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Everything posted by a_bertrand
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Ok: I have an assignment for you guys: Write a script which reads a web page and extracts all the URL from the links... 2 criteria to designate the winner: short code, and fully working. Time: 1 week. Next Sunday I will check the result and designate the winner, ok? Submission: via email: bertrand (at) nodalideas {dot} com Language: PHP (4 or 5) You may submit as many trials you want, I will check them as soon as possible and give you my comment out. At then end I will post the winner name here, and his/her code. So please provide your forum name, and zip the code...
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Re: Help I would suggest some banner exchange like: http://games.advertbox.com/ and also post your website to some forums like: http://www.gamedev.net/ http://www.gamingw.net/ Those things will not cost you anything, and still drive you some traffic. Getting known is the only way to get new players.
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Re: hmmm topwebgames.com Here is a good alternative: http://www.free-games.com.au/ Advertising on them is also effective...
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Re: Make Money from Your Site with these tips ! First of all it's AdSense and not AdWords for us publisher on google... small but important thing as AdWords is where we advertise. Second thing, check this: http://www.associateprograms.com/discus ... 19465.html I must say I go exactly the same problem myself, started to add AdSense to my pages, reached 100$ and then received a nasty email from google saying my account has been disabled... That's just my experience, yours could be better. I would suggest also: http://www.game-advertising-online.com/ However you need a quite good game before being accepted by them.
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Re: miniNEAB engine 2.0 Beside all the info are on the website... The normal price would be 200$ for the miniNEAB and 50$ for the microNEAB. NEABExplorer is free. For members of this forum, a special 10% off is made, that means 180$ for the miniNEAB and 45$ for the microNEAB.
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Just to heat up a bit this forum, I would like to organize a little contest: Contest: the first to post here a zip containing a working and usefull MOD for the NEABExplorer, will receive a free copy of the microNEAB. Rules: - The MOD should work without bugs. - Can be a player tool or a location type. - The MOD should be hosted somewhere and a link posted in this forum. - The MOD should do something usefull, in the sense that it need to really add something to the engine, not just an "Hello NEAB" MOD :-P - It is allowed to discuss about ideas and post previews in the forum. It is not allowed however to take ideas of somebody else and re-write it. - The first one to complete the MOD and post the link win. Last words: GOOD LUCK!
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Re: NEAB engine FREE edition Update NEABExplorer to version 1.0.1 Only bug fixes due to the fact I re-organized and didn't changed some path in the PHP files.
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Re: miniNEAB engine 2.0 - The code is quite optimized, and should not use too much resources (beside the daily cron if you want to use them, like for the map generations). - The code could mostly work without cron, if you don't want to automatically update the maps, and handle the auctions. - Every single tools (player, or admin), locations, skills, special objects are separated files, and are dynamically loaded. That means for example, creating a new type of location requires to create a new directory, and create one PHP file and a .DEF file (full spec in the install.txt file). Once this is done, the location manager will know automatically the new location type and let you add it. Easy enough I believe. Quite a lot of comments are embedded in the the source, (like descriptions of all the functions inside the libraries), and from the comments a special directory called Docs is generated which let you find all the info you need. More over the code is fully compatible with PHP 4 and PHP 5 and automatically switch between the needed files when you switch from one to the other (only 2 library files are version dependent). Finally, in the case you don't want to use MySQL, the game engine uses a small class which is compatible with ADODB, and therefore you should be able to port the game to other database without too much work. I suggest to pickup the NEABExplorer version, and check how it's made... some stuff will be soon be updated to reflect the new miniNEAB but still most of the structure and the way the engine is written should be understood from the free version. In case you have questions let me know, I will be more than happy to explain more in detail the way the whole thing works.
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Hi, I just finished to pack up the new release of the miniNEAB. A lot has been improved over the 1.1 and more features will be added soon. If you order one, please remember to tell me that you need to have 10% off ;-) miniNEAB Engine 2.0 release: - Improved file strucure. - All features are now "modules" which are indipendent. - Added init_world function. - Added install.txt to help you start with. - Improved cron job. - Added a few items (to the admin to test).
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Re: my first impression Well I decided not not remove tiles in the Explorer version. However I will maybe add new one in the mini version, so later on the 2 may have a different number of tiles. Still, I'm sure you can already create a preaty cool game with this Explorer version. It should not stop you to create your game, and should give you a good overview of how the game engine is designed. But yet I had to remove some stuff, in order to still give advantages to the paying custommers, so this version really reduce the number of features, location types etc...
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Re: NEAB engine FREE edition All the look is as plain as possible to leave you guys the possibility to make it special.
