
Voice4Vision
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Re: Have some fun with your users Actually looking at the code, if I am correct this is suppose to be a maze in which you need to closely follow the correct path without touching the sides of the walls. If you touch the side of the walls, you will have to start over. You pass through the maze, for 4-5 levels and you are awakened with a thrilling challenge that tests the heart rate at its fastest pace!!! :wink: Now bare with me though, I have not tried this specific code!!! Nice find Strats!!! How has the response been?
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Re: [V2] Chat If you did not make this, could you please post a link to the author, as well as include copyright notices for the author's sake. Thank you, Voice4Vision
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Re: Monorail Problem Send me both the file and sql for the monorail and I will fix it up for you.
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Re: Main Menu Problem hmmm....Are you getting any error messages? Or unexpected links that you could possibly inform us all?
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Re: Name bug Strats Use this function do_name_change() { global $db,$ir,$c,$userid,$h; // Edited by zero-affect if($_POST['newname'] == "" || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " || $_POST['newname'] == " " && $_POST['newname'] == " ") { $_POST['newname'] = trim($_POST['newname']); $i = mysql_query("SELECT * FROM users WHERE username='{$_POST['username']}'") or die(mysql_error()); if(mysql_num_rows($i)) {echo 'Username already in use!';$h->endpage(); exit; } print "You did not enter a new name. [url='preferences.php?action=name_change']> Back[/url]"; } else { $_POST['newname'] = trim($_POST['newname']); $_POST['newname']=str_replace(array("<", ">", "\\\'"), array("<", ">", "'"), $_POST['newname']); $_POST['newname']=str_replace(array("{", "}", "\\\'"), array("<", ">", "'"), $_POST['newname']); $_POST['newname']=str_replace(array("eval", "alert", "\\\'"), array(".", ".", "."), $_POST['newname']); $checkun=$db->num_rows($db->query("SELECT * FROM users WHERE username='{$_POST['newname']}' AND userid!=$userid")); if($checkun) { echo "Username is already in use."; $h->endpage(); exit; } $checkln=$db->num_rows($db->query("SELECT * FROM users WHERE login_name='{$_POST['newname']}' AND userid!=$userid")); if($checkln) { echo "Username is already in use."; $h->endpage(); exit; } $db->query("UPDATE users SET username='{$_POST['newname']}' WHERE userid=$userid"); print "Username changed!"; } }
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Re: Edit Item type - Delete Item type I am glad I could help. But I am also glad you discovered you had the problem...because there's no telling how long it would be before I would have discovered mine. My site is no where near being complete, and with me working on one file at a time to completion with mods and custom modifications, it gets rather challenging with what's done and what's not.
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Re: Edit Item type - Delete Item type Here you go Strats. http://criminalexistence.com/ceforums/i ... ic=23095.0 Oddly enough, I noticed yesterday mine was no longer working. Lo' and behold, it turns out that the edits were missing, I also added this a while ago, and fully tested. Either way, I think what I might have done was uploaded an older backup when I was messing around with it for something else. Good Luck! :wink:
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Re: I Need PHP Work - Hire ME I can vouch that Sim does a great job, quickly and cheaply. He also ensures that he understands your expectations very well.
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Re: Looking to hire a Programmer. This request is now closed. Thank you everyone!
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Looking to hire a programmer to modify a standalone script to fully and properly work with MC. This script is a combination of Ajax, JavaScript, HTML, and PHP. The script contains Registration and Members. I would like to have this script viewable on ALL pages and functioning properly throughout my site. It will need to be much like the mainmenu listed on every page, but instead this will be on the opposite side. Project appears to be simple, as I myself have ported standalones over to other CMS's before. However I am having difficulty working with Ajax and JavaScript. Please contact me via Private Message here seeking further details, so that we can begin the discussion of how much this will likely cost. Thank you, Voice4Vision
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Re: [MC Codes V2] Advanced Player Reports Precisely, Haunted Dawg, Thank you! Karlos, as for it working on your end, does not mean it is going to work on everyone elses. Hence the whole purpose of everyone reporting all issues. This highly likely due to my viewuser.php file, as it is a complete rewrite.
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Re: [MC Codes V2] Advanced Player Reports Firstly with your last edit of adding the link to user profiles, it does not populate the id field with the proper id #. Secondly, would it be possible to add the ability all of the banning options as well as fedjail? Thirdly, it would also be awesome to be able to add text referencing the actions taken. So admin can explain what was determined and the final result. Other than that, love this mod, it is absolutely a great addition. Thank you, Voice4Vision
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Re: [v2] SMS Messaging System Rep and Downloaders? lmao. I did not post this for Rep and Downloaders. I posted it out of kindness. As for screenshots? I thought I would only post screenshots for the blind, but obliviously you did not see them. Hey Zero, yea I have been into web design since 1997 but it was nuke that showed me the way to a whole new world, I think I have been with nuke since the very beginning of php. Someday when time permits, I will sit down and learn how to program.
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Re: [Guide]MC Economy Absolutely agreed. Hunger affects have to impact alot, as it forces a new dimension on the game. However, having a hunger bar, may in fact diminish it's purpose, as in real life, hunger just happens. As for the Tax system it would be alot easier to create than a hungry mod. But regardless, the MC economy simply still comes down the cost versus income, it doesn't need to become complicated. I could allow my members to make a dollar a day, that would without a doubt leave the economy short of money. And require alot of days worked before they can even attempt to buy anything. The challenge is finding the balance.
