TheBigChief Posted March 16, 2009 Posted March 16, 2009 Is there a way to have users killed off when and attack finishes them to make them re-sign up? Quote
EineyEntertainment Posted March 16, 2009 Posted March 16, 2009 Re: [v2] Killing Users Horrible idea. You'd lose everyone in your game....think about it this way... I invest 20 days in your game, get to level 30, have a dp already and boop! I piss off a level 60 who blows my brains out and my DP is now gone. Now I have to start over, leveling and regaining money again...plus buy a new DP? Nah, I think I'll go play another one of the million mafia games out there. Quote
TheBigChief Posted March 16, 2009 Author Posted March 16, 2009 Re: [v2] Killing Users We all have different ideas for our games. My game is based on a game where this happens and the game has a running population of 1000+ players who take this as a chance to silent re-rank and take revenge. I will be removing DP's from my game as the players should not have to pay for anything inmy eyes so this wont be an issue. Quote
shedh Posted March 16, 2009 Posted March 16, 2009 Re: [v2] Killing Users how do you even imagine of running your game, you will need to pay for hosting, and you may start looking at dedicated hosting how do you expect to pay for these things? Quote
TMan Posted March 16, 2009 Posted March 16, 2009 Re: [v2] Killing Users Einey is 100% correct on this matter. I played a game where they had it so you could kill the other users. So yea needless to say I donated got ownership of a few Stores(users could own shops) And then someone killed me for my shops. I argued with the owner about his crap idea with this nothing was ever done about it if there was I could care less I had already decided to stop playing. An then I went and told everyone else who was playing with me at the time to stop so he lost 40 members that day. But who knows maybe it will work out for you. Good luck with that. :lol: Quote
Karlos Posted March 16, 2009 Posted March 16, 2009 Re: [v2] Killing Users To be honest if i ever played a game with that on it i would think.. RETARDED GAME! Quote
TheBigChief Posted March 16, 2009 Author Posted March 16, 2009 Re: [v2] Killing Users Guys your oppinions are fine but please keep it to not being nasty eh? The game I mention is http://www.gangster-game.com and it plays very very well. Just because its not feature you all like it dont mean it wont work. Quote
TMan Posted March 17, 2009 Posted March 17, 2009 Re: [v2] Killing Users You would probably have to make a kill mod. lol Something like the attack mod but if successful the $r['username'] gets deleted from the users table. Or add it as an option to the attackwon.php $life=$r['level']*$r['bullets'] $kill=$ir['level']*$ir['bullets'] if($_GET=['kill']) if($ir['bullets'] < $life) print" You don't have enough bullets."; if($kill < $life) UPDATE users bullets=bullets-$life print"Your attempt failed."; if($kill > $life) UPDATE users bullets=bullets-$life UPDATE users DELETE $r['userid'] (Just an example) No idea if that's where you want to go with this but im not making the mod so yea good luck with this again. Quote
TheBigChief Posted March 17, 2009 Author Posted March 17, 2009 Re: [v2] Killing Users I'm willing to talk to anyone who could make me this mod (paid or not). [email protected] Quote
EineyEntertainment Posted March 17, 2009 Posted March 17, 2009 Re: [v2] Killing Users Well mate good luck with it....it sounds like a fubar waiting to happen, but like your title says its YOURGANGSTAGAME lol :) Please do some serious market research before trying this...if you want players to die instead of hospital....just do like my game and change the file to Hades or underworld, or graveyard....and up the time period or something. Quote
Sp1d3r Posted March 17, 2009 Posted March 17, 2009 Re: [v2] Killing Users Good idea if done right. What about not making them have to resign up, because that will make players leave but have it so its more integrated into the game. Ideas; When someone kills you your stats are reset and you have a stat that keeps track of how many times you are killed. Make the killing player have to meet a condition. The killing player can only "kill" someone IF...... this way you cant have a group of players killing everyone just to stay on top or lock them down to one kill a month. Make it so the killed player does not loose the DP. As we all know that would really be gay. Gay = lame how do you even imagine of running your game, you will need to pay for hosting, and you may start looking at dedicated hosting how do you expect to pay for these things? ummm try getting a job. My game runs with no donations and I can afford the bill. Sp1d3r www.chaosrelic.com Quote
EineyEntertainment Posted March 17, 2009 Posted March 17, 2009 Re: [v2] Killing Users Ok, so your stats are reset, and I'm the guy who killed you. I'll wait an hour or so and kill you again, and again and again and well you get it. It becomes impossible for ANYONE to enjoy the game, reason why? any time someone is stating up? I'll kill them. Stay the top dog, have players kiss my butt, and hey even my friends if they get to close to my level, I'd kill them. McCodes is way too easy to kill someone, what type of condition can you make or control to that factor? Like a mutual duel of some sorts? No ones gonna kill anyone on that matter and it'll be boring. Like I said before, it is his game...but I would really hate for him to invest alot of time into something that will probably be hated. Please make sure you have a market for this sort of thing before you do it. As for you telling people to get a job, well I'm glad you enjoy giving your money away and all, but some of us use this for a turn key. Don't judge another coder for thinknig about costs. Quote
