nicklt77 Posted April 29, 2011 Posted April 29, 2011 Finally had to scratch the "Stratego" itch and program something. StrategoLobby, a bare bones human vs. human Stratego varient was the result. In case someone is interested or looking to build something similar here are the basics of the implementation: The back end of the game is programmed in Erlang using the Mochiweb HTTP server/tool kit. Data is persisted in Erlang's Mnesia database in a mixture of ram and disk resident tables. Long polling between the client and server is used to keep the user experience responsive. If you have a minute and wouldn't mind checking it out I'd love any feedback :). (It should be in a workable state (Crossing fingers!)) http://www.strategolobby.com Thanks! Quote
a_bertrand Posted April 29, 2011 Posted April 29, 2011 - Captcha are barely redable. - Giving an email to test? No thanks So I can't give you much more feedback as I didn't wanted to go futher. Quote
nicklt77 Posted April 29, 2011 Author Posted April 29, 2011 Thanks for the feedback. Email seemed like the easiest invite system at the moment. However, from your feedback I can understand the queasy feeling dumping an email address into a random website causes. I wonder if there are any game invite / matching APIs out there that aren't Facebook (If not might be a cool little project). I will do some research. Definitely need to up the size of the captcha image. Quote
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