setting xp for crimes
((WILL*0.8)/4)+(LEVEL/4)
(80% of the users current will divide 4) + (users level divided by 4)
eg
full will and level 1
(20) + (0.25)
=20.25 <<<<result
This is the number the user must get below when a random number is generated.
eg
10 = pass
20 = pass
21 and above = fail
or so thats what I heard, hope its right :hmmm: