a_bertrand Posted October 28, 2010 Posted October 28, 2010 Want to post your ideas for the game http://www.nebularider.com ? The please do so here! But: - Do not expect we will implement ALL - Do not expect others will love your ideas - Expect discussions ;) - Expect we will work to make NebulaRider yet better every day! Quote
Curt Posted October 28, 2010 Posted October 28, 2010 This will be my list of Ideas for the game, I will update this list as more ideas come to mind instead of making more posts =) General Features: 1) I believe you need a feature similar to the tracker beam in Freelancer. So players can pick up lose items from space. 2) A way to store important places visited so players can find there way back there 3) Auto-Pilot feature so players can click a visited place and will be directed there 4) Hyper-jump - A player can click a visited place and Hyper jump there immediately (Some kind of energy for this so players dont do it frequently) 5) Own able bases - A player can own there own space station where they can store multiple ships and supplies. 6) Various different AI factions like in freelancer, so players can gain respect for different factions. 7) Scan Item - so players can scan enemy ships and determine weapons and goods being carried 8. Players can be different classes such as : Fighters,Explorers,Traders, Pirates.. 9) User Factions - Players create there own factions 10) strafe feature - so players can move sideways 11) go backwards 12) Missions: 1) You could use the tracker beam to attach to distressed ships and pull them back to base (unique feature i think..lol) 2) Tracking down a fugitive. 3) Delivering goods 4) escort someone 5) protect someone 6) Locating rouge bases 7) destroying rouge bases 8. Relocate citizens from one planet to another 9) You could have it so there is Main Story Missions and Side Missions. Side missions will only gain you money, while the story missions will advance you further into the game. Although this would require a unique story to be created for the game.. Misc Activities: 1) Scavenging meteor fields for resources 2) searching planets for resources ? 3) Helping to rebuild destroyed planets. (bring them resources needed to rebuild colony) 4) Exploration - Players are shown a % of the galaxy they have currently explored. Maybe get respect or something for exploring vast amounts. 5) PVP combat - this will keep them occupied for a good bit of time...lol 6) Trading - Players earn money by by buying cheap resources on one planet and selling them for more on another(im sure this is already Planned) 7) Planet Colonization - players find uninhabited planets and can colonize them. (Would be a bit more to this) 8. Discovery - Players can discover things by exploring un mapped space (Planets,new races, technology maybe..) (kinda goes with the Exploration) 9) Deploying robots to planets to mine them for resources, player must come back later to retrieve robot and resources 10) Racing ? 11) certain AI factions will have advanced weapons/ships but you must have there respect to buy them (Like in freelancer..lol) 12) This list will grow as more ideas pop into my head :) I will also elaborate more on some of the ideas... Quote
a_bertrand Posted October 28, 2010 Author Posted October 28, 2010 - Tracker beam is already there implemented... - AI factions are also already implemented... yet not with a "respect" ration but just a war status against other factions. Beside that all good ideas, please keep them coming. What I would really need is some sort of have activities which would keep the player busy without the need to create 1000 missions. Quote
Curt Posted October 28, 2010 Posted October 28, 2010 updated my idea list and added some possible misc activities.. I will continue to add to the list as more things come to thought :) Quote
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