grimreaper6996 Posted March 18, 2009 Posted March 18, 2009 Re: [v2] Killing Users I heard of a game where a player gets killed...From what i understand you have to use a lot of bullets and i mean a lot to kill another player...It would cost a a new player about 100 dollars to kill a high level player and im talking about 100 real dollars...The only reason im even thinking about putting in a mod like this is because when a player gets to the top then theres no reason to keep playing anymore except to keep the spot and theres no way for a new player to get to the top spot unless they spend hundredes of dollars Quote
Hash-Op Posted March 18, 2009 Posted March 18, 2009 Re: [v2] Killing Users Whoever does this job.. nice going What a way to waste money.. Allow me to ask you this one question, have you even heard of the recession? It's a crisis for god sake! Only 6-9months ago, it was easy as hell to get hold of cash. But now.. the world is like a gold mine xD [exaggerated quite a lot] :mrgreen: Quote
EineyEntertainment Posted March 18, 2009 Posted March 18, 2009 Re: [v2] Killing Users Ok grim, I can see your point...but you will have to code this from scratch, or do some HEAVY modification to the engine, that I don't find possible. V2 is the land of three second battles. You miss He Hits for 1 hp (99) You hit for 10000 hpt (-99800) Bob is dead I'm sure that the engine that the guy used was different, or had extremely low values...but once you start training stats and stuff you'll blow any chance of a long kill fight aside. The best way I can think of it, is to pay $5 bucks for Cronos's Russian roulette mod, and modifying it to be a shoot out or something...with the looser being deleted from the game. You can leave the hospital element in the game, but have the gun fight be completely optional. That way if a player wants to be a coward, they can avoid this method all together. If they continue to be a punk, have another feature that costs a hell of a lot of money to have a random attack that can and cannot off them too. I still think the idea isn't too good...but like I said, its not my game. I hope that can help you out Chief Quote
Sp1d3r Posted March 18, 2009 Posted March 18, 2009 Re: [v2] Killing Users Ok, so your stats are reset, and I'm the guy who killed you. I'll wait an hour or so and kill you again, and again and again and well you get it. It becomes impossible for ANYONE to enjoy the game, reason why? any time someone is stating up? I'll kill them. Stay the top dog, have players kiss my butt, and hey even my friends if they get to close to my level, I'd kill them. I did not over look this.. McCodes is way too easy to kill someone, what type of condition can you make or control to that factor? Like a mutual duel of some sorts? No ones gonna kill anyone on that matter and it'll be boring. It seems it would get boring using your imagination. Think of something better. Like I said if you find a good way to incorporate it into the game so that your not just killing someone but playing the game you can make this a fun factor for both sides. You can have certain things happen if you are killed, maybe you get extra points to help train faster, you can have a "re spawn shield" like in some FPSs that prevent you form being killed right after you come back, you can have a safe town where you re spawn at where no one can hurt each other and once you feel like getting back into the game you travel out of it. Think of WOW or Diablo, when another player kills you, you dont have to start all over you just get penalized (loosing stat points). Time to break the mold of original gangster games and bring some new ideas in and not just put new ideas down. Find a way to make it happen and make it fun. for you telling people to get a job, well I'm glad you enjoy giving your money away and all, but some of us use this for a turn key. Don't judge another coder for thinknig about costs. Was not judging you so don't have your feelings hurt, but if you already invested the money for the MCV2 codes and the money for program to edit it (Macromedia) then I'm sure you will have no problem investing for 15 bucks a month to host your game. Not everyone here is a 13 year old kid who lives off their parents and is looking for the fastest way to get rich with mccodes. Some of us do it b/c we like to code, we like to create a game that people enjoy and we like to expand the imagination of our players to take them to other worlds. That is role playing at its best. Sp1d3r www.chaosrelic.com Quote
EineyEntertainment Posted March 19, 2009 Posted March 19, 2009 Re: [v2] Killing Users It seems it would get boring using your imagination. Think of something better. Like I said if you find a good way to incorporate it into the game so that your not just killing someone but playing the game you can make this a fun factor for both sides. You can have certain things happen if you are killed, maybe you get extra points to help train faster, you can have a "re spawn shield" like in some FPSs that prevent you form being killed right after you come back, you can have a safe town where you re spawn at where no one can hurt each other and once you feel like getting back into the game you travel out of it. Think of WOW or Diablo, when another player kills you, you dont have to start all over you just get penalized (loosing stat points). Time to break the mold of original gangster games and bring some new ideas in and not just put new ideas down. Find a way to make it happen and make it fun. Funny you would say think of wow, because that's