Eternal Posted March 13, 2009 Posted March 13, 2009 Ok before i post this I would like to note* that i am using the new inventory script used at http://criminalexistence.com/ceforums/i ... ic=27479.0 Also this is an attack script that takes those item slots and uses them in the battle. Also using http://criminalexistence.com/ceforums/i ... ic=26678.0 the factions script. Which if you don't have that, just place the original gang attack page script for win/loss of respect in the valid place. You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Quote
xfzn Posted March 13, 2009 Posted March 13, 2009 Re: [mccode V2] Attack updated The inventory link is actually an attack script, i don't think this is right? I'll test this attack out as soon i added those 2 mods :P. Quote
Eternal Posted March 13, 2009 Author Posted March 13, 2009 Re: [mccode V2] Attack updated LawL i mean http://criminalexistence.com/ceforums/i ... ic=26757.0 dam computer not copying the link Quote
castle Posted March 13, 2009 Posted March 13, 2009 Re: [mccode V2] Attack updated got this: You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Quote
Eternal Posted March 13, 2009 Author Posted March 13, 2009 Re: [mccode V2] Attack updated Ah sorry i totally forgot about that. Replace You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Quote
POG1 Posted March 13, 2009 Posted March 13, 2009 Re: [mccode V2] Attack updated why not just post the name format function? Quote
castle Posted March 13, 2009 Posted March 13, 2009 Re: [mccode V2] Attack updated does every .nameformat have to be changed ? Quote
Eternal Posted March 13, 2009 Author Posted March 13, 2009 updated Ok before i post this I would like to note* that i am using the new inventory script used at http://criminalexistence.com/ceforums/i ... ic=26757.0 Also this is an attack script that takes those item slots and uses them in the battle. Also using http://criminalexistence.com/ceforums/i ... ic=26678.0 the factions script. Which if you don't have that, just place the original gang attack page script for win/loss of respect in the valid place. You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. also add this to your global_func.php You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. That is called by nameformat($ir['userid'] or $r['userid']) Gives you a fancy way to alter usernames Just you got to edit every instance where the username shows or just update the pages when you get around to it. Quote
castle Posted March 13, 2009 Posted March 13, 2009 Re: [mccode V2] Attack updated just put it in, works great! :-D Quote
POG1 Posted March 14, 2009 Posted March 14, 2009 Re: [mccode V2] Attack updated This will be a bit better for the name format function You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Quote
Eternal Posted March 14, 2009 Author Posted March 14, 2009 Re: [mccode V2] Attack updated Ok i should of defined on what i was doing here. You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Basicly i was using $color as what you was saying but then i wanted to define images so i took it out and put $row->username as the image instead and left $color .. Quote
SteveDave Posted March 15, 2009 Posted March 15, 2009 Re: [mccode V2] Attack updated Is this pretty much just the old attack script with the added in inventory items? Also, something that wasn't really clarified in the Extra Slots mod thread was what exactly the Extra Slot items do for you.. Do they actually raise your stats if they have an Effect on it and remove that Effect when they are unequipped? If this is a different kind of attack system is there somewhere I can check it out or possibly see a Screen shot? But thanks Eternal for sharing I see you add a lot of good free mods, awesome work :-D Quote
xfzn Posted March 15, 2009 Posted March 15, 2009 Re: [mccode V2] Attack updated Is this pretty much just the old attack script with the added in inventory items? Also, something that wasn't really clarified in the Extra Slots mod thread was what exactly the Extra Slot items do for you.. Do they actually raise your stats if they have an Effect on it and remove that Effect when they are unequipped? If this is a different kind of attack system is there somewhere I can check it out or possibly see a Screen shot? But thanks Eternal for sharing I see you add a lot of good free mods, awesome work :-D Agreed, it seems to be alot of work to get this attack to work because of the other mods and such. I would like to know if its worth it, so if someon has a working game with this script running, please post it thanks. Quote
Eternal Posted March 15, 2009 Author Posted March 15, 2009 Re: [mccode V2] Attack updated Seen working on www.deadlyghetto.net Attack based on ie. 1 weapon hit per round 2 weapons 2 hits per round Quote
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