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Project: Disrupted

Website: https://disrupted.city/

Discord: https://discord.gg/xFXjPWhW35


Hey everyone,

I wanted to share a project I’ve been working for quite some time now. I’m building a new browser-based text game called Disrupted, which is heavily inspired by an old game some of you might remember Zapoco. Zapoco was a unique post-apocalyptic PBBG that sadly shut down, but it left a lasting impression on a lot of players, including me. 

My aim isn’t to just make a clone, but to revive the spirit while giving it the polish and support it deserves. Eventually, I’ll make the project open-source so the community can help shape its future. (... what tom didn't do) 

I’m trying to capture the same gritty atmosphere Zapoco had, while expanding on it with more depth (features). That said, I’m still missing a lot: features, settings, and even some of the old scripts are gone. For example, I don’t remember exactly how the safehouse kitchen worked. How could it be upgraded? What were the production ratios? Was it something like 1 tonne of grain = 1 bread? These are details I’d really love to recover from people who played back then. If no one remembers, I’ll have to come up with my own solutions.

So if you remember Zapoco — its features, ratios, or mechanics — please share your knowledge. It would be a huge help in making (or trying) Disrupted feel like the successor to a game many of us loved. Or just want to help build a game, your all welcome 🙂

Greetings

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