exactly the scenario that I was thinking about when I first thought about how bad of an idea this is. I play on Hakkar, a PvP server. There zones from level 30+ that you can get ganked by horde or alliance. Once ganked, when you respawn, there is no safety. You don't loose all your stats, your back as the same ol level 30 character you are. What happens next? Well most likely the 80 is going to kill you again, why? Because he's stronger than you. The reason you don't get a full reset in that game, is because no one will play it. One death due to Pvp and PvE shouldn't warrant a complete reset. Its like playing Lode Runner, or Super Mario on one life. Browser Based games are already a dime a dozen, and yeah this would be a great gimmick to get the player to possibly try it, but like with ANY video game...people need progression. Look at wow now. The new PvE content is soooo easy, that players are taking massive breaks. I know that my guild is number 3 on server, and we've done everything from 3 drakes, to 25 man Maly, and almost all the timed and goal achievements in every instance. Once we ran it the third time it got boring... Now take that concept and place it into a McCodes game, in which your doing a King of the hill style platform. Do you think a person would want to constantly retrain a character just to stay in one city and be killed the exact second they steps out....just to start all over again, and retrain, just to be killed the exact second they step out....just to start all over again. See my point? No matter what you place into the game, you'll give total control to the first guy who signs up and dedicates them self to the game. Do you think that world of warcraft would have the player base it has...if you had to be flawless? Do you think CS would be fun if you lost all your gear once you died? My recommendation is to make it a selective feature, or to do some market research to see if anyone would want a game like this. And by anyone, I mean more than 5 or 6 players...or your friends. Go to your local game stop and tell the owner that your a coder, and that you would like to take an hour or two to ask a few customers some gaming questions. Oh and you we're the guy telling people to get a job to pay for hosting and such. Once again just because you do it because you enjoy to code and stuff, and have the ability to run a game off no donations doesn't mean that other people are in the same situation that you are. That's a really ignorant thing to say, just because you can afford to do something. Like you said, not everyone is a thirteen year old living off mom and dad, some of us have bills to pay, some of us might not want mom and dad's support. Some of us might charge because we want to expand our little game into bigger projects that need funding. For some players, hosting and donations are a serious factor to them. Quote
Sp1d3r Posted March 19, 2009 Posted March 19, 2009 Re: [v2] Killing Users Funny you would say think of wow, because that's exactly the scenario that I was thinking about when I first thought about how bad of an idea this is. I play on Hakkar, a PvP server. There zones from level 30+ that you can get ganked by horde or alliance. Once ganked, when you respawn, there is no safety. You don't loose all your stats, your back as the same ol level 30 character you are. What happens next? Well most likely the 80 is going to kill you again, why? Because he's stronger than you. The reason you don't get a full reset in that game, is because no one will play it. One death due to Pvp and PvE shouldn't warrant a complete reset. Its like playing Lode Runner, or Super Mario on one life. Browser Based games are already a dime a dozen, and yeah this would be a great gimmick to get the player to possibly try it, but like with ANY video game...people need progression. Look at wow now. The new PvE content is soooo easy, that players are taking massive breaks. I know that my guild is number 3 on server, and we've done everything from 3 drakes, to 25 man Maly, and almost all the timed and goal achievements in every instance. Once we ran it the third time it got boring... Now take that concept and place it into a McCodes game, in which your doing a King of the hill style platform. Do you think a person would want to constantly retrain a character just to stay in one city and be killed the exact second they steps out....just to start all over again, and retrain, just to be killed the exact second they step out....just to start all over again. See my point? No matter what you place into the game, you'll give total control to the first guy who signs up and dedicates them self to the game. Do you think that world of warcraft would have the player base it has...if you had to be flawless? Do you think CS would be fun if you lost all your gear once you died? My recommendation is to make it a selective feature, or to do some market research to see if anyone would want a game like this. And by anyone, I mean more than 5 or 6 players...or your friends. Go to your local game stop and tell the owner that your a coder, and that you would like to take an hour or two to ask a few customers some gaming questions. You missed the whole point. Think of something better. Like I said if you find a good way to incorporate it into the game so that your not just killing someone but playing the game you can make this a fun factor for both sides. You make the point about how crappy WOW and how people are taking breaks b/c of it, then Blizzard failed to make it fun. You are thinking that there is no other way to do a system like this without the dreaded effects that WOW received only b/c you can't come up with your