Hi there everyone,
Very new to this so apologies in advance if I ask dumb questions.
One thing I like in games is the ability to have items with prefixes and suffixes and levels. So for example:
Axe
Axe +1
Shining Axe
Shining Axe of Death
Shining Axe of Death +10
In this example the Axe has a base damage. The Shining prefix might give you another benefit - for example you get 2 attacks per round, or fast recovery or something. The Death suffix night give you a percentage chance to kill the enemy in one strike. And the + modifier increases the base damage of the item
This gives lots of flexibility in crafting and upgrading of weapons and other items. Also you can give bonuses for complete sets - so a full set of shining armor might give additional bonuses to the wearer. Looking at the engine it seems to use a single table for objects.
So I guess my question is has anyone played about with doing something like this, and also how do you think it best to structure it? I was thinking you might have separate prefix and suffix tables. If you had a maximum + modifier, for example the highest was Axe +10 you could store 10 items in the objects table and then apply the prefix and suffix separately. Or you also store the + modifier in a separate table too.
Anyway I hope this all makes sense - any tips or experience of this type of item leveling would be really appreciated.
Many thanks,
Q