ShizzleNizzle Posted April 25, 2009 Posted April 25, 2009 I did'nt know where to put this so i'll post it here. Hi, Im looking for a an attack system that is... Secure,No bugs,1 click fight(not essential), maximum 75% exp gain If you have one please PM or post here with the amount it will cost. Thanks in advance Quote
Strats Posted April 25, 2009 Posted April 25, 2009 Re: [V2] Attack request Oh I would like this too Quote
dusty Posted April 26, 2009 Posted April 26, 2009 Re: [V2] Attack request Same here. also with mug, hops, and leave buttons. Quote
ShizzleNizzle Posted April 26, 2009 Author Posted April 26, 2009 Re: [V2] Attack request Someone must have one laying about somewhere... Quote
POG1 Posted April 27, 2009 Posted April 27, 2009 Re: [V2] Attack request The first two will be the hardest things to do, the others are only simple things.. Quote
(((TOLK))) Posted April 27, 2009 Posted April 27, 2009 Re: [V2] Attack request The 1 click fight is somewhere around here, see the little "search" button use that. Quote
Strats Posted April 29, 2009 Posted April 29, 2009 Re: [V2] Attack request Here is my attack.php <?php $menuhide=1; $atkpage=1; include "globals.php"; $_GET['ID'] == (int) $_GET['ID']; if(!$_GET['ID']) { print "WTF you doing, bro?"; $h->endpage(); exit; } else if($_GET['ID'] == $userid) { print "Only the crazy attack themselves."; $h->endpage(); exit; } else if ($ir['hp'] <= 1) { print "Only the crazy attack when their unconscious. [url='index.php']Back[/url]"; $h->endpage(); exit; } else if ($_SESSION['attacklost'] == 1) { print "Only the losers of all their EXP attack when they've already lost. [url='index.php']Back[/url]"; $_SESSION['attacklost']=0; $h->endpage(); exit; } //get player data $youdata=$ir; $q=$db->query("SELECT u.*,us.* FROM users u LEFT JOIN userstats us ON u.userid=us.userid WHERE u.userid={$_GET['ID']}"); $odata=$db->fetch_row($q); $myabbr=($ir['gender']=="Male") ? "his" : "her"; $oabbr=($ir['gender']=="Male") ? "his" : "her"; if($ir['attacking'] && $ir['attacking'] != $_GET['ID']) { print "Bad, bad, bad girl. [url='index.php']Back[/url]"; $_SESSION['attacklost']=0; $h->endpage(); exit; } if($odata['hp'] == 1) { print "This player is unconscious. [url='index.php']> Back[/url]"; $h->endpage(); $_SESSION['attacking']=0; $ir['attacking']=0; $db->query("UPDATE users SET attacking=0 WHERE userid=$userid"); exit; } else if($odata['hospital']) { print "This player is in hospital. [url='index.php']> Back[/url]"; $h->endpage(); $_SESSION['attacking']=0; $ir['attacking']=0; $db->query("UPDATE users SET attacking=0 WHERE userid=$userid"); exit; } else if($ir['hospital']) { print "While in hospital you can't attack. [url='hospital.php']> Back[/url]"; $h->endpage(); $_SESSION['attacking']=0; $ir['attacking']=0; $db->query("UPDATE users SET attacking=0 WHERE userid=$userid"); exit; } else if($odata['jail']) { print "This player is in jail. [url='index.php']> Back[/url]"; $h->endpage(); $_SESSION['attacking']=0; $ir['attacking']=0; $db->query("UPDATE users SET attacking=0 WHERE userid=$userid"); exit; } else if($ir['jail']) { print "While in jail you can't attack. [url='jail.php']> Back[/url]"; $h->endpage(); $_SESSION['attacking']=0; $ir['attacking']=0; $db->query("UPDATE users SET attacking=0 WHERE userid=$userid"); exit; } else if($odata['travelling']) { print "That player is travelling. [url='index.php']> Back[/url]"; $h->endpage(); $_SESSION['attacking']=0; $ir['attacking']=0; $db->query("UPDATE users SET attacking=0 WHERE userid=$userid"); exit; } print "<table width=100%><tr><td colspan=2 align=center>"; if($_GET['wepid']) { if($_SESSION['attacking']==0 && $ir['attacking'] == 0) { if ($youdata['energy'] >= $youdata['maxenergy']/2) { $youdata['energy']-= floor($youdata['maxenergy']/2); $me=floor($youdata['maxenergy']/2); $db->query("UPDATE users SET energy=energy- {$me} WHERE userid=$userid"); $_SESSION['attacklog']=""; $_SESSION['attackdmg']=0; } else { print "You can only attack someone when you have 50% energy"; $h->endpage(); exit; } } $_SESSION['attacking']=1; $ir['attacking']=$odata['userid']; $db->query("UPDATE users SET attacking={$ir['attacking']} WHERE userid=$userid"); $_GET['wepid'] = (int) $_GET['wepid']; $_GET['nextstep'] = (int) $_GET['nextstep']; //damage if($_GET['wepid'] != $ir['equip_primary'] && $_GET['wepid'] != $ir['equip_secondary']) { print "Stop trying to abuse a game bug. You can lose all your EXP for that. [url='index.php']> Home[/url]"; $db->query("UPDATE users SET exp=0 where userid=$userid",$c); die(""); } $qo=$db->query("SELECT i.* FROM items i WHERE i.itmid={$_GET['wepid']}"); $r1=$db->fetch_row($qo); $mydamage=(int) (($r1['weapon']*$youdata['strength']/($odata['guard']/1.5))*(rand(8000,12000)/10000)); $hitratio=max(10,min(60*$ir['agility']/$odata['agility'],95)); if(rand(1,100) <= $hitratio ) { $q3=$db->query("SELECT i.armor FROM items i WHERE itmid={$odata['equip_armor']} ORDER BY rand()"); if($db->num_rows($q3)) { $mydamage-=$db->fetch_single($q3); } if($mydamage < -100000) { $mydamage=abs($mydamage); } else if($mydamage < 1) { $mydamage=1; } $crit=rand(1,40); if($crit==17) { $mydamage*=rand(20,40)/10; } else if($crit==25 or $crit == 8) { $mydamage/=(rand(20,40)/10); } $mydamage=round($mydamage); $odata['hp']-=$mydamage; if($odata['hp']==1) { $odata['hp']=0;$mydamage+=1; } $db->query("UPDATE users SET hp=hp-$mydamage WHERE userid={$_GET['ID']}"); print "<font color=red>{$_GET['nextstep']}. Using your {$r1['itmname']} you hit {$odata['username']} doing $mydamage damage ({$odata['hp']})</font> \n"; $_SESSION['attackdmg']+=$mydamage; $_SESSION['attacklog'].="<font color=red>{$_GET['nextstep']}. Using {$myabbr} {$r1['itmname']} {$ir['username']} hit {$odata['username']} doing $mydamage damage ({$odata['hp']})</font> \n"; $db->query("UPDATE users SET totalhits=totalhits+1 WHERE userid=$userid",$c); } else { print "<font color=red>{$_GET['nextstep']}. You tried to hit {$odata['username']} but missed ({$odata['hp']})</font> \n"; $_SESSION['attacklog'].="<font color=red>{$_GET['nextstep']}. {$ir['username']} tried to hit {$odata['username']} but missed ({$odata['hp']})</font> \n"; $db->query("UPDATE users SET totalmisses=totalmisses+1 WHERE userid=$userid",$c); } if($odata['hp'] <= 0) { $odata['hp']=0; $_SESSION['attackwon']=$_GET['ID']; $db->query("UPDATE users SET hp=0 WHERE userid={$_GET['ID']}"); print " [b]What do you want to do with {$odata['username']} now?[/b] <form action='attackwon.php?ID={$_GET['ID']}' method='post'><input type='submit' value='Mug Them' /></form> <form action='attackbeat.php?ID={$_GET['ID']}' method='post'><input type='submit' value='Hospitalize Them' /></form> <form action='attacktake.php?ID={$_GET['ID']}' method='post'><input type='submit' value='Leave Them' /></form>"; } else { //choose opp gun $eq=$db->query("SELECT i.