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SilverDay

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Everything posted by SilverDay

  1. Caelorn is a persistent browser strategy game where you build empires, manage fleets, and fight for control of a shared galaxy. Built from day one with zero pay-to-win mechanics and actual visual battle replays instead of static text dumps. No downloads, no launchers, no apps to install. Just open a tab and play: caelorn.silverday.de Core Features Persistent / Async Strategy: Manage planets, balance economies, build queues, and expand territory across shared star systems at your own pace. Fleet Tactics & Movement: Ship composition, counter-play, and strategic positioning matter when expanding your reach or holding chokepoints. Visual Battle Playback: Skip the raw text logs. Battles feature visual replay tools so you can analyze fleet engagements. Sim-Balanced Engine: To prevent runaway snowballing or single-unit meta spam, the underlying combat math, fleet dynamics, and resource scaling have been stress-tested across hundreds of automated game simulations. Current State & What I Need The core loop, galaxy map, fleet movement, and battle replay engine are live and playable. While automated simulations established a solid mathematical baseline, I need human players to test real-world diplomacy, sneaky edge-case strategies, and long-term meta dynamics. I’m looking for spacegame and strategy veterans to jump in, break things, and give honest feedback on: Pacing and tick/turn balance for casual vs. competitive play. UI/UX clarity on the galaxy map and empire management screens. Early-game onboarding and progression feel. Jump straight into a game: caelorn.silverday.de
  2. Hi everyone, I’m SilverDay from Germany, an information security professional and developer behind SilverDay Media. Outside my day job, I enjoy building web applications and browser games, mainly using PHP, MariaDB, and Linux. My current game projects are Caelorn, a turn-based multiplayer space strategy game focused on exploration, empire building, and diplomacy, and Wizard’s Castle: Shadows of Zot, a fantasy dungeon crawler with procedural dungeons, old-school combat, and permadeath. I’m looking forward to exchanging ideas, sharing development experiences, and getting feedback from fellow browser game developers. Great to meet you all!
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