Godhand Posted October 11, 2007 Share Posted October 11, 2007 I was trying to brain storm and make it so users couldn't do tons of damage just because of strength. I wondered if another stat (such as levels) could be thrown into this part if($mydamage >3000) { $mydamage=3000; } else if($mydamage <100) { $mydamage=100; I tried doing $youdata['level'] but it was getting an unexpected "]" symbol. I don't want high strength to be the 'end factor' just the starting factor to require players to be more strategic with their stat build being I'll make a new stat up and post it here for everyone else to install once someone points me in the right direction to look for this. Quote Link to comment Share on other sites More sharing options...
Godhand Posted October 21, 2007 Author Share Posted October 21, 2007 Re: Damage limits (v2) So no one is going to point me into a general direction of how I should approach this? Quote Link to comment Share on other sites More sharing options...
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