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Posted

Re: [mccode V2] Search Islands

 

I edit the script a bit and added some code from the streets v2 tested some display errors but works fine

 

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not much of a change {i know} :-D

 

 

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Everything is fixed following the 100 Search things not a big change but hey good for new people

Posted

Re: [mccode V2] Search Islands

this is quite pointless but so is what im doing for streets, im adding somehting so when you search the streets you choose what part to search like the dumpster or bin or window ledge and you can find something... it defines what is there before the user clicks it... i could do this for this script when im finished, e.g what part of the island to search, it's an idea anyway... some times its easier to make scripts than to think of what to make.

  • 3 weeks later...
Posted

Re: [mccode V2] Search Islands

 

I edit the script a bit and added some code from the streets v2 tested some display errors but works fine

 

You're unable to view this code.

Viewing code within this forum requires registration, you can register here for free.

not much of a change {i know} :-D

 

 

You're unable to view this code.

Viewing code within this forum requires registration, you can register here for free.

 

Everything is fixed following the 100 Search things not a big change but hey good for new people

WOW nice job

Posted

Re: [mccode V2] Search Islands

Nice script :)

However if you put your mind to this you could use it to yur advantage instead of a one off system that just finds whats available make an admin center to create pre defined finds....

example........ and this is just me thinking out-side the box yet again ;)

LOCATION SETUP

What will user find at chance 1 =

What will user find at chance 2 =

What will user find at chance 3 =

What will user find at chance 4 =

What will user find at chance 5 =

What will user find at chance 6 =

What will user find at chance 7 =

What will user find at chance 8 =

What will user find at chance 9 =

What will user find at chance 10 =

Then on your script you would only need 1 chance but rand it by 10

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