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havanuf

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Everything posted by havanuf

  1. Thanks for your feedback. This is what I want to hear. Graphics are temporary until we can hire an artist to join our team.   You correct in your comparison. What we tried to do was to create a game that is fun to play so we decided to use M:tg as inspiration for designing the game along side other popular CCGs.   M:tg does not have names to their elements, they are simply called colored mana. ie Black, Green, Red where our game differentiate the mana via elements as of fire, earth and water. The elemental names are based on the elements that are found in current day such as Fire, Water, Earth and Air. It was not until later in development that we added in the element of Darkness and Light to enrich the depth of the game. We use 6 elements, M:tg uses 5 colors. Once again similar in concept. The mana burn you speak of, is an old term no longer in M:tg since they have removed the penalty of holding mana between Steps, a player's mana pools simply empties. In our game players choose to keep mana stored between turns. The mana area is not emptied at the end of your turn like in M:tg allowing players to carry mana over from one turn to the next to cast a larger spell before they could normally.   Extremely common nomenclatures and creature abilities found in more card games then just Magic.   Perhaps, there is no argument there, as with a lot of our game and its concept we are still in Beta format and look to make it better while at the same time keeping it fun and fair.   Other features you did not mention is that in Hexery a player can put any card from their hand into play as a resource. In M:tg this is not a possible action since a player has to wait until they draw a land of the correct color. We took this method to help eliminate mana flood or mana screwed. I hope you will continue to play the game and provide more feedback for it. Thanks again for your feedback and I hope I can get more like this.
  2. Hexery is a new elemental based collectible card game (CCG) also know as a trading card game (TCG) played in your browser using Adobe Flash. You can compete in duels to earn gold that is used to buy booster packs full of cards. With the ability to buy, sell, and trade your cards you can build your own custom decks to compete against other players. At the same time increasing your riches by earning gold and completing in-game goals for exclusive promotional cards. The game is free and just launched and the player base has just started growing and I would like some feedback on the game itself along with the website design, interface, navigation, and over all usability. The game can be found at http://www.hexery.com/
  3. I use it and can recommend it to anyone even remotely interested. Many features that make creating and publishing your web application easier and more fluid. If you decide to go with the complete Web Suite from Adobe, that too would be an added plus as it allows you to easily move between the other offered applications to develop all parts of your website. I am referring to such things as Flash, and Phototshop along side the css and html.
  4. Thank you for the feed back and I will try to implement some of the suggestions.
  5. Hello, I am currently the webmaster for a new browser based nation simulator and I am looking for feed back and players to join the game to test the mechanic and the over balance of the game. The Game Name is: Nations Under Fire Game URL: http://www.nationsunderfire.com Small description: Nations Under Fire is a free persistent browser based nation simulation game that allows the player to role play as the ruler of a nation and govern its political, economical and military affairs in an effort to become the most powerful nation in the game. This goal is accomplished by constructing buildings, creating military forces, researching technologies, buying and selling of goods, and destroying your enemies in military combat. Thank you for taking the time to review the game and test it out.
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