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Posted

Finally had to scratch the "Stratego" itch and program something.

StrategoLobby, a bare bones human vs. human Stratego varient was the result.

In case someone is interested or looking to build something similar here are the basics of the implementation:

 

  • The back end of the game is programmed in Erlang using the Mochiweb HTTP server/tool kit. Data is persisted in Erlang's Mnesia database in a mixture of ram and disk resident tables.
  • Long polling between the client and server is used to keep the user experience responsive.

 

If you have a minute and wouldn't mind checking it out I'd love any feedback :).

(It should be in a workable state (Crossing fingers!))

http://www.strategolobby.com

Thanks!

Posted

Thanks for the feedback.

Email seemed like the easiest invite system at the moment. However, from your feedback I can understand the queasy feeling dumping an email address into a random website causes.

I wonder if there are any game invite / matching APIs out there that aren't Facebook (If not might be a cool little project). I will do some research.

Definitely need to up the size of the captcha image.

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