Re: Dedicated Hosting
What sort of cpu requirements does this game possibly need? I don't see any games out there that get Torn City traffic. My game isn't huge, but we still get over 50 users online in the last 10 seconds every now and then without any degrade in performance on our shared hosting server.
I think the real problem is the game database isn't designed for performance. Proper indexing of often-searched tables in the database will save a lot of cpu cycles, thus saving a lot of money. I log page load times in a table to track our server's performance, and there really isn't a noticable difference between peak hours and slow times (we are talking less than 0.02 seconds increase in load times). Prior to optimizing the tables server performance was still a non-issue, but could lag when slow pages were accessed.
I'm curious to know what sort of traffic and concurrent connections the dedicated server users are getting out there. I'm not talking about the obvious Torn City's of the world either, but real game owners here. There aren't too many 200+ concurrent users for games of this kind out there.