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a_bertrand

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Everything posted by a_bertrand

  1. I use Lightwave 3D for modeling, rendering for textures either I use lightwave or darksim darktree.
  2. Yes. Search -> unread
  3. Here goes yet another render: BTW it seems we have different 3D models for this gun... would be good to have only one :rolleyes: And the grain on the rendering is wished as I tried to render a bit a texture on it which is grainy... not 100 smooth.
  4. Before somebody touched it, the latest post where split by forums / sub forums... yet it is one big list. I find it completely annoying. Who changed that?
  5. And I would need to spend yet a lot more time to do true good renders. It shows: - Object models are not all, you need lights, textures and render settings / render softwares to get good images - Rendering is as any thing else, it takes a long long time to learn... and you continuesly improve yourself. - At the end you always get what you pay for: no time => not good.
  6. I'm not one of the author btw... it's just that I found it on internet and thought it could be of some interest.
  7. Want to learn C#? E-Books: http://www.programmersheaven.com/ebooks/csharp_ebook.pdf IDE to develop Take one... or all, but at least one is needed. - Visual Studio Express: http://www.microsoft.com/express/ (win only) - MonoDevelop http://monodevelop.com/ (win or linux or mac osx) - SharpDevelop http://www.sharpdevelop.net/OpenSource/SD/Default.aspx (win and maybe linux / osx) C# Tutorials - http://msdn.microsoft.com/en-us/library/aa288436%28v=vs.71%29.aspx - http://www.csharp-station.com/Tutorial.aspx - http://www.functionx.com/csharp/ - http://www.java2s.com/Tutorial/CSharp/CatalogCSharp.htm C# / ASP.NET Tutorials - http://www.asp.net/ - http://www.w3schools.com/aspnet/default.asp - http://www.java2s.com/Tutorial/ASP.NET/CatalogASP.NET.htm - http://asp.net-tutorials.com/ - http://www.dotnetspider.com/tutorials/AspNet-Tutorials.aspx .NET Information - http://www.dotnetspider.com/ - http://msdn.microsoft.com/en-us/netframework/default
  8. great news CB! I wish you all best for your engine, and hope you will come soon with it as everyone is waiting it!
  9. Shows the limits of automated tools. Yet our friend Google relies on those things and you may get banned without human intervention. Stupid. Honestly I don't like google... Their search engine and a few other things are good but I don't like their politics.
  10. You should check their forums (if any)... we are not specialists of this language...
  11. Well it's good to see that you (CB and Dabs) finally post. And it shows you interest in the community, which in return may help people stay active. For the slow downs it seems a little bit better right now.
  12. True I compared the ASP.NET framework (Web Forms) to PHP and not plain C#, but as said I want to compare what offers ASP.NET natively with what offers PHP natively. It is true that ASP.NET includes a few things like the viewstate which is nothing else than the serialization of the properties of the controls which tends to be big, but in most cases it will not harm. Also if you don't want you can as well code without all those and just generate plain HTML out of your C# code.
  13. are you sure $c is your connection and that it is open before trying to execute the query? A common error is to forget to include the PHP files which open the connections (like global.php for mccodes)
  14. Exe cannot be served like that (too much security issues). However you may check http://processingjs.org/ as it seems to be the same language you used yet to run within a browser... IE up to 8 doesn't work directly but you may use some other solution from the website.
  15. You cannot embed every kind of applications. Only some stuff are supported by the browsers (very few) and a few more requires a plugin. You may try: - Java - Flash - Shockwave - Silverlight - Unity 3D
  16. Well the only thing which could be done is have a PHP script and a C# ASPx and check how many requests per seconds the server will serve... but again not really a good comparison. Yet for my test, the CPU speed was a good test the memory test not.
