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Gwink

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  1. Nothing much to add here to the list outside this point : Simplicity of use and quality of tutorial will be a central point which will completely modify the ROI and from that allow you to push more work in your game (like buying professional animations, hiring moderation team...), a good game for me is a game which must stay updated and that's not free :)
  2. Gwink

    Traffic

    If you don't tell how or what, only way will be to test then... Let me know and I'll give it a go :D How fast would be delivery?
  3. Gwink

    Traffic

    "10000 unique hits, targetted per interest eg Browser Game = $125" The source and/or the link description would be targeted?
  4. Gwink

    Traffic

    ah ok, clicked traffic from which sources and on which kind of link? I bet it's blind link traffic but sound fair prices to me
  5. Gwink

    Traffic

    Popunder traffic?
  6. I've tested numerous chat and shoutbox... Take care about server ressources : As your goal is to grow your game it's much much better to start with a good one directly :) My 2 beloved ones : http://cbox.ws/ shoutbox/chatbox used on Cityslaves, it's hosted, cheap and offer enough customisations. http://www.flashcoms.com simply the best chat system worldwide IMHO but most expensive too. Could include (but then it's very expensive) webcams, chess and other games, msn/icq, mp3 player and more... They can host your chat room too.
  7. Offering 10.000 trade points to the first 3 installing the script and hitting us here (meaning you don't have to list our website to grab those few hits, just to install the system... Need more test sites. Up to you to continue to try it for good or not behind)
  8. I've tried to find an avatar system too (face creator) but failed... We're working on home made one since weeks (should be released soon now) : Just to let you know it might be the way to go to :S
  9. Hi all, finished and tested our MMORPG trade script (including incentive system to boost traffic), hope some game owners will test it (our game Cityslaves.com will be pleased to trade with any PBBG having at least a few active players). It's free and open source (code is full of comments, sorry if it's not really optimized yet but shouldn't crash your server no worry). :) https://sourceforge.net/projects/mmorpgtrade/ read more and download files here (it's for now ony php/mysql, no crossplatform system). If you don't want to trade traffic with other webmasters you could use it to trade traffic between your own games : It offers a smart way to handle traffic even if you have yet many shared players playing both games (won't count those but will reward them with your incentive anyway). The script is aimed to be easy to install and easy to use for your players, those are the steps for them : Click from reward system on game A => signup or use active account on site B => complete needed action => Find reward tool on game B and click on "reward me now" (Follow steps in readme.txt to install the code on your game)
  10. Released beta version and tested it here, working fine... I would need at least 1-2 beta tester to confirm installation process and system working fine for other games too. Please write to me here through PM or at [email protected] Thanks!
  11. I like the licence terms : "Copyright © 2008-2009 Andrei Busuioc This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation is required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. " it's open source and you can use the code for your own commercial game without any sharing need behind. Really a great free engine IMHO :)
  12. Your article advice is to focus on forums advertising (free through posting)... Tried it a bit but it's really really low traffic compared to buying players then using the right toplists, have you got some forums examples?
  13. If you plan to spend $500 I bet you will try to track your cost per signup then per active player... If you do so and define an "action" for the trade script like "reaching level 2" you can monetize it too and know such action would cost you $1 through advertising (for example). Using the trade script will be then a math between the players you would lost by sending them elsewhere and those scored actions which would cost you $1 each time through advert way :) (as those players are hunting reward at first the right math would be to check for level 3 generated from trade if you really want to compare, just explaining the idea...) I don't understand in which term the $ spent on advertising on both end would join the math... We've spent much more than $500 and will be pleased to list any site which could send at least 50 "actions", no matter the way they've got their players (as soon as they are english speaking and not focused on philipines traffic only).
  14. I don't see why it would mean cheat, I have my own rotating program for votes (not using it for now but could perfectly chose to send huge one day and not another one) and I know some big sites doing so and not sending stable volume per day. Now I don't mean that site is fair, that's something else, I don't know :) By the way I've forgot to register on your toplist hehe, I'll fix that soon ^^
  15. ohh ok, I would say it's not that hard to cheat but on the long run it's easy to catch cheater... Have you got proof or clues many of those big toplists are cheated a lot? Not that I don't believe you but as I'm sending real traffic I would feel cheated myself :(
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