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Taxed

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Everything posted by Taxed

  1. Connect.php - This handles the initial database connection and the creation of a user session. Safe.php - This file then runs once a user has logged in and will check the users sessions credentials and if none exist or they do not corrispond with the stored data for that user it will redirect them to index.php and close the session.
  2. Ill fix these ltittle errors immortal. You cant really compare the source to the orgininal GL as its been massivley upgraded and a lot of changes made.
  3. That's what I was trying too say, It's a stupid idea Indeed it is.
  4. I would quite happily vote for a security specialist of the month award, but not hacker of the month. Advertising and rewarding hackers is not a good way of making hackers public. It will only increase the attacks to the website owners of this community.
  5. I'm very comeptitive. Template monster charges around $60 for a normal website template and around $3000 to buy it out. I do custiom design that are more expensive per license but cheaper to buy out I figure its the best pricing option for small game owners
  6. I rarely signup to many games, I like to get a feel for a game first. I found no screenshots and left straight away. Im sure the ingame is very good, but I wont give my details away unless im sure I like it.
  7. 1 x license = $200 (We hold the copyright, redistribution rights and you can only use the design on a single website.) 8 x Licenses = $1600 (Buyout: You get copyright and redistribution rights. Basicly Ownership.)
  8. Thanks. :) Usually yes. In this case it was not part of the arrangement, but following my usual pricing options the templates come fully coded and tested.
  9. Actually their advertising is working pretty well. Its probably not the most apropriate for a game, but they are increasing the ammount of those ads and their traffic is growing from it. It has moral implications and the fact that the women have nothing to do with the game is a bit lame. But the advertising is working rather well. http://www.facepunch.com/showthread.php?t=779841 Check the stats
  10. lol, ~I rather rather like evony's advertising model. They know how to attract blokes. As for the banner, all I see is text with some special effects. Like bertrand says its not inviting and I wouldn't call it a banner. Keep trying though.
  11. Thats also true. Thats why I used Gangster Legends before starting work on my own engine. I plan on giving davana ago at some point aswell. The community is getting to a nice size now, surely means the engines a little more stable now.
  12. Yes you should *shakefist* ^_- lol, I havent forgotten about yours. Ill have it done by mid week.
  13. lol all im trying to say is that a gaming engine is built to be a starting point for building a game. If you want a torn city style game then you can use McCode as the starting point. If you want a bootleggers style game a good starting point is the Gangster Legends engine, a tribal wars style game I would use the devana engine. Gaming engines are basicly a tool for building a curtain "type" of game. But at the end of the day an engine is just a tool. Anyway im going to leave it at that, i should be sketching atm. lol We do good debates though zeggy! :thumbsup:
  14. So were on the same page about what an engine is. Guess I didnt put across my thoughts properly, its easy to portray the wrong message. lol I still think McCode is a gaming engine though. Take rulers of Zu for example. The game was built from the McCode engine. Its not a typical gangster gang like most McCode games. A gaming engine should be adaptable like you say and I think that McCode is adaptable. The only thing that makes it a gangster style engine is the content and naming conventions, nothing to do with the core functions. You can make it into a pet game simply by renaming things and adding/editing existing features. So I do think that McCode is infact a gaming engine. I also think Steve is onto something here aswell, V1 of McCode was more of an engine than V2. I think V2 became more of a game source rather than an engine because as steve put it, you dont get everything you need out of the box. Theres definatley a fine line between the two, which is why im arguing between both sides. A gaming engine needs to be suggestive of a theme but adaptable at the same time.
