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cronhound

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  1. This is fairly nice, it's a wonder why there's no hosting companies that have decided to make their site simplistic.
  2. That's pretty similar to one of the ideas we've came up with, although we didn't have the idea of capping them by a statistic. It's something we'll definitely look into integrating.
  3. The suggestions would be great, if I were building a mafia game. But as I've said, I'm building a game like Kings of Chaos, here's why the suggestions in this thread would not work.   There is no levelling system, users are ranked based on their average power for each statistic (Attack, Defence, Covert etc...). There is only a set list of weapons you can buy, they are available to all members and the costs scale nicely with the games inflation. Weapons require the right amount of units to use them. NPCs are not in the game. Missions are only used as a tutorial feature. Adding a level cap where users cannot retaliate against users with a lower level would be disastrous and cause a lot of issues   If you don't have a clue what I'm talking about, check out these similar games, where they've died because of the power creep our team is trying to combat (all of the games started at around the same amount of resources, look at the difference between the oldest and newest); Dune Wars (oldest), SGU Wars, Supreme Wars (in beta).
  4. I'm uncertain as to how this relates to the topic. :)   Making the game harder, would make it harder for newer players to catch up later on. I feel like this would make the game dull for players that reach a high level. Or, would leave the highest players untouchable. OP weapons will not be a problem in our game. We also won't have micro-transactions that give money spenders an advantage, we are aiming for a game that is fair for everyone.   A max stats cap would be disastrous in a game like the one we're coding. A group attack feature would also be pretty irrelevant. ___________________________________________________________________ Sorry to come across as rude, but I feel like the suggestions are aimed at a mafia game. If you have the time, I suggest you check out Kings of Chaos, it's a pretty addictive game when you're not majorly behind.
  5. Myself and a few other people are coding a game similar to Kings of Chaos. We've researched games similar to this and have come to realise that after a certain point, new players have absolutely no chance of catching up, which brings upon the chain reaction that inevitably kills the game. > New players give up > Old players no longer have a challenge, then they leave The simple solution is to have rounds, as Kings of Chaos has done. But we want a continuous game, where it's balanced for all. Which brings the question, how do you combat power creep?
  6. Thankyou :D
  7. @Guest, that confuses me immensly as I was only getting discount on one domain until I tried their mobile website
  8. Throughout my high school years, I was addicted to a few text based MMORPGs: - Dune Wars http://dunewars.org - Stargate Universe Wars http://sguwars.com - Stargate Wars http://gatewars.com   I later found out that these games were running of a clone of http://kingsofchaos.com I've hunted down the clone and edited it majorly. I'm currently adding a lot more features, such as: - Clans - Levels with Exp - An inbuilt forum - A magic system (I'll reveal more when it's done xD) - A sexy modern layout   the beta site can be found at http://warofthecolours.com   any ideas or criticisms?
  9. So.. I found this site the other day: http://tinyurl.com/domainsodanmcheap I've purchased four domains and the site is fully legit. The domains are limited to one per customer, but for some reason it doesn't check this while your on a mobile. The only downside is that it costs ~$30 to renew your domain, but this is easily remedied to moving your domain to another provider xD   Hope this helped someone Cheers cronhound.
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