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Item Store


snailian

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Are you a game owner? Have you ever wanted to sell in-game items to your players from within your game automagically? Now you can with the Item Store module!

Price: $35 USD

Features:

Automatically sell in-game items in the game via paypal.

Admin tool for creating and editing items for sale.

Ability to limit the availability of items.

Admin tool for tracking paypal transactions and items sold.

Item store is themeable.

Players receive confirmation / thank you message in game.

Minimal changes to default engine.

Easy to locate link in the player tools.

Players can find your item store from the left side menu.

This will bring them to the item store, where they can browse items. Players can choose the quantity of the item they would like to purchase. If they buy an item, they will be brought to paypal to check out. After having purchased the item, they are brought back to the game login screen.

When they log in (or refresh the page) they will see that they have received an in-game message notifying the player that they have received their item(s).

 

Menu Item

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Having the link in the player tools box allows player to buy items from anywhere, at any time. Having a location that the player must travel to would limit accessibility.

 

Themable

Red

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Blue

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Paypal

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In-Game Message

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Inventory delivered!

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Admins may choose:

Which items they would like to sell.

The price for each item.

A name and description for the item.

Unlimited / Limited quantity of items.

Item Store Manager

Manage your store items. Limit quantity, enable / disable items easily.

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Item Store Income

View how much you've made and transaction details.

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Limitations:

The item store currently only allows the player to purchase one item at a time. They can purchase any number of the same item (4 Object Inventors), just not several different items in the same transaction.

Example:

Player wants to purchase 100 Iron Ingots. They can purchase the "Part-time Iron Smith Pack" item which you (the admin) create. They buy this item and use it from their inventory screen. The item will trigger the code for the item which gives the player 100 Iron Ingots and then consumes the "Smith Pack" item. The documentation explains this in further detail.

This keeps the module simple, flexible, and powerful. Through the use of the wonderful object code ability that garg has put into the engine, you can sell packs which can do anything you can wish (and code).

You can check out the documentation Here.

You can read updates Here.

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