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dlite

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Everything posted by dlite

  1. Re: [McCodes v2] ($3) Database driven voting script with incentive and security i accidently disabled the wrong license. one off, will not happen again kind of thing. matter has been resolved and will give her free copy of social network inviter mod i made for the trouble. script is at version 5.0, anyone gets updates for life by my distribution server.
  2. Re: [McCodes v2] ($3) Database driven voting script with incentive and security it is not ioncubed... since that would lead to server dependency. strats and i are cool again ;) i had a blonde moment...
  3. This is the FREE version of my Votingscript! People where wondering how I could do it for $3.. well I can't. About 10 sites got lucky (script has become very advanced thanks to all the feedback). However, I got a FREE version that is AD supported (you have a banner to my rpg in it). This version you can try before you decide to buy.. If you don't mind the banner, you can keep using the script ;) HotRPG and other sites have now even changed their way of operation to include my securityhash. See reviews in paid section. Features: * 5 types of operation (can be set per votingsite) normal/incentive/xml+incentive/callback incentive/custom userid * advanced verification for incentive mode * detects if voting gateway is off-/online! * set different reward (tokens) per gateway * full backend administration * as many gateways as you like * hackers go straight to fedjail! * very easy install * see youtube video for demo * NEW! now has VoteShop that can be editted on the staff page * NEW! add crystals, cash or inventory items to voteshop * NEW! add as many items to Voteshop as you like. Set qty given and price in tokens. * NEW! tested against XSS injections * NEW! Statistics display   download requires registration and can be done at www.primatown.com/iono
  4. Re: [McCodes v2] ($3) Database driven voting script with incentive and security yes strats i will help you out if needed. however i have written a very clear install.txt so i don't think you find a problem :)
  5. Re: [McCodes v2] ($3) Database driven voting script with incentive and security I added a fully administrable votingshop in the script. you can add packages to it (crystals,cash or items).. bit like airmiles. you decided the price in votetokens and how many of the item/cash/crystals is given out. script is now a laugh for this price ;) (and even for free if you have a large site and can advertise my game)
  6. Re: [McCodes v2] ($3) Database driven voting script with incentive and security i added a check to see if the gateway is currently off-/online to prevent votes being counted when a vote gateway is offline. script now fully supports 2 types of voting, with incentive linkback or normal. created a video http://www.youtube.com/watch?v=dWBgnhHNI_o with demo of script and admin. demo login for primatown.info is demo and password demo
  7. Re: Vote Mod? i created a voting mod too and it is has a lot of features.. see thread about it. can swap for game advertising ;)
  8. Re: [McCodes v2] ($3) Database driven voting script with incentive and security the url is created when they vote and contains a random hash. using a proxy is no use since the script only creates 1 hash per day and can only be used on the spot. yes, they can retrieve the hash from the url and then manipulate it so they pass by the captcha. however, this will be more work then typing in a captcha. once a 'transaction' is completed with the voting gateway, the script will not accept a copy from a proxy or anywhere. the transaction is 'completed' and is locked by database. Nothing to do with the ip. i have completed it and tested it (and sold the first, thanks dissobey)
  9. Re: [McCodes v2] ($3) Database driven voting script with incentive and security they can't actually 'do' it.. that is blocked. there is no way that somebody can fake a vote. but the voting sites display the url used to validate the vote. i can't stop a user from trying to manipulate that. i can only make sure they don't succeed ;) it will teach them lesson not to try it again. ah well.. i just came up with 1 way they can actually try and blocking it now.. be right back ;) the user can be mister smartypants, so also adding a random hash to the incentive url on the side of the voting gateway. this way the user will not see the full random hash either. also adding the display of incentive url in the backend for easy copy paste :)
  10. Re: [McCodes v2] ($3) Database driven voting script with incentive and security The script does a check with the votinggateway. It uses a random hash to verify if the vote was correct. If the person does not vote at all: no vote is rewarded. if the person clicks vote and doesn't fill captcha on voting site: no vote is rewarded. If the person tries to cheat on the system by injecting more votes into the voting system, it will detect the fraud since his daily vote has been claimed. only this kind of sneaky behaviour is 'rewarded' with a fedjail of 3 days for cheating on the voting system.
  11. Features: - Add voting gateways through staff panel - Set different amount of tokens for each gateway - Add logo for voting gateway - Vote is only added if voting gateway sends a confirmation back to your game (incentive link) - Security (9 digit random hash used for communication with gateway) - Auto Fedjail user that tries to cheat (url injection) - Can hold as many gateways as you like - No more users that don't fill in the captcha at toprpg topwg or other sites ever ! - Free updates (if any interest I add timezone per gateway) only $3 can be seen on www.primatown.info PM for details
  12. Re: [v2] itemuse.php missing code for jail/hospital/courses? fixed it by moving some stuff from cron_day to cron_minute and adding vars to item_use..
  13. items don't seem to have cdays, hospital and jail working. i checked itemuse.php and i don't see any reference to either of the variables. so i want to fix it and tried to just add cdays etc to the list of stats. doesn't work though. also, in the php the reference to jail_time is jail. maybe i need to edit staff_items too in order to make it jail_time in the database. was the function not finished yet or what can be the problem?
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