
tezzmosis
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Everything posted by tezzmosis
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this isn't working for me, getting this error where it should be displayed underneath <b>Crystals:</b> {$ir['crystals']} "; =mysql_query("SELECT * FROM weather WHERE wACTIVE=1",Resource id #6); =mysql_fetch_array(); =mysql_num_rows(); if( == 0) { ="Sunny"; } else { =""; } print"Current weather is "; any suggestions?
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http://translate.google.com/translate_tools can add the tool right to your site will translate to any language with little to no effort on your part.
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the format is messy, the actual display is just not what i think you meant for. try this, just changed top bits but you can just copy & paste whole thing <?php include (DIRNAME(__FILE__) . "/globals.php"); ######################### # Name : Crystal Temple # # Recoded : Yes # # Made By : Casey # ######################### switch($_GET['action']) { case "refill": ctemple_refill(); break; case "iq": ctemple_iq(); break; case "iq2": ctemple_iq2(); break; case "money": ctemple_money(); break; case "money2": ctemple_money2(); break; default : ctemple_index(); break; } function ctemple_index() { global $ir,$set; echo '<br /><b>Crystal Temple</b><br><br />'; echo 'Welcome to the Crystal Temple<br>'; echo 'You have '.number_format($ir['crystals']).' Crystals<br>'; echo 'What would you like to spend your crystals on?'; echo ''; echo '<br><br /><table width="50%" border=1 cellspacing="1" cellpadding="5" class="table" align="center">'; echo '<tr> '; echo '<th width="10%">Name</th>'; echo '<th width="10%">Cost</th>'; echo '<th width="10%">Go There</th>'; echo '</tr>'; echo '<tr>'; echo '<td>Energy Refill</td>'; echo '<td>'.number_format($set["ct_refillprice"]).' Crystals</td>'; echo '<td id="energy"><a href="crystaltemple.php?action=refill"><center>Do</center></td>'; echo '<tr>'; echo '<td>IQ</td>'; echo '<td>'.number_format($set["ct_iqpercrys"]).' IQ per Crystal</td>'; echo '<td id="iq"><a href="crystaltemple.php?action=iq"><center>Do</center></span></td>'; echo '<tr>'; echo '<td>Money</td>'; echo '<td>$'.number_format($set["ct_moneypercrys"]).' per Crystal</td>'; echo '<td id="money"><a href="crystaltemple.php?action=money"><center>Do</center></span></td>'; echo '</table>'; echo '</center>'; echo '</td>'; echo '</tr>'; echo '</table> '; } function ctemple_refill() { { global $db,$ir,$userid,$set; if($ir['crystals'] <$set['ct_refillprice']) { echo 'You dont have enough crystals!'; } else if($ir['energy'] == $ir['maxenergy']) { echo 'You already have full energy.'; } else { $db->query("UPDATE users SET energy=maxenergy,crystals=crystals-{$set['ct_refillprice']} WHERE userid=$userid"); echo 'You have paid '.$set['ct_refillprice'].' crystals to refill your energy bar.'; } } } function ctemple_iq() { global $ir,$set; echo 'Type in the amount of crystals you want to swap for IQ.'; echo 'You have <b>'.number_format($ir['crystals']).'</b> crystals.'; echo 'One crystal = '.number_format($set['ct_iqpercrys']).' IQ. <form action="crystaltemple.php?action=iq2" method="post"><input type="text" name="crystals" /> <input type="submit" value="Swap" /></form>'; } function ctemple_iq2() { global $db,$ir,$userid,$set; $_POST['crystals'] = abs(@intval($_POST['crystals'])); if($_POST['crystals'] <= 0 || $_POST['crystals'] > $ir['crystals']) { echo 'Error, you either do not have enough Crystals or did not fill out the form.'; echo '<a href="crystaltemple.php?action=iq">Back</a>'; } else { $db->query("UPDATE users SET crystals=crystals-{$_POST['crystals']} WHERE userid=$userid"); $db->query("UPDATE userstats SET IQ=IQ+$iqgain WHERE userid=$userid"); echo 'You traded '.$_POST['crystals'].' crystals for '.$iqgain.' IQ.'; } } function ctemple_money() { global $ir,$set; echo 'Type in the amount of crystals you want to swap for money.'; echo 'You have <b>'.$ir['crystals'].'</b> crystals.'; echo 'One crystal = $'.number_format($set['ct_moneypercrys']).'.'; echo '<form action="crystaltemple.php?action=money2" method="post">'; echo '<input type="text" name="crystals" />'; echo '<input type="submit" value="Swap" /></form>'; } function ctemple_money2() { global $db,$ir,$userid,$set; $_POST['crystals'] = abs(@intval($_POST['crystals'])); if($_POST['crystals'] <= 0 || $_POST['crystals'] > $ir['crystals']) { echo 'Error, you either do not have enough Crystals or did not fill out the form.'; echo '<a href="crystaltemple.php?action=money">Back</a>'; } else { $money = $_POST['crystals']*$set['ct_moneypercrys']; $db->query("UPDATE users SET crystals=crystals-{$_POST['crystals']},money=money+$money WHERE userid=$userid"); echo 'You traded '.$_POST['crystals'].' crystals for $'.number_format($money).'.'; } } $h->endpage(); ?>
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anyways this could be updated?