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Re: NEAB engine FREE edition Thanks Legend. I must admit I didn't checked much the other web game engines. The only thing that I must say is that I checked quite a few web games out there, and none so far offered a 2D map like ours, where you don't need to reload the page on each step, and you can talk to NPC directly. Even the combat system offered in the micro or mini version of the engine is something special: most web games, when entering combats, are just a list of buttons which give some a few options like swing, magic, run. Our strategic combat system is really different, as it offers the option to battle multiple monsters, run behind some items, ranged combat and more. Anyhow I would be interested to check all those other game engine, but I simply don't have the time.
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Re: NEAB Demo Site Quick info: the demo is running the future miniNEAB version 2.0. As this is not a fully finished version, it may contain yet some bugs. If you find some, just contact me. Thanks.
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Re: NEAB engine FREE edition Well, the miniNEAB engine contains nearly 30'000 Lines of PHP code and a bit more than 7'000 lines of JavaScript and the database schema contains 83 tables. So yes we put a lot of effort. You may count nearly a 2 years full time job for one person to reach this.
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Re: NEAB engine FREE edition First of all, thanks for the warm welcome to everybody. Special thanks to Littlemouse for the finding. Happy that at least nobody bought something which wasn't the original and it was even sold to a bigger price than what we do. To answer to Scarlet, the micro and mini version can be used for commercial purpose. It is not however allowed to sell / resell / distribute derivative works or the engine. That means, if you make a plug-in, or a full game which use the engine you cannot sell it, nor distribute it for free ;-) You can however develop plug-ins / modules and sell them separately of the engine, or ask money to your members (or gain from the ads). For the free version you cannot ask money to your members (like donations or fees to play), or gain money from advertisement on the site which use the free engine. The reason for it, is the following, if you gain money, you could at least pay 50$ as one time fee for the micro engine. The Explorer version is really for people which want to try it and don't want to gain money at all. To answer to UCC, the game engine is really part of the code we use on our own game. So we know it's useful / usable ;-) And we will continue to develop it as long as there is some interest. Our development procedure is the following: we improve our own game, when some features is considered mature, we discuss if we port it to the game engine or not. When I mean port, is really a port, because the code base in the engine is much cleaner and maintainable than our own game (due to just it's own growing and impossibility to switch it off to clean it up). The first engine to benefit any change is the miniNEAB. Some port are then passed to the two others. Just as a side note, if you buy one of the engines you will be able to download for free any new version of the same engine. We don't plan to block this, that mean you will receive for free any updates. The drawback is that if you modify heavily your engine, you will have to take care of your own upgrade... Last thing, all our engines are designed with modules, which means you can easily plug any new features you could think of, I strongly suggest to download the Explorer version, and check it out. As for the future of the engine, we are currently developing a special game client, which will glue to the web interface. By that, I mean you will be able to play via web as you did so far, but you can also download the game client, and enjoy the advantage it offers (for example a faster and bigger 2D map, on map chat, etc...). Once this game client is finished, we will certainly offer it to our customers, now it's not clear if this will be part of the miniNEAB engine or if you will need to purchase it as additional option. Another feature which will certainly be ported is the new weight system. So far in the game engine players do not have any restriction to the amount of items they can carry with. With the new weight system this is not anymore the case, and a few additional features are glued on top of that, for example, treasure burring, map drops, and others. I suggest you to check the main game news to see what could be ported in the future in the game engine (http://www.nowhere-else.org/rpg/index.php?ACTION=NEWS)
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Hi, Let me present myself. I'm Alain Bertrand, the creator of the NEAB Engine and the game called Nowhere Else and Beyond. I would like first to thanks the admins of this forum for contacting me due to this odd situation where one of our customer try to sell our work. Anyhow from bad event, something good can come out: 1) I discovered this forum and its community. 2) We created something which should please everyone. To quickly reply to UCC, the NEABExplorer (the free version) is REALLY a stripped down version. And by buying the full one, you will have a lot more features. So don't worry you will not use something everybody has out there. However, the free version is not encoded/encrypted, we let you see all our code, and add your own stuff there if you want. You cannot however use it for any commercial purpose that means if you ask money to your players you will be in troubles. Now, I placed some info on our engine page, as well as the new download link. I hope everything works, but as this is a first release, and we took as well the opportunity to re-organize the files, some bugs could still be in this package. So let me know if it is the case, and I will promptly fix them. Final note, we don't offer any type of support for this version, so don't contact me to ask how to install it. An install.txt file is in the zip, and with this you should be up and running. If not try to ask other people in this forum or in our. BTW the ZIP file is big as it contains also all the documentation about the NEABExplorer engine and all the art (about 11Mb). Download page: http://www.nowhere-else.org/engine