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Hey all!ย ๐Ÿ™‚

Since launching The Fifth Family on March 29th, we've already grown to 5,000 registrations & currently have over 400+ daily active users. But admittedly, we hit a bit of a wall we didn't expect to hit so soon in May. The game wasn't depth fully designed & with growing user counts, we had to begin fixing that swiftly - we fell short like this due to my negligent assumptions we wouldn't do this well so soon. Taking on a Head of Content was something absolutely necessary as doing this alone is not easy & I needed someone who has huge gaming experience amongst this genre and other completely different games who could design new concepts. So after hundreds of spreadsheets, PDFs & workbooks, we're finally there.

Very pleased to announce we're transitioning & ready to launch V2 Phase 1 of our development plan - of which has been worked since May. An update designed to add years of depth, implementing new districts, assets, exclusives, rarities & holds that core for long term progression. That's right, we've added layers of depth to overย 31 in-game systems. This is Phase 1 of 3 but likewise the biggest game changes that not only set us apart in the genre but also give each individual user & as a family, an aim that keeps them playing long term.

A brief breakdown(with some exclusions that can't be community leaked for economic reasons):
- Districts increased from 8 to 10.
- Crimes increased from 52 to 100.
- Careers increased from 8 to 100.
- Heists increased from 11 to 20.
- Rackets increased from 17 to 40.
- Properties increased from 13 to 20.
- Street Intel opportunities increased from 5-8.
- Family upgrades increased from 12 to 16.
- Blood Bonds now handles 39 months; 26 passives & 13 active powers.
- Bloodlines increased to 21 tiers per tree (199LP total)
- Academy expanded from 10 degrees/60 courses to 19 degree/114 courses.
- Forge has a complete progression ladder.
- Chop Shop parts system across 35 modifiable vehicles.
- Smuggling increased to 30 goods.
- Black Market increased to 37 distinct consumables with 83 placements.
- Improved Fifth Shop from a broad legacy inventory.
- Stocks increased to 8 with a rumor system with 5 years of hourly data.
- Achievements increases to 800+ milestones up from ~200.
- Combat & Arena overhaul that allows build customisation instead of being STR dependant.
- Adjusted the rarity system & implementation of over 100 new items & consumables.

We're hosting a community Q&A on Twitch tomorrow August 7th led by Head of Content (Zach/Charybdis) & if any of you would like to come along and throw some questions feel free to do so!

Tune in @ 3PM Eastern here:ย https://www.twitch.tv/dev_chary/

The Fifth Family
(https://www.thefifthfamily.com)

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