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[Showcase] 75% Completion - Open Beta
tezzmosis replied to funnyplox's topic in Requests & In Production
i know this is just your way of helping lucky, we had our beef already before and were good now, i know everyone hates the ads but once i can get it figured out so that ppl with donator status dont have ads, new players wont even see them til their donator status is over, then at that point, they are going to be that much more inclined to be donator for real. which is why its mainly only advertised here, if you guys do or dont get into the game, no biggie, im more into it for the bug reporting, suggestions, yadda yadda. still a lot more stuff i want to do to it before i decide its fully completed, for sure. ;) -
[Showcase] 75% Completion - Open Beta
tezzmosis replied to funnyplox's topic in Requests & In Production
Criticism is the judgement of the merits and faults of the work or actions of an individual or group by another (the critic). To criticize does not necessarily imply to find fault, but the word is often taken to mean the simple expression of an objection against prejudice, or a disapproval. -
[Showcase] 75% Completion - Open Beta
tezzmosis replied to funnyplox's topic in Requests & In Production
thank you peter, yes for some reason quite a few people on here have a personal vendetta against me, and then wonder why when theyre rude, i respond to them rudely. yes i do agree with the ads being annoying, i am looking to integrate the removal of the ads with the donator status, so theoretically, they wont see them during the trial period, then when that is over, they'll have these ads and be all the more inclined to purchase donator status. these guys can think what they want about generating profit from it, but thats the main goal. i dont put my time and effort into things for nothing =P thank you very much for the kind words regarding my layout, i have put quite a bit of time into that. you and djkanna are right about the seo part of it, although aesthetically the images are nice, i should have more raw text in certain areas. yeah ive been trying to find a way to have a click to login option near top and it scroll to the bottom, but for some reason the coding for this doesn't seem to want to work with that page. i will find a way though! thanks again for the real constructive criticism. most of the people on here fail to comprehend the difference of that and just challenging me. much appreciated! -
[Showcase] 75% Completion - Open Beta
tezzmosis replied to tezzmosis's topic in Requests & In Production
luckily, not everyone is that whiny, it is perfectly play able, and yes everyone hates ads, but most people have grown to accept them, since as i said, the world runs on them. so im not too worried, thanks for your input though! even better, its geared towards people that work in front of the computer all day and are limited to the things they can get away with browsing to. its not for kids on their mobiles and net books. this type of game is very popular in call centers especially, and i can guarantee every one of them is not only a stoner, but could care less about advertisements. -
[Showcase] 75% Completion - Open Beta
tezzmosis replied to tezzmosis's topic in Requests & In Production
which is what will make the purchasing of the removal of the ads that much more attractive. and yes, good point, i should perhaps add a button at top of login to jump to bottom to login, or have two spots. -
[Showcase] 75% Completion - Open Beta
tezzmosis replied to tezzmosis's topic in Requests & In Production
lmao, i ask for constructive comments, i am only rude when i get a rude comment. dur. -
[Showcase] 75% Completion - Open Beta
tezzmosis replied to tezzmosis's topic in Requests & In Production
with proper meta coding and submission of the site to search engines with extensive and appropriate keywords it abolishes that issue, further more, i can simply add a few words to the bottom that are relevant terms and that will sufficiently cover that. the image takes no time to load, if it does for anyone, its time they upgraded their system. google only allows a certain amount of specific ads per page for a reason, they aren't a multi billion dollar company by accident, i trust their judgement. as far as the alpha beta semantics, no one cares. beta is a widely known term, and i don't think i have ever seen any level of a project referred to as alpha. flash or otherwise. you just feel the need to challenge people you feel threatened or intimidated by. i am sorry you have such low self esteem and are that insecure. -
[Showcase] 75% Completion - Open Beta
tezzmosis replied to tezzmosis's topic in Requests & In Production
@mike yea i don't really see anything wrong with having the advertising, they aren't pop ups and for the most part are relevant ads. as far as your donator suggestion i absolutely agree, in the future i am definitely looking into having the donator packages including the removal of the ads, as a further incentive. @sniko what is wrong with the login page design? @dominion i have chosen to ignore you kids whining about ads, get over it, the world runs on them @realmoflegends ah yes, that, pretty sure ive solved it now. and yes i do plan on adding more "meat". also i will take the lowering of free vip time into consideration. @lucky3809 yeah same project, long story @djkanna is there a law against this? thank you everyone for your feedback! -