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Re: [Guide]MC Economy Realistically hunger would have to have an affect on all stats. How often do you have the will to do anything when your hungry? Or full for that mater? And health would certainly have to have an impact when considering hunger, as well as brave. Even the strength, agility, labor, etc, would be impacted as well. As hunger is the a fact of life. Taxes, certainly can benefit, however to make things more interesting and certainly random, it needs to have a inflation system as well, in which causes taxes and prices to increase and decrease accordingly to what the admins establish as criteria. It also needs to include optional tax brackets. It controls the economy, with very little forced actions from the admin, and allows the economy to become self-sustaining.
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Re: [Guide]MC Economy mj12 creating a stat that causes hunger may in fact help balance the economy, however the economy is not messed up due to the lack of necessities. Sure no one needs to buy the health, will, brave etc. But by doing that, they get no where in the game, and in essence becomes a non-factor player. Besides all one needs to do is remove the stat from cron to force the need of buying a potion. As for adding the hunger factor, I would love that, it would certainly make room for new mods such as hunting, and groceries stores.
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Re: [v2] SMS Messaging System lmao, I have also wondered as well. But also being involved in the php-nuke community for several years, I have come to realize that generally people want simple modifications, as the more complex it is, the more likely they are to have issues. Then again, it could merely be my lack of description as to what this mod does. As well as maybe people not posting means there are no issues to report! :-D
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Re: [Guide]MC Economy The economy merely comes down to balance. When considering all the things within a game, that one can purchase or trade for, categorizing these helps decipher the economic imbalances. Needed Items - Items that refill players brave, health, energy, etc. Desired Items - Weapons and all other items. The needed items, needs to cost a substantial amount. When viewing a real world economy, 95% of income of low income earners pour their money into the necessities. And barely have anything left over for the things they would like to enjoy. With MC's job mod and school mod, there is the opportunity of creating a more realistic economical sense, however the game still lacks alot of other beneficial attributes, that can add some interesting developments. It mainly comes down to creating a game absolutely complete, with a large list of jobs, and enormous list of schooling, and keep the prices of your needed items at a high cost for low income earners. A tax mod, could help, however it has its limits. It just comes down to what you are pricing everything versus what you allow the players to earn. If the earning window is open, then you will never have economical control. Just my thoughts, Voice4Vision
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Re: [mccode v2] Annoucements Upgrade! Ideas? I got a few. 1) Color Coded Announcements - Allow establishing different colors according to urgency. 2) Force Players to Read and Agree - Allow admins to lock down playing if announcement requires reading and agreement. This could benefit for sites that produce rules changes, TOS changes, etc. This is an optional feature on a per message basis. 3) Open / Close feature, with a New / Read message - Aides in helping viewers keep track of what messages they have read. Collapsible Messages would certainly look nice. Thats just a few idea's, if more come up while I am still modifying my site, I will certainly post them for you! Voice4Vision
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Re: [v2] SMS Messaging System My extreme apologies for my tardy reply Zero, as I have been out of town for the weekend. As for your question, 'no extra charges' implies that no additional fee's will be applied outside the limits of a text message receiver's cell-phone policy. If a text message receiver's policy states that he/she will be charged a fee or tax on a per message viewed, than he or she will be charged regardless. This DOES NOT charge, penalize, tax, fee, or any other kind of punishment for the sender. This SMS System does not request the Cell Phone Number of the Sender, therefore it has no knowledge of who is sending the message. Below I have posted some screenshots for those of you interested. I apologize for failing to do so prior.
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1) Weapons Slots - Even though MC comes with a default Primary and Secondary weapon slots. It does not come with the ability to annotate the number of slots a created weapon requires. Therefore if I was to establish that my created weapon required the use of two hands, I could not have a secondary weapon equipped. The option to equip a secondary weapon becomes unavailable, until the primary weapon is replaced with a single-handed weapon. 2) Random weapon use - The option of Primary and Secondary weapons is simply useless when an attacker gets the option of using either of them at any given time during a fight. A players primary weapon will likely be his strongest weapon, therefore making his secondary weapon simply un-used. I would like to add the ability of weapon use during both an Attack and Defend scenario to become more random. A Primary weapon is set at 70% and a secondary weapon gets 30%. 3) A two-button option to perform an attack completely on a single click or to perform the attack for each round. My attack.php file is highly modified already, using two paid for mods, neither of them came with a single-click feature. Please list a price of each modification in which you are willing to perform. If you are willing to perform all three a single price is acceptable. Please also provide links or list of mods as proof of your coding capabilities. I would prefer to offer the job to a single person as it limits access to my FTP. Any questions or further details please feel free to ask. Any and all assistance is greatly appreciated. Thank you, Voice4Vision
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Re: [v2] SMS Messaging System lol...It was bigger! Had more files. And I am certainly positive this can be shortened down even more, just to many changes were needed to take place. Either way, a quick description for those unaware. SMS means SHORT MESSAGE SYSTEM - Which enables users to send text messages to other people's cell phone. However you must know their cell phone number, as well as their carrier. There are no extra charges you will receiving by sending messages, as the system is strictly web-based. If you have questions or concerns, please feel free to ask! Thank you, Voice4Vision
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Re: [TGM] Stat Level [TGM] Thank you Cronus for your reply.
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Re: REntal Its Richards mod, from as far as I can tell. He called his Will, Mood.