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Hi everyone!

I'm Filipe, a solo dev from Brazil (Terra Brava Studio), building games around a full-time job. I grew up on browser games like OGame, BiteFight, TheCrims, and that genre never really left me.

My first try was Bellum Astrum, an open-source space game I built as an experiment: the players were AI agents instead of people, which taught me a lot about server-side simulation and game loops. The code is on GitHub: https://github.com/FilipePacheco73/Bellum-Astrum

A game with no human players isn't much fun to run, though, so I rebuilt the idea from scratch for real people. I wrote about that journey here: Medium Post

The result is Sideralis, a real-time economic strategy MMO in the browser. It's live, and I posted it in Game Projects: Make Web Games Post

Full disclosure, since it comes up here: AI wrote the code and drew the art, but it didn't make the game. The design, the rules and every decision are mine. AI is what lets one person with a day job ship something this size.

What I really want Sideralis to be is a feedback-based game. There's an in-game ideas board where players propose and vote on what comes next, and every suggestion gets a public answer, including the no's. The roadmap is built on that.

Happy to be here, and keen to play your games too. Which browser game hooked you first?
 

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