Hello everyone,
I would like to share a small browser-based project that focuses on a very simple but engaging mechanic: finding hidden stars inside illustrated scenes featuring the popular character Talking Tom.
The project is called Talking Tom Hidden Stars, and it is designed as a lightweight HTML5 game that runs instantly in the browser without downloads or login requirements.
🔎 Core Gameplay
The concept is straightforward:
Each level presents a detailed image.
Players must locate a fixed number of hidden stars.
There is a time limit to increase difficulty.
Clicking in the wrong place reduces available time.
Despite the simplicity, the game works well because:
Visual clutter increases gradually.
Star placement requires attention to detail.
Levels become progressively more challenging.
⚙️ Technical Approach
The project was built using:
HTML5 Canvas
JavaScript for interaction logic
Optimized image assets for fast loading
Responsive layout for mobile and desktop
The main focus during development was performance and accessibility — especially for users on lower-end devices.
🎯 Target Audience
The game primarily targets:
Casual players
Younger audiences
Fans of Talking Tom-style characters
Users looking for quick, no-install browser games
💡 Feedback Request
If anyone here works on similar hidden object or casual browser games, I would appreciate feedback on:
Difficulty balancing
UI/UX improvements
Replay value strategies
Monetization approaches for lightweight browser games
You can see the project here:
👉 Talking Tom Hidden Stars – https://dgames.online/game/talking-tom-hidden-stars/
Looking forward to hearing your thoughts and suggestions.