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MuskogeeWil

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Everything posted by MuskogeeWil

  1. I also just implemented an Inventory/Items Rewrite. Feel free to poke at it in case I missed something.
  2. I have one. It's just locating all of the places that need it. I'll be rewriting the Points Market soon enough to fit more into the direction I'm wanting to go with the game.
  3. I think the responsible thing to do would be to publish a list of known bugs. It's a heavily bugged out codebase, which is why I wanted to do a ground up "tribute" of sorts, but I don't have that kind of time on my hands anymore.
  4. Thanks! I'd post pictures, but I'm trying to not be that parent that pushes pictures of their kids on other people. Just know that it's really hard because she's f#$king adorable!
  5. First, hello everybody. I've been fairly inactive over the last several months for various reasons. The most important being that my wife and I had a baby girl. She's now 5 months old, and quite easily the greatest thing to ever happen to me. Second, I just didn't have the time until recently to work on anything. Previously, I had a project going for a ground up GRPG type of game by the name of Syndicate Rule. However, due to a chaotic work schedule (remedied by losing my job) of 40-100 hour work weeks, I just flat out didn't have the time. Now, as things start to calm down around here, I made a decision to revive an old game that I had worked on, and was moderately successful with ($1000+/mo). I'm replacing my old Syndicate Rule project with this code, and plan to just simply update and improve upon a game that many enjoyed. Some of the features from the original SR are going into the old code. I also have a 100% custom written forum that has been integrated into the game. I'm expecting a lot of bugs early on, and some of the interface is sloppy with sloppy code. However, some minimal things like being able to switch on Double Exp and Double Cash for crimes, on top of a rewritten crime feature, has been added. So, if you're looking for something to waste your time on, come check it out at http://syndicaterule.com. Be sure report any bugs, as I know there will be plenty while trying to reinstate old code and filter in new code.
  6. Good points. :)
  7. Just wondering if there are any favorites when it comes to topsites and listing your games.
  8. Adam, my game just opened up. It's not strictly mafia as you can create other types of organized crime syndicates, but feel free to join up and give us a shot.
  9. I decided to open the game, and probably before it is ready. Link: http://syndicaterule.com If you have time, stop by and say hello on our forum. :)
  10. Just applied for Beta. Your 'how can you help us' field was throwing an error because I used an apostrophe. Thought you'd like to know.
  11. I have to mimic Razor's post. Open to selling it?
  12. This was an old project of mine that we have decided to revive. It was partially successful. I say partially because it made decent money when I had it in its current state, but it fell apart when I went crazy with updates and ran off players. We decided that Zetieee will take on this project since he is familiar with GRPG (engine for MafiaStruggle/Central City Syndicate), and I will handle Syndicate Rule since it is my code. Both will mingle with the other in an administrative role. Grant, thank you for pointing out the SQL Injection holes. We'll get that taken care of as quickly as possible. Some of that code was written by my partner on that project, and he didn't always practice security. I have a function that I use that I haven't had any problems with (Larry Ullman's escape_data() | Posted below) to date, but if you know of any better practices, we'd be happy to give them a shot.   function escape_data($data){ global $connect; if(ini_get('magic_quotes_gpc')){ $data=stripslashes($data); } return mysql_real_escape_string(trim($data),$connect); }
  13. I never could grasp Javascript. That's why I'm almost strictly PHP/MySQL. Maybe I just need to find a book that better explains it to me, and then I could work some Javascript into my projects.
  14. I am thinking that I am near ready to open up Syndicate Rule. There are still some much needed features, but as far as game play, there is almost enough to open. I could use some testers to jump in and test what is in the game. Thanks in advance, Wil
  15. I like it. You make me feel like an idiot when it comes to coding.
  16. Title: Syndicate Rule Game abstract: A twist to the standard Mafia RPG, adding other Organized Crime Syndicates to the mix. Players will be able to create Motorcycle Clubs, Drug Cartels, Street Gangs, or the obligatory Mafia Family. (Some of the) Unique features: A lot of game influences come from the GRPG engine, but the engine itself is 100% mine. I wrote this from the ground up. So far, I have not deviated too much from the GRPG base features, but the engine itself is only about 40 hours (actual time spent on game) old. The main difference between my engine and the GRPG engine are the player attributes; being that I have expanded the base 3 (Speed, Strength, Defense) into more than double the trainable attributes. All of which, are a factor in the custom fight engine. Also has forums written by me for 100% compatibility with the game. Technology used: PHP & MySQL with minor Javascript. Current development status: Online/Live - Still considered Beta. My own skills and tasks in the game: Developer. This game has been written from the ground up by me using PHP & MySQL. I am not at all good with Javascript, but can do some beginner things with it. Graphics/layout/code are all me. What I/we are looking for: I need another developer that can also act as an administrator by adding content to the game. This means being active by playing the game (to know what it offers and needs) and on the forums. Looking for someone that can code PHP/MySQL. Javascript abilities would be a bonus. Expenses will be covered by: Me. I already have the game hosted and live. Once it begins to generate money, it will cover its own expenses. Current team: This guy. Have a potential second partner that I have worked with before, but have yet to receive an answer from him. Share / gain of the partners: To begin, I would like to maintain all ownership rights to the game. As the game progresses and contributions are made, ownership splits can be discussed. As for profit sharing, that will also be a "down the road" discussion. I am willing to begin with an 80/20 split, in my favor. However, as already stated, I would like to emphasize that the 80/20 split is not final.   You may contact me on Skype: wil.loman13 or via email: [email protected]
  17. Picked up a new computer yesterday. It was time... :)
  18. A backup is long overdue. Damn wife/kids/family/life always getting in the way of taking care of my baby. lol I might just wait for taxes to come in and take it in to have someone do it for me and get under her dress.
  19. My computer didn't want to boot up. Was powering off as it started it's boot process. Blew it out, and it's working alright for now. I'm worried. I've had my baby for about 5-6 years now. It still is good enough for another two years, but I've got to figure this shutdown problem out.
  20. Issue fixed. Overlooked a minor flaw in my error handler.
  21. Excellent. I'll see about the Repeater, now.
  22. I'll look into that. Was that it as far as being buggy?
  23. I'm hoping that no news is good news. Some of you checked it out, but not a word on what you think. I'll stop being pushy now. Damn circus folk won't sell themselves.
  24. Still looking for feedback. The errors posted in this thread have been fixed. Now it's on to new bugs and new code! :cool:
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