  15. Zeggy a game engine is like a car engine. You can have different types of engines some more powerfull than others that provides the the core function of an engine which is movement. But you can also add a lot of extras to a car engine like turbos etc. What im saying is a game engine is the core functionality you need such as cash, health, profiles, login, register, db structure and file structure. But the engine alone does not make a game, you need other modifications to use with the health and cash systems otherwise it does nothing. So a game engine provides the core functionality of a game and the modifications work off of the core functionality. Thats the way game engines work, theres no two ways about it zeggy.   You basicly answered your own question with the quake example. You can donwload the soucre (the core functionality), but its doesnt make it a complete game becuase the core functions on their own pretty much do nothing, its the way you use the core functions that makes it a game. Like McCodes core health feature would be nothing without an attack and hospital modification. But this isnt the only way to use it. In my game based off of GL your health can be lowered if you dont eat enough or you eat to much of the same thing. It never came like that, the engine only came with a basic health, attack and heal function. I then developed it to do what I wanted it to do. But it would have taken a lot lot longer if i were to build the entire health function from scratch. So you see a game engine is not supposed to be a complete game, just a group of core functions ina specific structure to make development easier. Thats it.
  16. Zeggy, what I mean is that A game engine is the core structure of a game. Adding mods to it makes it the same engine still just a unique game. If you wanted to make you own engine you would build the core structure from the ground up. Meaning the engine would have a different structure and game play. You can turn an McCode game into a pet game, wizard game, strategy game but the engine would remain the same. The core structure of the engine would not have changed so it would still be McCode engine. Did i explain better that time?
  17. The term "Game Engine" refers to a complete gaming script that has all the core features needed to run a game. A gaming engine is simply a starting place for those who do not have the time, skill or dedication to build their own. The problem is that so many people use the same gaming engine that their games are no longer unique. This is where modifications come in. By building, buying modifications for your basic game engine you can add unique qualities to the game. I believe the reason McCodes is used by so many is the simple structure that it has. Health, Crystals, Nerve etc. So all a gaming engine is really, is a basic game structure. Example. McCode = McCode is a text based gaming engine that has a basic structure that is also familiar to many people. Devana = Devana is an opensource massive multiplayer online browser strategy game, kinf of like tribal wars.   A gaming engine just gives you a basic starting point for a game. Although it is a complete game in itself, it usually fails without any unique features and upgrades. Thats my take on a gaming engine.
  18. The shape of the header was created by someone else who just put a bevel on the image. I added all the detail that you see int he one above. Made it look dynamic. as I stated above the design started as a very basic layout made up of shapes more than anything. My job was to to add all the details, make it more dynamic and remove all the rubish that would have prevented the image from being used as a functional website.
  19. Hi, The following design is property of Danger and has been minimized, watermarked and the quality lowered specifically for this showcase. I thought it would be nice to show off the work and hopefully inspire other graphic designers to push some bounderies. I had a lot of fun on this peace and I must say Danger was a pleasure to work with. As a client he knew exactly what he wanted and as a result is very happy with the final results. i would like to add that this design was not originally created by me, but by a designer payed by danger. All I done was take the very basic design and add all the details and redesign it to work as a template that could replicate horizontally to any size. I hope you all like this as much as us.
  20. Could a mod/admin please lock this topic. Thanks.
  21. No it wasn't, to be honest I had completely forgot about it.
  22. You should write a contract agreement that specifies the the details of the job. You then should get him to agree with it via email or any other source that can be recorded and held up in court. That way up delivery of the project there are no misconceptions about the job and cover yourself. If you do this in the futurte you do not have to give a refund. You should also specifiy in your terms of service that once an agreement has been put together and both parties agreed, no refunds will be given once the project has started production.
  23. Hi All, I Have started playing Lords of Ultima and have started an alliance. We are based around 2XX:4XX. We currently have a few members with fairly close proximity. The idea is too establish ourselves in a small area so we can support eachother as we go along. I have a fair amount of experiance running clans and alliances. I played tribal wars for quite a while and was co-leader of Aten in world 2 which if I remeber correctly ended up with around 12 Aten tribes. I wouldn't say im the best but I can handle large amounts of players and diplomacy really well. If anyone here is playing LOU and is within then coordinates specified above then feel free to contact me ingame for an invitation. Drop an ingame mail to Taxed. If not then I look forward to seeing you on the battlefield.
  24. So what your suggesting is that he removed the details then made a post asking how to setup the config? That makes no sense. The script is in working order, only the details missing.
  25. Wouldn't the price be dependant on the features it includes. I think you may need to give more details.
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