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Nemesiidae

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Everything posted by Nemesiidae

  1. Window's 8 menus seem to fly about quite quickly -- not to mention the startup is quicker. But I'm mainly a gamer, and I find Windows 8 just doesn't have what I want. Maybe Windows Blue will fix a few things, but from my understanding, there's quite a few games that I want to play and programs I want to use that either aren't compatible with, or don't run to well with Windows 8. Don't forget, when it comes to gaming, games tend to rely mostly on your GPU rather than your CPU. Even if Windows 8 has a smaller and quicker menu, it doesn't necessarily mean your game will run any better. Not to say it wont make a difference at all of course. :) Maybe I'm just old school and don't like change, but I really don't see any reason to move over to Windows 8. It offers nothing extra that I want, and contains a lot of nonsense I don't want. xD
  2. That's a good point -- sounds like the community for it is slowly transferring over to better engines anyway. xD Not right out of the box anyway, hahaha! One thing I've seen though, is that these engines seem to be very genre focused, or made specifically for one main style of game mechanic in mind. One thing that has confused me is how templates work with these engines, I guess that's what I get for studying ye olde MCCodes V1. xD If I may ask, roughly how long did it take to plan and develop the NW Engine? :)
  3. My musical tastes change quite often as it is. Though when it comes to coding, I like to listen to something a bit slower, something more relaxing and something that doesn't make focus too much on a song -- which as a guitarist, happens quite a lot. xD! I tend to lean towards Doom Metal, but it can change, some days I'll feel like listening to something a bit faster and more technical like Nile, other days I'd rather listen to trip hop or perhaps ambience. :)
  4. RPG and Open World games. Games that allow you to do what you want -- particularly ones where you can play your own character inside the universe they offer. The Elder Scrolls is a good example of this. :)
  5. I never really got into American Dad -- Not that it's bad, but I've just found Family Guy funnier. :)
  6. V3 sounds interesting, but I could imagine it would be a long while before they release anything? Seems like Redux is still their headpiece? :) NWE is sounding quite interesting, both are roughly the same price as well. If you had to take a pick between them, which one do you prefer? :D The other ones look like they're free -- so I may give them a download just to check out how they've done things. Is there anything in-particular that makes an engine good -- besides its code and performance. Like usability, a good interface or just the way it handles plugins/modules? :)
  7. On a personal note, I definitely have time to create and run the game. The idea is not only to use it as a learning tool, but to create a game that I would personally want to play. Something familiar, yet something I've wanted to see done in a TBMORPG. Understandable -- I guess most of that would come down to the kind of audience you're after. Some games can pull off the half-Medieval/half-Sci-Fi style. Do many players look for background story and lore in these kind of games, or do those kind of things get over-looked by many? In all fairness, I haven't played a great deal of TBMORPGs -- it's hard to find what I want. So the ones I've played really only have a paragraph of backstory and the rest is just random or made up by users. I was thinking of coming up with a system where you have a mixture of Weapon Type, Quality and Material (And maybe Condition) to change the weapons damage ratings, as well as a slightly complex weight/speed system where you have either a chance to strike twice in a hit -- or possibly have it so every rounded/full number will decide whether you get an extra hit. Still trying to work out the math for it, and a decent combat system to suite it. :) Cheers for the reply! :D
  8. I made this template for a revival of the old Shadow-Ronin. The project has been dead for some time now, but I discovered the old MCCodes in the process and eventually started working on the layout of another project I have in mind -- one that will not tread on any possible past copyrights and trademarks. xD Anyway, the idea was based around the name Shadow Ronin, an oriental theme with a silhouette of a Samurai. This is the .psd/.jpg version -- I removed the side adverts on the final frontpage and instead places an add in a box at the bottom, I also believe I changed the register button to just text -- the big chunky button just seemed to have thrown off the login button. If I find the template, I'll take another picture and upload it again. Enjoy :) [ATTACH=CONFIG]974[/ATTACH]
  9. Like many, many others; I wish to create a game, and/or perhaps a CMS/Engine/Library. I know HTML5 and CSS3, and have already looked at some basic PHP and Javascript code, as well as the basics of MySQL. I want to create this game or perhaps engine, not only to have a game, but to also use it as a learning tool, and add to it as I go along. I’m finding the best way to learn is to have a project. Giving you a reason to study certain areas of code, as well as to use and experiment what you learn from tutorials straight away. I also find that if I study the code, I can figure out how and why certain areas work -- which to me is greatly important. To me, there’s no use simply editing in a couple of lines of code if you don’t understand how it works or how you might have to troubleshoot it in the future. Anyway, enough of my rambling; I want to know your opinions and advice on a couple of matters (And everything ready): 1. Which engine do you think is the best to study? MCCodes, while inspirational, apparently doesn't have the strongest code? 2. Is it wise to reveal which web hosting service you use? Say if I want advertise 2 Free Hosting (The Web Hosting I plan to use) on my site -- because I like their free service, does it give much information to script kiddies & hackers? 3. Is it worth having two MySQL databases? One for the game itself, and another for the accounts -- as an easier and quicker way to save the user data; or are there better ways of saving their data (And upgrading the game) without slowing down your website? 4. Is there a hacker preventative guide for new game engines/libraries? Or a list of ways to deal with/or avoid well-known hacking and cheating issues? 5. As I’m still very new to what I consider the more complex side of web design & development, is it detrimental or even beneficial to split the game into a sub-domain? For example, say I want the site to be: “mywebsite.com/index.php”, yet rather than simply adding on to the directory like: “mywebsite.com/game/index.php” for the game, I instead make it: “game.mywebsite.com/index.php” 6. When creating a game, where do you look to for inspiration on the more technical aspects, such as the mathematics behind combat mechanics, as well as the math behind things such as training/exp and even stock markets? Do you play other games and pull out a grid book/math book to try and ‘reverse engineer’ the mechanics, or do you use already created systems? 7. What advice could you give to someone who wants to create their own game and/or engine from scratch? Any help would be appreciated, this is something I’ve wanted to make for quite a long time, and I believe this website well help motivate me to get something out and online. (As long as these forums are still active of course xD) Cheers! :D
  10. Assuming I'm reading this correctly; some of the cheapest Domain Names I've seen you can get from Crazy Domains; $8/year for a .com -- could be in AUD. If I'm not mistaken GoDaddy also has cheap domains. Alternatively you can look into dot.tk-- which is free. If you're looking for Web Hosting to put your game(s) on, the best I've found so far is 2 Free Hosting. It has PHP5 and MySQL support, 20GB Disk Space, 150GB Bandwidth, PHPMyAdmin Access, 5 subdomains (subdomain.yourwebsite.com), No Forced Ads, .htaccess Support, and Cron Jobs -- Best of all, it's free. Hope that helps! :)
  11. Might want to change "usernmae" to "username". ;)
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