b-a-d-b-o-i Posted March 6, 2007 Share Posted March 6, 2007 Hey guy's can someone briefly explain something quick to me... ((WILL*0.8)/1.5)+(LEVEL/1) ((Will*0.8)) Means... 8/10 Successfull? This is on every crime so i wondered if thats the success rate? /1.5) Means... Over Level 1.5 (Nearly Level 2?) = 100% outcome? +(LEVEL/1) Means Level 1+ to be able to commit the crime? Please explain if i'm wrong, i'm just taking a shot of what i think it is, i'm sure i'll need correcting lol :) Quote Link to comment Share on other sites More sharing options...
Vorlen Posted March 6, 2007 Share Posted March 6, 2007 Re: Crime Outcome ((WILL*0.8 )/1.5)+(LEVEL/1) So, we'll do the rate of a newb. LVL 1, 100 Will. so, 100*0.8=80 80/1.5=53.3 53.3+(1/1) =53.3+1 =54.3 Successrate, is 54% of the time for basic stuff. Increase the will bar, and it goes up alot, increase in level, it goes up a bit. So if you want it to be realllllllly hard, make the *0.8 SMALLER and the /1.5 (and the /1) LARGER. This will make things exceptionally difficult (if my math serves me right.) If you make the*0.8 larger, it makes it much easier. That help at all? Quote Link to comment Share on other sites More sharing options...
b-a-d-b-o-i Posted March 6, 2007 Author Share Posted March 6, 2007 Re: Crime Outcome Yea, i got that.. Was pretty simple! Cheer's! New game, don't want the economy hitting the roof in a few week's :P Bast get back to it, bye 4 now.. Thank's! Quote Link to comment Share on other sites More sharing options...
Vorlen Posted March 7, 2007 Share Posted March 7, 2007 Re: Crime Outcome Yea, i got that.. Was pretty simple! Cheer's! New game, don't want the economy hitting the roof in a few week's :P Bast get back to it, bye 4 now.. Thank's! If you want to have a slow economy, kill the crystal market and will potions sellability. My game has no crystal market, and will potions are a stat, so that they cannot be bought or sold, makes it so you never see prices like 5 bill for a will pot. lol Quote Link to comment Share on other sites More sharing options...
b-a-d-b-o-i Posted March 7, 2007 Author Share Posted March 7, 2007 Re: Crime Outcome I had to kill my item market because of the same situation... I have logs of my credits so i see something stupid on the credit market, 1 click there gone! I'm having BIG trouble with the item market, some how... 1/50 Player's are somehow getting free items and i'm not sure how!! Was a problem with the merge item's before which allowed you to get as much item's as possible for free!! I just dont know how there doing it now :\ Quote Link to comment Share on other sites More sharing options...
Vorlen Posted March 7, 2007 Share Posted March 7, 2007 Re: Crime Outcome I'll assume that you fixed the send item bug, so that you cannot send more than you have? Quote Link to comment Share on other sites More sharing options...
b-a-d-b-o-i Posted March 7, 2007 Author Share Posted March 7, 2007 Re: Crime Outcome There was never a problem with it :) The thing is some player's are getting hold of any item they want? Quote Link to comment Share on other sites More sharing options...
Jake Posted March 11, 2007 Share Posted March 11, 2007 Re: Crime Outcome I was under the impression that the Crime Outcome was not solely determined by that formula. I am sure that Exp, Level etc, were taken into account (in the actual docrime.php file) ... I wouldn't know, as i completely changed our crimes funcitons Quote Link to comment Share on other sites More sharing options...
ArTi Posted March 11, 2007 Share Posted March 11, 2007 Re: Crime Outcome is there any formula for Strength? coz its always failing... any ideas? Quote Link to comment Share on other sites More sharing options...
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