own way of doing it and making it better. I gave suggestions on getting away from being killed over and over again; You can have certain things happen if you are killed, maybe you get extra points to help train faster, you can have a "re spawn shield" like in some FPSs that prevent you form being killed right after you come back, you can have a safe town where you re spawn at where no one can hurt each other and once you feel like getting back into the game you travel out of it. yet you fail to read that. I don't care to go back and forth like this, just wanted to make a point but I feel your ignorance compels me to write back as you still don't seem to understand and I can't let it go. So you need to be the bigger dude and say ok and walk away. Some of us might charge because we want to expand our little game into bigger projects that need funding. . Hey np dude. If you need the money that bad then by all means do what you need to do but like I said but if you already invested the money for the MCV2 codes and the money for program to edit it (Macromedia) then I'm sure you will have no problem investing for 15 bucks a month to host your game. really how much money does it take to sit at your desk and type up some code? Do you really need to pay someone else to think of designs and ideas for you? I don't know, maybe I am wrong. Maybe making a game doesn't require you having to come up with your own ideas and spending your own time doing something. I just don't get what needs more funding if your creating a game? Are you paying yourself? Does hosting get more expensive if you get more people? Does the game code threaten to quit if it doesn't get a raise? This isn't some multi million dollar production we are talking about that needs groups of people to do research and testing and programing, it's just a guy and his PC.....typing away......"please need more funding... must increase production...... need donations or I can't work on this anymore....then my game code I stole will be just like all the others..... please....donate." *this thread bores me* Sp1d3r www.chaosrelic.com Quote
EineyEntertainment Posted March 21, 2009 Posted March 21, 2009 Re: [v2] Killing Users Ok since you failed to read the very first post, here is what Chief said Is there a way to have users killed off when and attack finishes them to make them re-sign up? You've been way off the whole point from the get go. I really hate it when people enter a thread with NO common idea of what the subject is about, and try to talk like they know everything. I understand the internet has allowed for many users to have a superiority complex, but jeeeze. I got your whole point, but and here is the KEY. You cannot do ANY of the things that this guy is trying to do while forcing you to start all over. If you want to play a game that forces you to restart each time someone gets a hard on to kill you, fine. If he wants to make a game like that fine...but please quit trying to show me how this could be fun. I read your ideas, and to be PC, I think they'll still fail. Your being so closed minded that your not taking in the concept that people HAVE TIME. If they want you dead, they have more stats than you, a higher level character than you, more skills than you...all they HAVE TO DO IS WAIT YOU OUT. There is no ifs ands or butts about it. Your protection bubble lasts for 10 days? Great after that I'm killing you again You stay inside the city forever? Great whats the purpose of playing the game You retain some of your stats back? Great, I kill you again and again and prevent you from training...hell if you combine that with the 10 day bubble, I train for 10 days and I kill you again. You get extra points for being killed? Great, still not enough to surpass me, I kill you again. If you get more points than me? Whats the point for me playing this game if every joe schmo I kill will get back up fast enough to kill me. Your suggestions suck, and I was trying to imply that as nice as possible. This concept fails because THE FIRST PERSON WHO SIGNS UP AND PLAYS ON THE REGULAR BASIS WILL RUN YOUR GAME. Get the hell off your high horse, your suggestions suck. my hosting package runs me 50 bucks a month for a dedicated SQL and such. Once again, I'm happy for you that you can dedicate your money to provide a free game! What the hell else do you want? Do you want a prize because you are so much better than those of us who consider cost? Once again get the hell off your high horse. You are not other people, and if another person wants to consider the cost of providing a product, they deserve the right too. I mean crap man, your the bore here. You speak for everyone position like your a god. Do me a favor, pay my bills before you can tell me or any other coder what to do, if you can't do that, then STFU. Submit me some more ideas on how this engine can be a success so that the average player doesn't play for 10 minutes before moving on to the 15 million other mafia games.... Edit: One more note about getting killed over and over again...you've OBVIOUSLY never played WoW on a PvP Server. I once got camped by a level 60 (at the time I started it was the cap) mage for over three hours. I logged off, came back and the guy was still there. Logged off came back and badabing still there. Welcome to MMORPG PvP....a place where if you want to make someones gaming experience hell you can. Edit 2: Second, The concept of Browser based games is Time > casual. If a person spends hours a day on your game training, they'll be better than the casual player any day of the week. Think about it from that perspective. Quote
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