Jump to content
MakeWebGames

krballard94

Members
  • Posts

    42
  • Joined

  • Last visited

About krballard94

  • Birthday 05/23/1994

Personal Information

  • Location
    Cambridge
  • Occupation
    HM Armed Forces
  • Website
    http://krballard.github.io/

krballard94's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. krballard94

    PHP Streaming

    I'd recommend using something like: Atom (Free) PHP Storm (Paid) Sublime Text 3 (Paid - Free Unlimited Trial)
  2. My advice, don't even bother with MC Codes, it's a terrible way of coding.. Just try and make some one page scripts and get functionality out of that. Start to include other files after and build up that way. Always use up-to-date technologies like PDO, classes, interfaces and traits as well.
  3. [MENTION=68406]-BRAIDZ-[/MENTION] Next time, dissect a few mod and try and help yourself first, that's how I learnt.
  4. No worries! I find it useful when increasing the width so I can recognise where my templates will change from rendering on a phone to table to a desktop! Best thing about it, it's unobtrusive but it's there for when you need it.
  5. I find it very useful, especially to get a basic responsive design for the engine I'm creating!
  6. [MENTION=65371]sniko[/MENTION] - Both ways are good, but I personally would go for the code approach.. MySQL triggers, are good but for this example I wouldn't use it. I would rather explicitly show it in my code as this can make editing it a lot easier as well and you might not even remember the trigger being called a month down the line. Not to mention that if you made an error in your trigger, you'd have to drop it to re-create it. Just my opinion though.
  7. Sometimes while working with Bootstrap, I like to see what my current viewport size is. This helps me edit my site for that specific size and make sure it renders how I expect it to. So I thought I'll share it. (Just remember to remove it before the site goes live!) http://pastebin.com/fnP5y7zZ
  8. What I mean, I'm still going to go with the original folder stucture. modules/ AuthorOne/ ModOne/ ModTwo/ AuthorTwo/ ModOne/ AuthorThree/ ModOne/   And use the namespace Modules/AuthorOne/ModTwo
  9. I rather your second option what you said, creating a new namespace.
  10. Surely that would end up in the vendors directory?
  11. It's changed, a lot!
  12. I got a little bored and I wanted to have a break from my various other projects. I had a very old Gravatar class I made a long time ago, so I started to look at it and make some changes... I ended up scrapping it and starting fresh! Anyway, after a little while of coding and a lot more putting a set of docs together. I give you the new and improved class. https://github.com/krballard/gravatar I would appreciate feedback - constructive criticism welcome!
  13. Just say there is a conflict, although I had to create a whole new validation method for what I needed! (Laravel's unique is database only, where I needed it to check an array!) Now time to try and sort out to install modules.
  14. Exactly, and I'm trying to make it create the modification structure via a form while validating the mod name hasn't been used already within the app.
  15. I see. At the moment I'm currently implement a more modular structure to the engine. All the core files will end up in the app folder, where as new modifications will end up being in the modules/ModificationName folder
×
×
  • Create New...