines out their. Some great, not great, some not going to plan. So what is exactly the best engine to use to create the best RPG? Well now answer is:

  • Any

Yep. Any texted-based engine, the best, is any. For a RPG player, they do not think about the code. They think about the game, what's inside the game, what make it's different from other game, that they want to sit there on the computer or laptop and play that certin game. Perfect example: NEaB. It's give you a journey, lets you connect to people easily, keep you doing something. TBH I can't go on about the game, since I've only played it once for 20 mins. And 5 minutes within' the game, I knew the game was already going to be enjoyable. Not on how he developed it. But on way he developed it...In my point of view, there can never be a perfect RPG or anything like that. Just the main focus on this thread. It's not about the code. It's about the game. Another example: Facebook. Why do you enjoy Facebook? The features in it. Don't have to reload page. Chat box. Friend request, privacy, everything the you want, they have done for you. That's why I spend most of my life on Facebook :P

Thanks,

Rasheed out!

Posted

I agree with you Rasheed, the base engine or technology used doesn't make a game good or bad. You could start with the best engine out there and deliver some junky game or start with some little script and offer a great game. Problem is that not everybody is good in programming and don't even know what SQL injection is or XSS, so if you start with some code which doesn't prevent such things at the beginning you risk poor results.

On top of that, most "game developers" tend to have little to no "new ideas" or even not be able to mix ideas of existing games to produce yet something fun. If you check the majority of "Top Sites" you will see they don't offer much new ideas... same for the games... just a simple "I install the engine and hope I make money".

On the other side, if you start from scratch (so not using ANY engine) you will be able to think "out of the box" and think really what you want to do. That's why I always repeat to think about the goals and not about what the engine can do.

Posted

Thank you Alain.

Yes of course, programming does come into it to help prevent hacking and keep the game running smoothly, but on the thread, I'm just moving along on that. You can build a new engine if you can, but people who ask the question on what to use are mainly begginer's, or like you said "I install the engine and hope I make money". Which is an example that they are already creating a tutorial(Well my view of starting a game) and hopefully getting to some people and take making a game serious.

But thank for your thoughts Alain.

Posted

Umm, alot of gramtic errors in the first post.

Alain has some very good points, but alot of game owners can't code, therefore will use a game engine.

I would be interested in how this engine come out, and if its any good. Free or Paid?

Posted

I wouldn't say choosing the first engine you see is a good idea, the code is still very important.

The end user would obviously prefer content over clean code.

If you don't find a good balance of both it could be quite lethal, at least at the start of a project.

Posted

@ Danny:

Yes I am aware, I tend to write some stuff up, and not explain it into what I thought about first. But not my fault sorry. :P And what engine?

@ The monk

I never said using the first engine you see to use, I said use any. Yes the code is very important, but I'm asking you to be a gamer, not a developer and your views on the game you started playing. Such and such.

Posted

I agree in a way, however still feel the game engine plays a massive role in the finished product. If someone used neab to make a game it will not end up like an mccodes game, and vice-versa. so well a game engine should not be the only thing that affects the final game it should always be thought about before starting anything. If mccodes is used what will you do to make it stand out? if ezrpg/zap engine is used what will you use it for? will it be based on crime? space? or something else?

The thing is people pick mccodes and assume thats all they need to do. They never add anything that makes the game unique so more people assume they can make a success of things. sites with 6 people online a day is not a successful site in my opinion. As for thinking outside of the box you can do that with any engine and enough work.

Posted
Sure the code doesn't count for the players, yet without a good code you will hardly get good features ;)

 

you know what he means >.< a user will not notice if you use -

 

die("error you are not level 1");

 

or

 

echo 'you are not level 1';
exit;

 

Well it does need to be fast the user will not notice a 0.000000000001s speed difference.

Posted

Sure the user will not spot this kind of difference, but at the end, when your soft grows, if the code is really too bad you will have an hard time to keep adding stuff to it. That's also a good reason why from time to time, if you continue to develop the same soft, it is good practice to start from scratch and rewrite all. Yet I know I don't have personally the time nor willingness to re-write my games, but it would certainly end up in a cleaner solution.

Posted

I am not saying the code does not matter, however the style you pick to use does not matter to the user. If it's secure and reasonably fast then all that matters is what it does. some good games have come out of some very bad engines and yet it's still in the same style as the engines it's based on. So a game engine plays a massive role, picking the right one (or starting one yourself) needs to be thought about. Once you have your engine the type of game is (in a way) set e.g. If you picked neab you would not get a text based game.

Posted

Picking neab to create a text game is kinda stupid as all the work on neab was to create a 2D RPG game ;) You could of course drop all or nearly... but what would be the benefit of using such engine then?

You should indeed think BEFORE what kind of game you really want to make, possibly not just a "yet another XYZ" game, but at least something which have some add-ons, and then check if an engine exists for the game kind you are aiming at, and finally check the quality of this engine. Honestly I'm one of the "I do it myself" instead of buying or using some engines. Why? Because first I code for the fun to code, and not to have a game in 1/2 hour, second because I fear that using some engines I could get blocked sooner than later by the engine itself.

Posted
Picking neab to create a text game is kinda stupid as all the work on neab was to create a 2D RPG game ;) You could of course drop all or nearly... but what would be the benefit of using such engine then?

You just made my point for me...

Anyone asking what the best engine to make an rpg game with has not thought about this. It's highly possible that they could still be learning and would adopt the style of this game engine. so for the owner it's massively impotent to pick the correct engine even more so the first time. As for the player i am not sure it matters as long as they enjoy the game.

Posted
As for the player i am not sure it matters as long as they enjoy the game.

Amen :)

Features and speed were my two preferred things in a game. Call me crazy but graphics quality was just not a big deal for me, if I had reasonable delays to load pages I'd get angry, being Australian and most things being hosted in the US it was high-quality/large amounts of graphics that annoyed me due to load speed. That's actually the reason I began playing, then eventually coding, text-based games.

If I was to go back now days though my internet speed would not be such an issue and with a lot of companies realizing their Australian user database is fairly big they are hosting servers in Sydney etc.

Not too say I wouldn't go back to text-based at all, once a mafia game addict, always a mafia game addict :thumbsup:

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