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I was trying to brain storm and make it so users couldn't do tons of damage just because of strength. I wondered if another stat (such as levels) could be thrown into this part

if($mydamage >3000) { $mydamage=3000; }
else if($mydamage <100) { $mydamage=100; 

I tried doing $youdata['level'] but it was getting an unexpected "]" symbol. I don't want high strength to be the 'end factor' just the starting factor to require players to be more strategic with their stat build being I'll make a new stat up and post it here for everyone else to install once someone points me in the right direction to look for this.

  • 2 weeks later...

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