* FROM items i WHERE i.itmid IN({$odata['equip_primary']}, {$odata['equip_secondary']})"); if(mysql_num_rows($eq) == 0) { $wep="Fists"; $dam=(int)((((int) ($odata['strength']/$ir['guard']/100)) +1)*(rand(8000,12000)/10000)); } else { $cnt=0; while($r=$db->fetch_row($eq)) { $enweps[]=$r; $cnt++; } $weptouse=rand(0,$cnt-1); $wep=$enweps[$weptouse]['itmname']; $dam=(int) (($enweps[$weptouse]['weapon']*$odata['strength']/($youdata['guard']/1.5))*(rand(8000,12000)/10000)); } $hitratio=max(10,min(60*$odata['agility']/$ir['agility'],95)); if(rand(1,100) <= $hitratio) { $q3=$db->query("SELECT i.armor FROM items i WHERE itmid={$ir['equip_armor']} ORDER BY rand()"); if($db->num_rows($q3)) { $dam-=$db->fetch_single($q3); } if($dam < -100000) { $dam=abs($dam); } else if($dam < 1) { $dam=1; } $crit=rand(1,40); if($crit==17) { $dam*=rand(20,40)/10; } else if($crit==25 or $crit == 8) { $dam/=(rand(20,40)/10); } $dam=round($dam); $youdata['hp']-=$dam; if ($youdata['hp']==1) { $dam+=1; $youdata['hp']=0; } $db->query("UPDATE users SET hp=hp-$dam WHERE userid=$userid"); $ns=$_GET['nextstep']+1; print "<font color=blue>{$ns}. Using $oabbr $wep {$odata['username']} hit you doing $dam damage ({$youdata['hp']})</font> \n"; $_SESSION['attacklog'].="<font color=blue>{$ns}. Using $oabbr $wep {$odata['username']} hit {$ir['username']} doing $dam damage ({$youdata['hp']})</font> \n"; } else { $ns=$_GET['nextstep']+1; print "<font color=red>{$ns}. {$odata['username']} tried to hit you but missed ({$youdata['hp']})</font> \n"; $_SESSION['attacklog'].="<font color=blue>{$ns}. {$odata['username']} tried to hit {$ir['username']} but missed ({$youdata['hp']})</font> \n"; } if($youdata['hp'] <= 0) { $youdata['hp']=0; $_SESSION['attacklost']=1; $db->query("UPDATE users SET hp=0 WHERE userid=$userid"); print "<form action='attacklost.php?ID={$_GET['ID']}' method='post'><input type='submit' value='Continue' />"; } } } else if ($odata['hp'] < 5) { print "You can only attack those who have health"; $h->endpage(); exit; } else if ($ir['gang'] == $odata['gang'] && $ir['gang'] > 0) { print "You are in the same gang as {$odata['username']}! What are you smoking today dude!"; $h->endpage(); exit; } else if ($youdata['energy'] < $youdata['maxenergy']/2) { print "You can only attack someone when you have 50% energy"; $h->endpage(); exit; } else if ($youdata['location'] != $odata['location']) { print "You can only attack someone in the same location!"; $h->endpage(); exit; } else { } print "</td></tr>"; if($youdata['hp'] <= 0 || $odata['hp'] <= 0) { print "</table>"; } else { $vars['hpperc']=round($youdata['hp']/$youdata['maxhp']*100); $vars['hpopp']=100-$vars['hpperc']; $vars2['hpperc']=round($odata['hp']/$odata['maxhp']*100); $vars2['hpopp']=100-$vars2['hpperc']; $mw=$db->query("SELECT i.* FROM items i WHERE i.itmid IN({$ir['equip_primary']}, {$ir['equip_secondary']})"); print "<tr><td colspan=2 align='center'>Attack with: "; if($db->num_rows($mw) > 0) { while($r=$db->fetch_row($mw)) { if(!$_GET['nextstep']) { $ns=1; } else { $ns=$_GET['nextstep']+2; } if($r['itmid']==$ir['equip_primary']) { print "[b]Primary Weapon:[/b] "; } if($r['itmid']==$ir['equip_secondary']) { print "[b]Secondary Weapon:[/b] "; } print "[url='attack.php?nextstep=$ns&ID={$_GET[']{$r['itmname']}[/url] "; } } else { print "You have nothing to fight with."; } print "</table>"; print "<table width='50%' align='center'><tr><td align=right>Your Health: </td><td><img src=greenbar.png width={$vars['hpperc']} height=10><img src=redbar.png width={$vars['hpopp']} height=10></td><tr><td align=right>Opponents Health: </td><td><img src=greenbar.png width={$vars2['hpperc']} height=10><img src=redbar.png width={$vars2['hpopp']} height=10></td></tr></table>"; } $h->endpage(); ?> I did try to have a mess around to stop players gaining too much exp. But i could not work it. Could some one highlight the correct area of the code so I can try again? And maybe give me an example of hot to make it so perhaps when you get to level 50 the most exp you can get is 30% Level 100 most exp you can get is 20% Something like that so I can play about till I get it how I want. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.