
Gwink
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Everything posted by Gwink
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I haven't posted here before because the system isn't something I would try as advertiser for now... Just bumping the thread to post 2 other systems like that : https://www.blvd-media.com and http://www.cpalead.com/ As a publisher it sounds great as it's like a paid voting system with incentive, I will post a comment about efficiency of blvd-media soon :) I'm not sure to understand the exact difference with http://www.shareasale.com/ , do they provide incentive widgets too for pusblishers?
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I will try it soon but quite busy for now, first issue I see is design : Your design could go to a pro level for a few bucks with a template... We've bought recently a template for our game on gamesitetemplates and I've seen an awesome mafia template there too so worth posting it there I think it would rock for your game : http://www.gamesitetemplates.com/photoshop-templates/modern-gaming/mafia-design/prod_58.html His design works are just awesome :)
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ah thanks :) We're working on logo and ingame graphicals enhancement now
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Hmm I've checked a few of those domains with waybackmachine and found no game so far, are you sure those domains aren't just registered domains with no game at the end? Still checking... Interesting list for sure
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Updated enter page design, new feedbacks welcome :) http://www.cityslaves.com
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Might be great if you could find that list, always curious (I use http://www.archive.org/index.php wayback machine there to find info on old stuff hehe)
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I agree about new Gameforge's games but if I'm right Bitefight was one of the first game they've launched (end of 2004 or early 2005) and part of their success... Sure now it's easy for them to feed any new stuff :) Personnally I'm really impressed by Gameforge's results, seen too about 120-130 millions result for 2008 8| (but they are now a team of 250 workers... I bet people making games here are alone most of the time or 3-4 max as we are)
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ok I've read the book, I would summarize it that way : 1) History of online games since 1960 (starting with MUDs in 80 after a few lines on first games) 2) List of different paid structure we can find on the net (monthly subscription, retail plus free use, retail plus paid use, per item...) 3) Review of battle.net, gamespy, Everquest and Ultima Online... 4) Bandwidth issues and other points Now it's not to be rude, it's well written and could be informative if you don't know all of that but as I'm coding on web since years and played MUDs and other games a lot I know most of the ideas and the marketing points aren't going deep enough to really give tips on how to build a game in a good way. I don't agree on all ideas too, like the fact Magic the gathering won't work online... MTGO 4 is an awesome money machine, low number of players but certainly very profitable : The volume of players and the quality of the game seems to be the only valuable point for the author... Just check Bitefight which is a bad game making millions to see that web games can be simple effective ROI machines now. I would add the conclusion is a must read anyway and I liked reading the book which isn't outdated as you said that's right (even if bandwidth paragraph talking about dialers connects we must still think about connection speed and lattency no matter the game) :)
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haha ok printing it, can't find a paper version on amazon or other websites :)
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hmm it's a book from 1999, I will read it if I can't find an updated version, never thought such book could exist :)
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Looks like a great book, have you read it? Worth the print or buy?
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I vote for the rename! :thumbsup:
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Just to be sure : It is a game fully developped by your own team from a to z or there is a base code behind? (not sure even after reading the thread sorry)
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ok :) would you mind copying here the link to that article you were talking about?
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4500 reg with only about $100 in advert is a great result for sure, all of that with a growing active player crew?
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I see, very interesting, yes perhaps it's related
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ah ok yes I agree it makes sense that the 70% IE overall stats on internet won't match for such games, 50/50 could be ok but more than 80% FF (today even more!) still look very strange to me
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That's the question, 2500 registrations in 4 months with no advertising cash would be awesome but if it's just the result of a $1000 campaign waved on 4 months it's not the same :)
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If I get it right : Worldofavalon launched june 20th 2009 & grabbing players up to 2500 registrations on october 12th (about 4 months), it would be awesome to know the sources of those registrations and the amount coming from paid spots plus the overall evolution of real active players through that period :) I'll try to post such information here for CitySlaves game in a few weeks/months even if it won't work : That's the kind of info which could really help everyone here in my opinion. :thumbup:
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I don't get in which term your message is related with my issue but I agree IE is mostly used because it's default stuff...
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Yesterday from that source : 1. Firefox 178 visits 92.23% 2. Internet Explorer 7 visits 3.63% 3. Safari 6 visits 3.11% 4. Opera 2 visits 1.04% My overall is about 50/50 ie/ff as tribal war stats... Got an answer through email saying they do not filter traffic and do not understand neither why I'm receiving such high FF % Really really strange and starting to upset me (not because it could be cheat but because I don't understand at all :cursing: )
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A bot following tutorial? (really looks like real players, was more thinking about banners showing in a firefox plugin or something like that but then they should lost http referrer) Still can't get it
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Hi, I won't disclover incoming source but I have a strange stats for one of my recent paid campaign (not single source it's an advertising program and got enough traffic from them to confirm it's not bad luck) : got 80% of firefox traffic (outside that everything look legit about stats, countries are ok, operating system % too... and traffic got a referrer it's not popup stuff) Any idea which kind of sources could do that? (registrations on my games are ok behind but it is really strange, usually IE = 70% at least ) any idea welcome... A bit lost on that
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Just my 2 cents here : If you have no traffic NEVER use an onsite counter to show you have no traffic to everyone... I don't know why new webmasters always start a website by a visible counter : It's like a big info sign saying "Aye I'm a new webmaster and this is my first site with no traffic, signup to play alone now!" :) If that's not the case here sorry for posting for nothing :S
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Same here, browsershots is an awesome tool! A common stupid error from new webmasters is to never test their site in different browsers and screen resolutions... It's really not a detail :)