
parelem
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Everything posted by parelem
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I think making this move was a great idea, the community really to be cleaned up. The interface is a lot better nicer than smf, I think the move will prove to be successful soon enough.
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Re: [mccode v2] Weather Gym [$1.00] nice job with this one :-)
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Re: [mccode v2]Sniper Mod[$15] close but no cigar. it should read "xx shots" not "shot's" and not "shoot's"
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Can anyone help me figure out how to get my blackjack working?
parelem replied to Harley's topic in Game Support
Re: Can anyone help me figure out how to get my blackjack working? use code tags please. you're using a class "deck" in the file, but don't include the class file anywhere, unless deck is defined in globals. if it's not in globals, include the file in there see if that helps. otherwise you need to post more information as 1) we don't know what's wrong with it, 2) can't test the class if we don't have the class definition. -
Re: Poison Users ($5.00) why must every mod posted on here turn into an argument? let people sell their damn mods at the price they choose. if you don't like it go find something free, or code it yourself and leave their topics to what they're here for.
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Re: Updating How to use cpanel
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Re: Round timer Did I say it was up to me? No. I simply gave him one of many solutions to what he asked for.
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Re: Round timer Please learn English before trying to insult someone; you just make yourself look retarded. If you read his original post, all he asks for is a way to display the time remaining which is exactly what that script does with a simple modification. So before telling someone to their "fact's" (should be "facts" btw), learn how to read.
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Re: Round timer pulled from here <script language="JavaScript"> TargetDate = "12/31/2020 5:00 AM"; BackColor = "palegreen"; ForeColor = "navy"; CountActive = true; CountStepper = -1; LeadingZero = true; DisplayFormat = "%%D%% Days, %%H%% Hours, %%M%% Minutes, %%S%% Seconds."; FinishMessage = "It is finally here!"; </script> <script language="JavaScript" src="http://scripts.hashemian.com/js/countdown.js"></script> unlike killah, i won't charge you for googling.
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Re: Big thanks to Killah could have googled "photoshop image slicing" and gotten the same results; kyle helping you really isn't that big of a deal.
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Re: [mccode v2] Preferences very nice blue
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Re: [Other] Simple Snow how about adding credit where due, this was pulled directly from dynamic drive. all you did was strip their header and modify variables.
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[mccode V2} Web Templates Converted
parelem replied to shaved92bravada's topic in General Discussion
Re: [mccode V2} Web Templates Converted please remove images/defaultpic.jpg from http://www.bravenations.com/login2.php you did NOT ask permission to use this. -
Re: PHP string on string basic concatenation, nothing really special there...
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Re: [mccode v2] User Search very nice blue
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Re: Seeking MCcodes Guru seen, played with, and used various pieces of Luke's work, he does a fantastic job.
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Re: [mccode] Voting token exchange in all your queries that are of this format $db->query("UPDATE users SET health=maxhealth, votetokens=votetokens-2"); you need change to fit this $db->query("UPDATE users SET health=maxhealth, votetokens=votetokens-2 WHERE userid=$ir['userid']"); otherwise the database does not know which specific user update
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Re: [request][mccodes v2] attack mode a quick use of the search function, you know, up above where it says "search" found this http://criminalexistence.com/ceforums/i ... ic=18278.0
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Re: Modified Libary for V2 maybe you should this huge error, its spelt l-i-b-r-a-r-y not l-i-b-a-r-y
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Re: [Request] Secondary Weapon For V2 This is already implemented in v2, there are are three equip fields: equip_primary, equip_secondary, and equip_armor. The attack script uses these already so there is no need to add anything to the items table. in equip_weapon.php find the line: Please choose the slot to equip {$r['itmname']} to, if there is already a weapon in that slot, it will be removed back to your inventory. . . . <input type='submit' value='Equip Weapon' /></form> replace that with: Please choose the slot to equip {$r['itmname']} to, if there is already a weapon in that slot, it will be removed back to your inventory. "; if($r['itmtype']==primary_type) { print"<input type='radio' name='type' value='equip_primary' checked='checked' /> Primary< />"; } elseif($r['itmtype'] == secondary_type) { print"<input type='radio' name='type' value='equip_secondary' /> Secondary "; } else { print"error"; } print"<input type='submit' value='Equip Weapon' /></form>"; change primary_type with your item type id for primary weapons, and secondary_type with the item type id for secondary weapons. I have not tested this, but it should give you what you're looking for.
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Re: [Request] Secondary Weapon For V2 The attack script does allow you to use secondary weapons... Rocky Horror, what you need to do is restrict the weapons from primary/secondary in the equip_weapon file. The easiest way would be to organize your primary/secondary weapons into different item types and then use that to do your restrictions. If you need more help, let me know.
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Re: [Request]Business Mod I've been working on a business mod myself, which I'm guessing is much less developed than Floydian's atm
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Re: FACEBOOK GAME DEVELOPMENT facebook could be fun to work with, I was planning on working with the moola api but I would consider this