  17. And how do you judge the memory usage? CPU? Sorry I don't see well how you can do such tests...
  18. Ok half a day and more spent on some interesting optimization. Problem: In my universe some "sectors" are filled by nasty asteroid fields. Asteroids will break your ship if you fly into them, and the field overall rotate slowly around it's center. To check if an asteroid collide with some ship, I used the old and trusty Pythagoras algorithm. Basically with it I calculate the distance between the 2 points if the distance is smaller than the sum of the 2 radius (radius of the ship + radius of the asteroid) then there is a collision. Of course the asteroid field is not filled with just a couple of asteroid but more like 200 per map. That means doing over 200 Pythagorean calc for each ship. Solution: One of the many solution is to use a so called "grid accelerator" which is used for example in 3d rendering software. This algorithm simply "cut" the space in a grid. If you make the cells very small you will use more memory and may have some overhead for objects which are across multiple cells, if your grid cells are too big you will gain nearly nothing. Yet what does that bring? Simply you look for objects on one or more cells but not on the overall map. Which means you will do a lot less calculations and which result in an higher speed. Results: Before optimization I got around 20 frames per second in the asteroid field... if not 10 FPS... Now I'm running at 40 FPS so between 2 and 4x as much, and 40 FPS is the limit I set (to avoid to have ship flying too fast). Lesson: don't drop good ideas just because they are too slow, maybe there is ways to make it run at the right speed even if you need to dig a bit to find it out.
  19. Just as hint, I got myself some issues a couple of month ago with the "KeepAlive" settings of my server. Basically as I had to disable the setting on the server to avoid to swap like hell.
  20. Could be either the server which is overloaded (memory, CPU or disk), the database, or simply the network of the provider which doesn't have good connectivity. Can't judge just like that.
  21. 1) PHP, JS, C# 2) I choose the one which give me something at the time I start the project. Currently I'm working with C# for the many reasons I detailed on another post. 3) Due to the incredible IDE, and the power it offers. Plus I wanted to make something different from what others do.
  22. Some progress on the AI of the enemy ships have been done. Now the AI have 5 different levels, from the most stupid one (where enemies trying to fire you could hit a "friend" which stand between) to the "smartest" AI I currently made which tries to always stand BEHIND you, and avoid to hit its friends. Maps also have a RISK level, from 0 (fully safe) to 7. Based on the risk level the AI of the enemies will be set as well as how many enemies per map there is. I fixed also a nasty bug which could have prevented some of you to even try the game. The bug was involving the PC local settings and if your decimal separator wasn't a . would have prevented the game to work. Now the game should be system independent for what regards the number formats ;) Loads of other small works have been done (like a new galaxy map viewer as well as a new galaxy map)...
  23. Don't know McCode but even the login could be a security thread ;)
  24. If your code is not secured, please consider to DISABLE the website before you get some troubles. To do so simply put an .htaccess which requires a username and password and don't share it with everyone... just those which should work on the site. Security will cost you between 50 and 300$, for the mods forget the 1$ per 100 lines. That's certainly not a right price as not all lines are created equals. So check who is a good MOD writer and ask for how much it would cost to develop a mod which does X and Y. Finally, remember to keep money for advert ;) BTW, you should really invest some time into learn how to code before jumping on such adventure, otherwise I don't see well how that will work out beside if you have really a huge budget.
  25. Sure, I didn't really played but just tested you basically asked ("Is a bit old but it would be great to see what you guys think about my game/project"). And if at start you don't make some efforts to keep people around you will basically loose a lot of players which may be interested. Also if you are not ready to accept negative feedback, then don't ask for reviews ;) Yet I don't remember I said it's all junk and you should stop working on it. I just gave you some of my thought which are mine and not holy words. You don't think I'm right? fine simply don't follow my feedback. Same goes for any other feedback you got. You must remember you are on a board which as a strong majority of McCode developers (I'm not one), so what we see here is the always too similar McCode game. Sure some people out there don't know it and may enjoy it, yet you should understand that you must make quiet some effort to surprise us.
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