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Sporto

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About Sporto

  • Birthday November 30

Personal Information

  • Location
    Texas, USA
  • Interests
    Cars and computers
  • Occupation
    IT Manager

Sporto's Achievements

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  1. As always, you are the man!
  2. As always, you are the man! Thank you for all your hard work! I hope one day you will see my game online and be proud to say that you made it all possible! ~Sean
  3. I just uploaded the bank module and the whole site crashed. As per old habits, I deleted the new module folder and now the entire site does not process at all... simply a blank page... FIX: Delete the folder under "modules" that it installed. Edit config/auto-defines.php and remove the lines that refer to "bank". Refresh your page and all should be good. I am on 1.1.1 and it created a memory loop that caused the server to stop the program. Might want to check the code. :)
  4. I agree with the tinymce but maybe have some sort of flag to restrict html encoding to prevent any potential injection problems?
  5. Once again, your hard work and diligence are most appreciated! Keep up the good work!
  6. You are appreciated in all you do as always. If you need any mods tested before release, please don't hesitate to ask.
  7. I am sorry for the appearance that I am trying to get the engine tailored to my needs specifically. I figured that if everyone who wanted to use this engine put their mod wishes and feature wishes into the bucket, a more versatile, rounded engine would come out of it. I guess since there is not much requesting going on besides me, I can see how this would appear to be my requests only. Thank you for all your hard work and it does not go unappreciated, believe me! I wish I were a better coder to help develop myself but as it is, the best I can do right now is bug test and offer suggestions/requests. :)
  8. Is there anything more that can be done with the combat mod? I was wondering if there could be a difference between ranged weapons and melee weapons perhaps? I was wanting to add a few more basic character stats and use them for different aspects of the game and combat in general. An example of my idea would be Constitution to determine HP per level. Strength for melee damage and resistance to melee damage. Dexterity for ranged accuracy/damage, and ranged defensive modification. Is this possible with the current incarnation of the combat system or is this a potential "new generation" of combat for a future release? I wanted to be able to "flesh-out" the characters a bit and give them more than just two stats to train. I was also looking into adding an intelligence type stat for crafting adjustments, etc...
  9. When you switch between locations, the right panel of what is in the location updates instantly but the title (location name and description) does not change until an overall page refresh or update happens.
  10. Love 1.0.5 already! 2 quick points I have found so far... 1) When you click to change locations, the screen does not update everything to show that you are now in the new location (heading, description, etc...) 2) Explorations are not removing AP as they used to.
  11. Loving the game engine as it unfolds! Trying to get caught up on the story line so I can start populating the game content. You guys are too fast, lol!!!
  12. Wow... This is gonna be cool!!! Now to go dig my thinking cap out of the closet..... :D
  13. Mod Request - What about a crafting mod. Craft weapons/armor/other predetermined types of gear? Maybe allow for modifications to gear?
  14. Ok, sounds good then. I will keep that in mind as I redesign a template for the site.
  15. This is not really a mod as much as a slight change to the core... Could you provide a switch to select either loading the title of the game via the individual letters like it currently does, or a simple image placeholder? Loading all the images for the individual letters causes the first page opening to come slowly, as opposed to a single image of the entire name.
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