thefinalhero Posted August 1, 2012 Posted August 1, 2012 Eras of Time is going to be a slightly generic persistent browser based game. I'm still in the process of designing everything and actually coding it out, be here's some of the basics: Races: There are currently four races to chose from, each of them having their own special traits and abilities. Storylines: Each race will have their own separate storyline, intersecting at certain points here and there. And those storylines can branch off in different ways, depending on how you do in battle or what choice you make. Maps and Movement: Each map is 500x500, which is split into Longitude and Latitude. This is how players travel (by going any direction) to get to certain towns or story points. There are a total of 16 maps, which makes for a very large world. There are anywhere from 4-10 towns or areas in a map Classes: There will be 6 base classes to start off with. Once you reach a certain level (TBD), you will have the option to become a higher class. One unique part of the game is the ability to choose any higher class, which is called cross-classing. So if you are a warrior, you may choose a ranger's higher class. This will allow you to mix and match your base stats to create a unique build. And at a second certain level (TBD), that higher class evolves to an extended class which follows the higher class. Each class has 1 or more unique skills Equipment and Items: There will be many many equipment options for your class or cross-class, and enough to cover every few levels. This way there is always armor available to you, and you will not always have to upgrade. Items will be dropped as loot from monsters and bosses, which can be combined and crafted into better items. Crafting: Something I would like to have in the game but haven't figure out a good system yet! Monsters and Bosses: There will be hundreds of monsters and bosses, spreading across many levels. Currently, the battle rate is random, and depends on how far away you are from the center of the map. I will have this changed soon. Battling features: There are many different aspects to battling. You may use standard attacks, any skills, any summoned creatures will automatically attack, and status conditions such as sleeping and poison. PvP: I haven't gotten around to this yet, but I think I would like to implement it as a normal monster fight would go. It would be structured turn-based fighting as the monster fights. But perhaps I could make it a bit more real time? Well that's all for right now. I hope this seems somewhat interesting. Screenshots shouldn't be too far away! Quote
Octet Posted August 1, 2012 Posted August 1, 2012 Interesting, sounds like a very good project! I'm doing a similar sort of thing with the map, I'm interested to know how you're doing your version and also what languages you are using? Quote
thefinalhero Posted August 1, 2012 Author Posted August 1, 2012 Interesting, sounds like a very good project! I'm doing a similar sort of thing with the map, I'm interested to know how you're doing your version and also what languages you are using? So far it's just a coordinate system, where the player has a certain latitude and longitude coordinate, and then the map they are on. Then you move one point in a certain direction (north, east, south, west). As for languages, it is unbelievably all in PHP so far. Although javascript may take over for later optimizations in some areas. Quote
Octet Posted August 1, 2012 Posted August 1, 2012 So far it's just a coordinate system, where the player has a certain latitude and longitude coordinate, and then the map they are on. Then you move one point in a certain direction (north, east, south, west). As for languages, it is unbelievably all in PHP so far. Although javascript may take over for later optimizations in some areas. Nope, that is very believable. The Game Engine I'm developing for my game (PiE Engine) is all in PHP, the name suggests it... PHP Indie Engine. So will the graphics then load depending on the position, top down sort of thing? Click on the buildings to enter them idea? Quote
thefinalhero Posted August 1, 2012 Author Posted August 1, 2012 Nope, that is very believable. The Game Engine I'm developing for my game (PiE Engine) is all in PHP, the name suggests it... PHP Indie Engine. So will the graphics then load depending on the position, top down sort of thing? Click on the buildings to enter them idea? Yes, essentially a top down idea. And clicking on a nearby building or actually going to it's coordinates will enter the building Quote
Octet Posted August 1, 2012 Posted August 1, 2012 Yes, essentially a top down idea. And clicking on a nearby building or actually going to it's coordinates will enter the building Good luck with the project, looking forward to playing it! Quote
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