AlizHarb Posted April 3 Posted April 3 (edited) Hello everyone! I’m offering a Merits System Module that can be integrated into your GLv2. This module provides a fully functional merit-based progression system where players can earn, upgrade, and manage merits to enhance their gameplay experience. Here’s a quick overview of what the module includes: Features: Merit Creation and Management: Admins can create, edit, and delete merits, along with managing levels, descriptions, and prices. Detailed validation to ensure merit names, descriptions, and pricing are accurate and balanced. Merit Upgrades for Users: Players can upgrade their merits based on their rank and available points. The upgrade system scales in price as the player progresses, making the system more rewarding and engaging. User-Level Integration: Merits are tied to user ranks and levels, ensuring a balanced progression system. The ability to upgrade merits as players achieve higher ranks or levels. Admin Controls: Full control over merit creation, deletion, and editing. Manage effects, descriptions, and prices with ease. View and manage all available merits with a clean, structured list. Merit Upgrade Process: Players can view available merits and upgrade them based on available points. The upgrade cost increases with each merit level, providing a challenge and rewarding progression. Key Benefits: Easy Integration: The module is compatible with PHP-based game systems and can be integrated seamlessly into your existing framework. Flexible System: The merit points, upgrade prices, and effects are all highly customizable, allowing you to tailor the module to fit your game. Engaging Progression: The merit system is designed to keep players engaged with incremental upgrades, challenges, and rewards. Price: 60$ If you're interested or have any questions about the module, feel free to PM me or reply to this thread. I can also provide support for integration if needed. Demo: Game Name - Game News User: admin Pass: admin Screenshots: Feel free to make any adjustments! Let me know if you want to add anything else or need further help. 😊 Edited April 3 by AlizHarb 1 Quote
AlizHarb Posted April 5 Author Posted April 5 (edited) New Effects Added: Increase % Crimes Chances Decrease % Crimes Timers Increase % Crimes Outcomes (Money) Increase % Crimes Outcomes (Bullets) Increase % Crimes Outcomes (EXP) Decrease % Education Timers (If you have the module active) Decrease % Education Costs (If you have the module active) Decrease % Properties Costs (If you have the module active) Will add more effects if GL gets more hooks updated in each module. Note: The module works fully with hooks, can be customized very easy. Edited April 5 by AlizHarb 1 Quote
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