Constructive Criticism & Positive Feedback Appreciated. Ongoing Beta Testers are Welcome. www.apocalyptical.us
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Apocolyptical - Post Apocalyptic RPG
tezzmosis replied to tezzmosis's topic in Requests & In Production
lmao ok? what is this then? http://sourceforge.net/projects/glorylandsweb-b/ oh! look! a full source code to create a game exactly like yours. whether you used someone else's engine or not. you have duplicated this game type/engine. i can accept negative comments, if they are of any use to me. a game can look EXACTLY the same as another game, its the tiny elements and mods within it that make the difference. GREAT example is warflow and batheo, both basically exactly the same, i can almost guarantee they were created with the same engine, but it seems batheo is favoured over warflow, even though they have the SLIGHTEST of differences. at the moment i wasn't looking to attract anyone to anything, just wanted to bounce it off a couple people, and get a rough idea of what people would like to see in a game like this, how they feel about the custom mods, if there was anything about the things i have done thus far that should be changed. i have the main idea planned and decided. the entire content structure is being tweaked and edited by people with rifts/d&d etc game master experience, which in turn will help make a perfectly balanced stat gain and money gain system. i am not concerned at all with what it still needs in order to be complete, i am aware of these things. not sure why this even needs to be explained. like i said before, if were all developers, this should all be safe to assume on all counts. i guess its unfortunate that only 10% of the people on here have their brain functioning on a common level. oh and also, its not how much time you've been doing something, its how good you are at it to begin with. you can only be as good as your maximum capacity for knowledge and insight, to which so far, you have demonstrated none of. -
Apocolyptical - Post Apocalyptic RPG
tezzmosis replied to tezzmosis's topic in Requests & In Production
text based games are a category in them selves, to which there is a large demographic. they are good for in the workplace especially, the simplicity is key. what you can tell me, is how is mccodes different from any other mafia game engine? and why is that? hmm maybe because that is how they are meant to be. every single text based game is fairly similar to the next. its how much thought you put into the actual text and how effectively you can make the simple graphics. its almost as if that is all you know how to say, it looks like every other mccodes game, to almost everything this is your response. how is a game staying within the genre its meant to be in a negative thing? and how is you pointing this out constructive? i can actually say this exact same thing about your game, it looks exactly the same as every other game created with that type of engine, to which there are many versions. normal people with common sense don't feel the need to point out the obvious, usually its better to think of something useful and intelligent to say. especially being an admin and all. 75% finished means chances are, little things you notice that are missing, are going to be implemented. i'm all think and do, not imagine and pretend. tutorials and missions can happen when its necessary, like when an official release takes place. i only insult those that beg for it, and btw, if we're all developers should it not be safe to assume that we all know the basic elements of a game and what it takes to make an ideal finished product. the majority of you need to stop wasting time on semantics and actually provide each other with useful knowledge and insight. if someone replies to a thread rudely, usually the creator of the thread will have a rude response. seems to be the pattern here though. it shouldn't be about pointing out obvious flaws and bickering or trying to show each other up doesn't help anyone. -
Almost forgot, works with V2+ not sure about V1.
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Apocolyptical - Post Apocalyptic RPG
tezzmosis replied to tezzmosis's topic in Requests & In Production
ya you arent the first to mention that, this has now been changed and thank you! there are actually a lot of mods i've done personally to mods and original code. trying to have stuff all these other games i see on here don't have. i see a lot of the same mods. i have quite a few exclusive mods i've implemented at this point, so im hoping the players enjoy the change of pace. which further reiterates my response to a_bertrand - why waste time with making a tutorial that takes 30 seconds to do that can be done at the end when people that aren't familiar with these sorta games start joining. id rather put more time into making it my own. -
Open Beta Release nearing Completion. Constructive Criticism & Positive Suggestions Welcome! www.apocolyptical.com