DissObey Posted January 12, 2009 Posted January 12, 2009 In trying to bring some reality into my game i came up with this idea, mostly because the way a player moves between places is a little boring. An RPG style world map system, like you used to get in those old nes games. On explore you have a grid of say 11x11 squares, each of those squares has a tile in it and together they make up an area. If certain conditions are met e.g the user has an map or if they have donator status they can see a little more of the area. I was thinking when the player logsin for the first time they have to choose a sprite, now on the main map their sprite will appear with a facing direction, if they go to the left square the sprite faces left ect Travel on the world map would be free, but there would also be an option to spend money and go directly to the location. An option where players can purchase the squares and build on them for a better house, if the square the player has bought has say a tree they must remove the tree before they can build, once their house is built their will will increase say i introduced a mod where the player could cut down trees, the world map would need to have a durability for each of the squares, and once the square durability reaches 0 the square tile would change to a ruined tile.. like a tree would become a treestump, or a house would become rubble ect.. Perhaps a day/night could be introduced, if ithe server time is > 10pm then use the darkscale tilesets, else if it's day time then use the day tilesets.. The possibilities are endless, but this would do for a start :p On the admin side there would have to be a whole map/tile editor so new maps could be introduced as the game progresses, the ability to move players/objects around the map, restrict access to parts of the map. Firstly, could this be done? Secondly, anyone willing to give me a quote on how much a system like this would cost? Thirdly, anyone willing take take this task on? And finally, sprites and tiles can be found for free on google.. below are a few examples. http://data.fuskbugg.se/skalman01/MegaA ... %202.3.png http://www.rpg-palace.com/artists/Indoors%20Map.png http://www.rpg-palace.com/artists/outdoors.png http://i16.photobucket.com/albums/b28/A ... alBank.png http://www.weebly.com/uploads/7/4/9/1/7 ... timate.png Quote
DissObey Posted January 12, 2009 Author Posted January 12, 2009 Re: World Map Thats exactly like im looking for, anyone willing to convert it to mccodes? Quote
Croesy Posted January 13, 2009 Posted January 13, 2009 Re: World Map Just a heads up that if you wanted to use the NEaB engine and offer donation services on your game you would need to buy that engine, the explorer version (free) does not allow commercial services to be offered on parts of the base code. Secondly, if you used a modified version of the NEaB map code you would not be able to sell that without permission from the NEaB engine creator as derivative works are not permitted to be passed on. Just so you don't waste time if you aren't willing to follow these conditions :) Quote
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