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Posted

I am looking for an alignment system. A good vs evil type thing.

Something that would add a value if a good person attacks an evil

person.

 

So a good person with 100 good alignment attacks

 

They defeat a evil person with 100 alignment.

 

Good player would gain 1 alignment. and the evil person would lose 1

alignment so would end up being -101 alignment and be more evil.

 

The good player would then have +101 Good alignment.

 

someone with +1000 alignment would give the other person they are

attacking -10 alignment when defeating them. However if they attacked a

good person they would lose alignment and give a + to the good player.

 

If you could code something like this, or name a price. I am a fulltime

student and don't have all that much cash, but can try to work something

out. Please let me know.

Posted

So you want it to work as:

100 "alignment" alters the value by 1 after a successful attack

1000 "alignment" alters the value by 10 after a successful attack

So I figure you want a base score of 0.01 * alignment value, based on a starting alignment of 0?

What about failed attacks? Just the same principle but the scores reversed?

Let me know in more detail, and if it's kept relatively simple, I'll do it for $5. PM me.

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