DgamesOfficial Posted 9 hours ago Posted 9 hours ago Hello everyone, I would like to share a small browser-based project that focuses on a very simple but engaging mechanic: finding hidden stars inside illustrated scenes featuring the popular character Talking Tom. The project is called Talking Tom Hidden Stars, and it is designed as a lightweight HTML5 game that runs instantly in the browser without downloads or login requirements. 🔎 Core Gameplay The concept is straightforward: Each level presents a detailed image. Players must locate a fixed number of hidden stars. There is a time limit to increase difficulty. Clicking in the wrong place reduces available time. Despite the simplicity, the game works well because: Visual clutter increases gradually. Star placement requires attention to detail. Levels become progressively more challenging. ⚙️ Technical Approach The project was built using: HTML5 Canvas JavaScript for interaction logic Optimized image assets for fast loading Responsive layout for mobile and desktop The main focus during development was performance and accessibility — especially for users on lower-end devices. 🎯 Target Audience The game primarily targets: Casual players Younger audiences Fans of Talking Tom-style characters Users looking for quick, no-install browser games 💡 Feedback Request If anyone here works on similar hidden object or casual browser games, I would appreciate feedback on: Difficulty balancing UI/UX improvements Replay value strategies Monetization approaches for lightweight browser games You can see the project here: 👉 Talking Tom Hidden Stars – https://dgames.online/game/talking-tom-hidden-stars/ Looking forward to hearing your thoughts and suggestions. Quote
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